testing gravity in tests/bowling.lua, updated ag.setGravity() documentation
git-svn-id: svn://anubis/anaglym/trunk@201 99a6e188-d820-4881-8870-2d33a10e2619
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@ -398,6 +398,7 @@ The default up vector is (0, 0, 1).
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<p><tt>ag.setGravity(gx, gy, gz)</tt></p>
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<p><tt>ag.setGravity(gx, gy, gz)</tt></p>
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<p>
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<p>
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This function sets the gravity vector to (gx, gy, gz).
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This function sets the gravity vector to (gx, gy, gz).
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The default gravity vector is (0, 0, -9.81).
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</p>
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</p>
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<a name="ag_startFrame" />
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<a name="ag_startFrame" />
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@ -53,6 +53,10 @@ function key_down_event(key)
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elseif (key == "c") then
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elseif (key == "c") then
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local c = ag.loadModel("crate")
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local c = ag.loadModel("crate")
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c:setPosition(-3, -3, 5)
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c:setPosition(-3, -3, 5)
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elseif (key == "g") then
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ag.setGravity(0, 0, 2)
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elseif (key == "r") then
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ag.setGravity(0, 0, -9.81)
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end
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end
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end
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end
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