added skeleton bowling_lane model and bowling.lua script
git-svn-id: svn://anubis/anaglym/trunk@204 99a6e188-d820-4881-8870-2d33a10e2619
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lib/bowling_lane.mtl
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lib/bowling_lane.mtl
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# Blender3D MTL File: bowling_lane.blend
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# Material Count: 1
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newmtl Material_woodfloor.jpg
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Ns 96.078431
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Ka 0.000000 0.000000 0.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd woodfloor.jpg
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lib/bowling_lane.obj
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lib/bowling_lane.obj
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# Blender3D v249 OBJ File: bowling_lane.blend
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# www.blender3d.org
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mtllib bowling_lane.mtl
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v 2.500000 19.999998 -0.100000
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v 2.500000 -20.000000 -0.100000
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v -2.500000 -19.999996 -0.100000
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v -2.499999 20.000008 -0.100000
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v 2.500001 19.999989 0.100000
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v 2.499998 -20.000011 0.100000
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v -2.500001 -19.999992 0.100000
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v -2.500000 20.000000 0.100000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt -0.500000 -4.500000
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vt 1.500000 -4.500000
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vt 1.500000 5.500000
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vt -0.500000 5.500000
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vn 0.000000 0.000000 -1.000000
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vn 0.000000 0.000000 1.000000
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vn 1.000000 -0.000000 0.000001
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vn -0.000002 -1.000000 -0.000019
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vn -1.000000 0.000000 -0.000004
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vn 0.000002 1.000000 0.000043
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usemtl Material_woodfloor.jpg
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s off
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f 1/1/1 2/2/1 3/3/1 4/4/1
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f 5/5/2 8/6/2 7/7/2 6/8/2
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f 1/1/3 5/2/3 6/3/3 2/4/3
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f 2/1/4 6/2/4 7/3/4 3/4/4
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f 3/1/5 7/2/5 8/3/5 4/4/5
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f 5/1/6 1/2/6 4/3/6 8/4/6
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1
lib/bowling_lane.phy
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lib/bowling_lane.phy
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cube "Cube" 5.000000 40.000000 0.200000 0.000000 0.000000 0.000000 0.000000 -0.000000 0.000000
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lib/demo/bowling.lua
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lib/demo/bowling.lua
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function setupPins()
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for i = 1, 10 do
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if (pins[i] ~= nil) then
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pins[i]:destroy()
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end
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end
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end
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function init_event()
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pins = {}
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lane = ag.loadModelStatic("bowling_lane")
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setupPins()
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ag.setCamera(0, -20, 5, 0, 20, 0)
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end
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BIN
lib/woodfloor.jpg
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lib/woodfloor.jpg
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After Width: | Height: | Size: 52 KiB |
BIN
libsrc/bowling_lane.blend
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libsrc/bowling_lane.blend
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