getting ready to add GL calls to ag.cc
git-svn-id: svn://anubis/anaglym/trunk@24 99a6e188-d820-4881-8870-2d33a10e2619
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ag.cc
5
ag.cc
@ -7,6 +7,8 @@
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#include <lua.hpp>
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#include <lua.hpp>
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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#include <GL/gl.h>
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#include <GL/glu.h>
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using namespace std;
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using namespace std;
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namespace ag
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namespace ag
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@ -99,13 +101,14 @@ namespace ag
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{
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{
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string modelname = lua_tostring(L, -1);
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string modelname = lua_tostring(L, -1);
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size_t pos = modelname.find_first_not_of(FILENAME_SAFE_CHARS);
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size_t pos = modelname.find_first_not_of(FILENAME_SAFE_CHARS);
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if (pos != string::npos)
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if (pos == string::npos)
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{
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{
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string path = locateResource(modelname);
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string path = locateResource(modelname);
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if (path != "")
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if (path != "")
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{
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{
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WFObj * obj = new WFObj();
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WFObj * obj = new WFObj();
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obj->load(path);
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obj->load(path);
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GLuint dl = obj->render();
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}
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}
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}
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}
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}
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}
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