fix obj shader to remove uniforms

This commit is contained in:
Josh Holtrop 2011-07-15 12:25:18 -04:00
parent 9d33fa3c79
commit d043cf999c

View File

@ -1,7 +1,4 @@
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 pos;
attribute vec3 normal;
@ -10,7 +7,7 @@ varying vec3 normal_i;
void main(void)
{
gl_Position = projection * modelview * vec4(pos, 1);
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = gl_Position.xyz;
normal_i = normal;
normal_i = gl_NormalMatrix * normal;
}