From d27f18b7010c001edce8b864ba369c4856e34236 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Sun, 21 Feb 2010 22:29:46 +0000 Subject: [PATCH] added documentation for ag.pickObjects() git-svn-id: svn://anubis/anaglym/trunk@256 99a6e188-d820-4881-8870-2d33a10e2619 --- .todo | 1 - doc/index.html | 13 +++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/.todo b/.todo index e53b7f5..27e10dd 100644 --- a/.todo +++ b/.todo @@ -1,2 +1 @@ -add API documentation for ag.pickObjects() add audio capabilities diff --git a/doc/index.html b/doc/index.html index b551ef6..cc5d43b 100644 --- a/doc/index.html +++ b/doc/index.html @@ -406,6 +406,19 @@ Textures are searched for relative to the folder containing the hosted script first, then relative to the engine library folder.

+ +

pickObjects

+

objects = ag.pickObjects(x, y)

+

+This function allows for 3D object "picking." +x and y should be the 2D screen coordinates of the +"pick point." +pickObjects returns a Lua array of the objects in the +"pick line" (the line from the camera through the "pick point" on the +screen. +Upon error, pickObjects returns nil. +

+

print

ag.print(args...)