updated documentation for display list functions
git-svn-id: svn://anubis/anaglym/trunk@218 99a6e188-d820-4881-8870-2d33a10e2619
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11
Engine.cc
11
Engine.cc
@ -125,6 +125,7 @@ Engine::Engine(const string & path, Video & video)
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m_exitEvent.user.code = 1;
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m_event_init_present = false;
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m_event_reinit_present = false;
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m_event_update_present = false;
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m_event_update_overlay_present = false;
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m_event_key_down_present = false;
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@ -216,6 +217,7 @@ bool Engine::load(const char * program)
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void Engine::checkForAllHandlerFunctions()
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{
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checkForFunction("init_event", init);
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checkForFunction("reinit_event", reinit);
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checkForFunction("update_event", update);
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checkForFunction("update_overlay_event", update_overlay);
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checkForFunction("key_down_event", key_down);
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@ -952,6 +954,15 @@ void Engine::reloadProgram()
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{
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importFullPath(m_program_path.c_str());
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checkForAllHandlerFunctions();
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if (m_event_reinit_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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EVENT_HANDLER_AG_NAME(reinit));
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/* call the init function - pops the function ref from the stack */
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int s = lua_pcall(m_luaState, 0, 0, 0);
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reportErrors(s);
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}
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}
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void Engine::doPhysics()
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1
Engine.h
1
Engine.h
@ -219,6 +219,7 @@ class Engine
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FTFont * m_font;
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bool m_event_init_present;
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bool m_event_reinit_present;
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bool m_event_update_present;
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bool m_event_update_overlay_present;
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bool m_event_key_down_present;
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@ -38,6 +38,14 @@ The library functions are documented below.
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<a name="ag" />
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<h2><tt>ag</tt> library</h2>
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<a name="ag_callList" />
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<h3>callList</h3>
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<p><tt>ag.callList(display_list)</tt><p>
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<p>
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This function invokes a display list created with
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<a href="#ag_startList"><tt>startList()</tt></a>.
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</p>
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<a name="ag_clearEventHandler" />
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<h3>clearEventHandler</h3>
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<p><tt>ag.clearEventHandler(event_name)</tt><p>
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@ -125,6 +133,20 @@ See <a href="#ag_setAutoDrawObjects">setAutoDrawObjects</a>
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for more information.
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</p>
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<a name="ag_drawPoint" />
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<h3>drawPoint</h3>
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<p><tt>ag.drawPoint(size, r, g, b, x, y [, z])</tt></p>
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<p>
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This function draws a point to the screen.
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The size of the point is given by <tt>size</tt>.
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The point will be antialiased.
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The color of the point is given by (r, g, b).
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The position of the point is given by (x, y, z).
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If not specified, <tt>z</tt> defaults to 0.
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This function can be called from either the <tt>update_event</tt>
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or the <tt>update_overlay_event</tt>.
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</p>
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<a name="ag_drawRect" />
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<h3>drawRect</h3>
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<p><tt>ag.drawRect(r, g, b, width, height, x, y [, rot])</tt></p>
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@ -170,6 +192,16 @@ See <a href="#ag_setAutoEndFrame">setAutoEndFrame</a> for more
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information.
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</p>
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<a name="ag_endList" />
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<h3>endList</h3>
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<p><tt>ag.endList()</tt></p>
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<p>
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This function ends the creation of a display list created with
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<a href="#ag_startList"><tt>startList()</tt></a>.
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Every call to <tt>startList()</tt> should have a corresponding call
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to <tt>endList()</tt>.
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</p>
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<a name="ag_exit" />
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<h3>exit</h3>
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<p><tt>ag.exit()</tt></p>
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@ -411,6 +443,18 @@ mode is enabled.
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See <a href="#ag_setAutoStartFrame">ag.setAutoStartFrame()</a>.
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</p>
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<a name="ag_startList" />
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<h3>startList</h3>
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<p><tt>displaylist = ag.startList()</tt></p>
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<p>
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This function instructs the engine to start a display list.
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Any <tt>draw*()</tt> functions called between <tt>startList()</tt>
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and <a href="#ag_endList"><tt>endList()</tt></a> will be stored in the display
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list for efficient execution.
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The display list can be called with
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<a href="#ag_callList"><tt>callList()</tt></a>.
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</p>
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<hr />
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<a name="object_creation" />
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