subdirectories work for real this time
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2edea049bd
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24
Engine.cc
24
Engine.cc
@ -68,9 +68,10 @@ static void normalize(dVector3 vec)
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static vector<string> split(const string & str, char delim)
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{
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vector<string> ret;
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ssize_t begin = 0, pos;
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int len = str.length();
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while ((pos = str.find(delim)) != string::npos && begin < len)
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ssize_t begin = 0, len = str.length();
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size_t pos;
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while ((pos = str.find(delim)) != string::npos
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&& begin < len)
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{
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ret.push_back(string(str, begin, pos - begin));
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begin = pos + 1;
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@ -578,11 +579,11 @@ int Engine::clearEventHandler(lua_State * L)
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int Engine::loadModel(const string & name, bool is_static, bool is_reference,
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bool enable_blending, float scale)
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{
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size_t pos = name.find_first_not_of(FILENAME_SAFE_CHARS);
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if (pos == string::npos)
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string path = name;
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if (validatePath(path))
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{
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FileLoader::Path model_path("", name + ".obj");
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FileLoader::Path phys_path("", name + ".phy");
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FileLoader::Path model_path("", path + ".obj");
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FileLoader::Path phys_path("", path + ".phy");
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WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
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@ -608,10 +609,10 @@ int Engine::loadModel(const string & name, bool is_static, bool is_reference,
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int Engine::loadSound(const string & name)
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{
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size_t pos = name.find_first_not_of(FILENAME_SAFE_CHARS);
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if (pos == string::npos)
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string nm = name;
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if (validatePath(nm))
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{
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FileLoader::Path path("", name);
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FileLoader::Path path("", nm);
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refptr<AV::Sound> avs = m_av.createSound();
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@ -640,8 +641,7 @@ void Engine::exit()
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bool Engine::import(const char * name)
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{
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string nm(name);
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size_t pos = nm.find_first_not_of(FILENAME_SAFE_CHARS);
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if (pos == string::npos)
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if (validatePath(nm))
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{
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string file_path = locateResource(nm + ".lua");
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if (file_path != "")
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