added documentation for ag.createAMotor() and ag.createHinge()
git-svn-id: svn://anubis/anaglym/trunk@246 99a6e188-d820-4881-8870-2d33a10e2619
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@ -1,4 +1,3 @@
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add documentation for motors
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add Lua interface for showing/hiding mouse cursor
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add 3d-picking routines using temporary ODE ray geometries
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add audio capabilities
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@ -63,6 +63,77 @@ See <a href="#handlers">Lua event handlers</a> for a list of events.
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This function removes all objects from the world.
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</p>
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<a name="ag_createAMotor" />
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<h3>createAMotor</h3>
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<p><tt>motor = ag.createAMotor(obj1, obj2, axis0 [, axis1 [, axis2 ] ])</tt></p>
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<p>
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This function creates an angular motor in the simulation.
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An angular motor supplies torque to the bodies it is connected to around the
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axes specified in order to control the relative angular velocities of
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the two objects around the axes.
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Up to three axes can be specified, but only one is required.
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<tt>obj1</tt> and <tt>obj2</tt> specify the two objects that are connected
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with the motor.
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One of <tt>obj1</tt> or <tt>obj2</tt> can be the number 0 to signify
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that the other object should be connected to the static environment.
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</p>
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<p>
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Connecting two objects with an angular motor does not restrict their
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positions relative to one another.
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See <a href="#ag_createHinge">createHinge()</a>.
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</p>
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<p>
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Each axis<em>n</em> argument should be a table containing named parameters.
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All parameters are optional.
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Valid parameters:
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<ul>
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<li><tt>x</tt> - x coordinate of axis vector (default 1)</li>
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<li><tt>y</tt> - y coordinate of axis vector (default 0)</li>
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<li><tt>z</tt> - z coordinate of axis vector (default 0)</li>
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<li><tt>rel</tt> - controls relative orientation of axis. Possible values:
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<ul>
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<li>0 - axis is anchored to the static environment (default)</li>
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<li>1 - axis is anchored to the first body</li>
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<li>2 - axis is anchored to the second body</li>
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</ul>
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</li>
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<li><tt>angle</tt> - initial angle of the motor on this axis (default 0)</li>
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<li><tt>lo_stop</tt> - minimum angle of the motor (default disabled)</li>
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<li><tt>hi_stop</tt> - maximum angle of the motor (default disabled)</li>
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<li><tt>vel</tt> - target angular velocity of the motor on this axis (default 0)</li>
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<li><tt>fmax</tt> - maximum amount of force the motor will apply around this axis to try to reach a velocity of <tt>vel</tt> (default 0)</li>
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<li><tt>bounce</tt> - bounciness of the motor stops (default 0)</li>
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</ul>
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The motor will only allow movement around each axis from the <tt>lo_stop</tt>
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to <tt>hi_stop</tt> angles.
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The motor will attempt to maintain relative angular velocities of <tt>vel</tt>
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around each axis.
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The maximum amount of force that the motor is allowed to apply in order to
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maintain this velocity is specified by the <tt>fmax</tt> axis parameter.
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Specifying a low <tt>fmax</tt> value will cause the motor to take a while
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to reach its target velocity, and will mean that other objects can
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slow down or stop the motor easily.
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In contrast, a very high <tt>fmax</tt> value will allow the motor to reach
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its target velocity more quickly and the motor will be harder to stop by
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collisions with other objects.
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The <tt>bounce</tt> parameter should range from 0 to 1, with 0 meaning a hard stop and 1 meaning full bounciness.
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</p>
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<a name="ag_createHinge" />
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<h3>createHinge</h3>
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<p><tt>hinge = ag.createHinge(obj1, obj2, anchor, axis)</tt></p>
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<p>
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This function creates a hinge joint between two objects,
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keeping a single axis from each object aligned.
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The two objects can rotate around this axis independently.
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One of <tt>obj1</tt> or <tt>obj2</tt> can be the number 0 to signify
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that the other object should be connected to the static environment.
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<tt>anchor</tt> and <tt>axis</tt> should be Lua "arrays" (tables with
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integer indices starting at 1), with three elemenets each.
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<tt>anchor</tt> gives the coordinates of a point on the hinge.
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<tt>axis</tt> gives the direction vector of the hinge.
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</p>
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<a name="ag_doPhysics" />
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<h3>doPhysics</h3>
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<p><tt>ag.doPhysics()</tt></p>
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