fixed loading .phy files for physics information - back to working demo where i was before restructuring WFObj; need to add TextureCache support and support for placing non-physics models
git-svn-id: svn://anubis/anaglym/trunk@94 99a6e188-d820-4881-8870-2d33a10e2619
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@ -229,7 +229,7 @@ int Engine::loadModel(const string & name, bool static_data, float scale)
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if (pos == string::npos)
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if (pos == string::npos)
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{
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{
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FileLoader::Path model_path("", name + ".obj");
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FileLoader::Path model_path("", name + ".obj");
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string phys_path = locateResource(name + ".obj");
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string phys_path = locateResource(name + ".phy");
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WFObj * obj = new WFObj(*m_fileLoader /* TODO: texture loaders */);
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WFObj * obj = new WFObj(*m_fileLoader /* TODO: texture loaders */);
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@ -47,7 +47,7 @@ int main(int argc, char * argv[])
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}
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}
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Video video;
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Video video;
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#if 0
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#if 1
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/* start in windowed mode for debugging */
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/* start in windowed mode for debugging */
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video.start(0, 0, false, false);
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video.start(0, 0, false, false);
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#else
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#else
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