rolled back all changed to implement multitasking
git-svn-id: svn://anubis/anaglym/trunk@84 99a6e188-d820-4881-8870-2d33a10e2619
This commit is contained in:
parent
bf32dab70c
commit
eafeac9bf9
86
Engine.cc
86
Engine.cc
@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
#include "ag.h"
|
#include "ag.h"
|
||||||
|
#include "Video.h"
|
||||||
#include "Engine.h"
|
#include "Engine.h"
|
||||||
#include "anaglym.h"
|
|
||||||
#include <lua.hpp>
|
#include <lua.hpp>
|
||||||
#include <stdlib.h> /* exit() */
|
#include <stdlib.h> /* exit() */
|
||||||
#include <sys/types.h>
|
#include <sys/types.h>
|
||||||
@ -16,8 +16,11 @@ using namespace std;
|
|||||||
|
|
||||||
Engine * g_engine;
|
Engine * g_engine;
|
||||||
|
|
||||||
|
SDL_Event Engine::userEvent;
|
||||||
|
|
||||||
Engine::Engine(const string & path)
|
Engine::Engine(const string & path)
|
||||||
{
|
{
|
||||||
|
m_video = new Video();
|
||||||
m_next_object_index = 1;
|
m_next_object_index = 1;
|
||||||
m_eye[0] = 0;
|
m_eye[0] = 0;
|
||||||
m_eye[1] = -1;
|
m_eye[1] = -1;
|
||||||
@ -28,14 +31,26 @@ Engine::Engine(const string & path)
|
|||||||
m_up[0] = 0;
|
m_up[0] = 0;
|
||||||
m_up[1] = 0;
|
m_up[1] = 0;
|
||||||
m_up[2] = 1;
|
m_up[2] = 1;
|
||||||
|
m_drawing = false;
|
||||||
m_autoPhysics = true;
|
m_autoPhysics = true;
|
||||||
|
|
||||||
size_t pos = path.find_last_of("\\/");
|
size_t pos = path.find_last_of("\\/");
|
||||||
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
|
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
|
||||||
|
|
||||||
|
/* setup redraw SDL event structure */
|
||||||
|
userEvent.type = SDL_USEREVENT;
|
||||||
|
userEvent.user.code = 0;
|
||||||
|
#if 0
|
||||||
|
/* start in windowed mode for debugging */
|
||||||
|
m_video->start(0, 0, false, false);
|
||||||
|
#else
|
||||||
|
m_video->start();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
Engine::~Engine()
|
Engine::~Engine()
|
||||||
{
|
{
|
||||||
|
m_video->stop();
|
||||||
lua_close(m_luaState);
|
lua_close(m_luaState);
|
||||||
for (std::map<int, Object *>::iterator it = m_objects.begin();
|
for (std::map<int, Object *>::iterator it = m_objects.begin();
|
||||||
it != m_objects.end();
|
it != m_objects.end();
|
||||||
@ -43,6 +58,7 @@ Engine::~Engine()
|
|||||||
{
|
{
|
||||||
delete it->second;
|
delete it->second;
|
||||||
}
|
}
|
||||||
|
delete m_video;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Engine::load(const char * program)
|
bool Engine::load(const char * program)
|
||||||
@ -159,7 +175,7 @@ Engine::Object * Engine::getObject(int id)
|
|||||||
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
|
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::startFrame()
|
int Engine::startFrame(lua_State * L)
|
||||||
{
|
{
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
@ -167,6 +183,13 @@ void Engine::startFrame()
|
|||||||
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
|
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
|
||||||
m_center[0], m_center[1], m_center[2],
|
m_center[0], m_center[1], m_center[2],
|
||||||
m_up[0], m_up[1], m_up[2]);
|
m_up[0], m_up[1], m_up[2]);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Engine::endFrame(lua_State * L)
|
||||||
|
{
|
||||||
|
SDL_GL_SwapBuffers();
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int Engine::setCamera(lua_State * L)
|
int Engine::setCamera(lua_State * L)
|
||||||
@ -176,7 +199,8 @@ int Engine::setCamera(lua_State * L)
|
|||||||
vector<double> args;
|
vector<double> args;
|
||||||
for (int i = 1; i <= argc; i++)
|
for (int i = 1; i <= argc; i++)
|
||||||
{
|
{
|
||||||
if (lua_isnumber(L, i))
|
int type = lua_type(L, i);
|
||||||
|
if (type == LUA_TNUMBER || type == LUA_TSTRING)
|
||||||
args.push_back(lua_tonumber(L, i));
|
args.push_back(lua_tonumber(L, i));
|
||||||
else
|
else
|
||||||
args.push_back(0);
|
args.push_back(0);
|
||||||
@ -204,13 +228,62 @@ int Engine::setCamera(lua_State * L)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* called by SDL when the update timer expires */
|
||||||
|
Uint32 Engine::updateCallback(Uint32 interval, void * param)
|
||||||
|
{
|
||||||
|
Engine * engine = (Engine *) param;
|
||||||
|
return engine->updateCallback(interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* member update function to be called by our registered
|
||||||
|
* SDL callback non-member function */
|
||||||
|
Uint32 Engine::updateCallback(Uint32 interval)
|
||||||
|
{
|
||||||
|
if (!m_drawing)
|
||||||
|
{
|
||||||
|
SDL_PushEvent(&userEvent);
|
||||||
|
}
|
||||||
|
return interval;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::run()
|
||||||
|
{
|
||||||
|
/* register a screen redrawing SDL event */
|
||||||
|
SDL_AddTimer(25, &updateCallback, this);
|
||||||
|
|
||||||
|
SDL_Event event;
|
||||||
|
while (SDL_WaitEvent(&event))
|
||||||
|
{
|
||||||
|
switch (event.type)
|
||||||
|
{
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
if (event.key.keysym.sym == SDLK_ESCAPE)
|
||||||
|
{
|
||||||
|
goto RET;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SDL_QUIT:
|
||||||
|
goto RET;
|
||||||
|
break;
|
||||||
|
case SDL_USEREVENT:
|
||||||
|
if (event.user.code == 0)
|
||||||
|
{
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RET:
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
void Engine::update()
|
void Engine::update()
|
||||||
{
|
{
|
||||||
startFrame();
|
m_drawing = true;
|
||||||
if (m_autoPhysics)
|
if (m_autoPhysics)
|
||||||
doPhysics();
|
doPhysics();
|
||||||
lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
|
||||||
if (lua_isfunction(m_luaState, -1))
|
if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
|
||||||
{
|
{
|
||||||
/* call the update function - pops the function ref from the stack */
|
/* call the update function - pops the function ref from the stack */
|
||||||
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
|
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
|
||||||
@ -220,12 +293,13 @@ void Engine::update()
|
|||||||
{
|
{
|
||||||
lua_pop(m_luaState, 1);
|
lua_pop(m_luaState, 1);
|
||||||
}
|
}
|
||||||
|
m_drawing = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::doPhysics()
|
void Engine::doPhysics()
|
||||||
{
|
{
|
||||||
static Uint32 last_updated = 0;
|
static Uint32 last_updated = 0;
|
||||||
Uint32 current_ticks = GetTicks();
|
Uint32 current_ticks = SDL_GetTicks();
|
||||||
if (last_updated > 0)
|
if (last_updated > 0)
|
||||||
{
|
{
|
||||||
Uint32 msec_steps = current_ticks - last_updated;
|
Uint32 msec_steps = current_ticks - last_updated;
|
||||||
|
14
Engine.h
14
Engine.h
@ -5,6 +5,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <lua.hpp>
|
#include <lua.hpp>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include "Video.h"
|
||||||
#include "OdeWorld/OdeWorld.h"
|
#include "OdeWorld/OdeWorld.h"
|
||||||
#include "wfobj/WFObj.hh"
|
#include "wfobj/WFObj.hh"
|
||||||
|
|
||||||
@ -49,7 +50,9 @@ class Engine
|
|||||||
~Engine();
|
~Engine();
|
||||||
|
|
||||||
std::string locateResource(const std::string & shortname);
|
std::string locateResource(const std::string & shortname);
|
||||||
|
Video * getVideo() { return m_video; }
|
||||||
bool load(const char * program);
|
bool load(const char * program);
|
||||||
|
void run();
|
||||||
void reportErrors(int status);
|
void reportErrors(int status);
|
||||||
OdeWorld & getWorld() { return m_world; }
|
OdeWorld & getWorld() { return m_world; }
|
||||||
int addObject(WFObj * obj, bool is_static, float scale = 1.0f);
|
int addObject(WFObj * obj, bool is_static, float scale = 1.0f);
|
||||||
@ -60,22 +63,28 @@ class Engine
|
|||||||
void drawObjects();
|
void drawObjects();
|
||||||
void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
|
void setAutoPhysics(bool autoPhysics) { m_autoPhysics = autoPhysics; }
|
||||||
bool getAutoPhysics() { return m_autoPhysics; }
|
bool getAutoPhysics() { return m_autoPhysics; }
|
||||||
void update();
|
|
||||||
|
|
||||||
/* lua services */
|
/* lua services */
|
||||||
|
int startFrame(lua_State * L);
|
||||||
|
int endFrame(lua_State * L);
|
||||||
int setCamera(lua_State * L);
|
int setCamera(lua_State * L);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
static Uint32 updateCallback(Uint32 interval, void * param);
|
||||||
|
static SDL_Event userEvent;
|
||||||
|
|
||||||
|
Uint32 updateCallback(Uint32 interval);
|
||||||
void registerLibraries();
|
void registerLibraries();
|
||||||
bool fileExists(const std::string & path);
|
bool fileExists(const std::string & path);
|
||||||
|
void update();
|
||||||
Object * createObject(bool is_static, GLuint display_list,
|
Object * createObject(bool is_static, GLuint display_list,
|
||||||
float scale = 1.0f)
|
float scale = 1.0f)
|
||||||
{
|
{
|
||||||
return new Object(is_static, m_world, display_list, scale);
|
return new Object(is_static, m_world, display_list, scale);
|
||||||
}
|
}
|
||||||
void startFrame();
|
|
||||||
|
|
||||||
lua_State * m_luaState;
|
lua_State * m_luaState;
|
||||||
|
Video * m_video;
|
||||||
std::string m_program_path;
|
std::string m_program_path;
|
||||||
std::string m_engine_path;
|
std::string m_engine_path;
|
||||||
OdeWorld m_world;
|
OdeWorld m_world;
|
||||||
@ -84,6 +93,7 @@ class Engine
|
|||||||
GLdouble m_eye[3];
|
GLdouble m_eye[3];
|
||||||
GLdouble m_center[3];
|
GLdouble m_center[3];
|
||||||
GLdouble m_up[3];
|
GLdouble m_up[3];
|
||||||
|
bool m_drawing;
|
||||||
bool m_autoPhysics;
|
bool m_autoPhysics;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
12
ag.cc
12
ag.cc
@ -26,6 +26,8 @@ namespace ag
|
|||||||
{ "loadModel", loadModel },
|
{ "loadModel", loadModel },
|
||||||
{ "loadStaticModel", loadStaticModel },
|
{ "loadStaticModel", loadStaticModel },
|
||||||
{ "sleep", sleep },
|
{ "sleep", sleep },
|
||||||
|
{ "startFrame", startFrame },
|
||||||
|
{ "endFrame", endFrame },
|
||||||
{ "setCamera", setCamera },
|
{ "setCamera", setCamera },
|
||||||
{ "elapsedTime", elapsedTime },
|
{ "elapsedTime", elapsedTime },
|
||||||
{ "doPhysics", doPhysics },
|
{ "doPhysics", doPhysics },
|
||||||
@ -197,6 +199,16 @@ namespace ag
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int startFrame(lua_State * L)
|
||||||
|
{
|
||||||
|
return g_engine->startFrame(L);
|
||||||
|
}
|
||||||
|
|
||||||
|
int endFrame(lua_State * L)
|
||||||
|
{
|
||||||
|
return g_engine->endFrame(L);
|
||||||
|
}
|
||||||
|
|
||||||
int setCamera(lua_State * L)
|
int setCamera(lua_State * L)
|
||||||
{
|
{
|
||||||
return g_engine->setCamera(L);
|
return g_engine->setCamera(L);
|
||||||
|
2
ag.h
2
ag.h
@ -12,6 +12,8 @@ namespace ag
|
|||||||
int loadModel(lua_State * L);
|
int loadModel(lua_State * L);
|
||||||
int loadStaticModel(lua_State * L);
|
int loadStaticModel(lua_State * L);
|
||||||
int sleep(lua_State * L);
|
int sleep(lua_State * L);
|
||||||
|
int startFrame(lua_State * L);
|
||||||
|
int endFrame(lua_State * L);
|
||||||
int setCamera(lua_State * L);
|
int setCamera(lua_State * L);
|
||||||
int elapsedTime(lua_State * L);
|
int elapsedTime(lua_State * L);
|
||||||
int doPhysics(lua_State * L);
|
int doPhysics(lua_State * L);
|
||||||
|
158
anaglym.cc
158
anaglym.cc
@ -6,33 +6,9 @@
|
|||||||
#include <stdlib.h> /* exit() */
|
#include <stdlib.h> /* exit() */
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <queue>
|
|
||||||
#include <GL/gl.h>
|
|
||||||
#include <GL/glu.h>
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
enum EventType { EVENT_UPDATE };
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
EventType type;
|
|
||||||
} Event;
|
|
||||||
|
|
||||||
static void usage();
|
static void usage();
|
||||||
static void mainloop();
|
|
||||||
static void update();
|
|
||||||
static void addEvent(const Event & event);
|
|
||||||
static Uint32 updateCallback(Uint32 interval, void * param);
|
|
||||||
|
|
||||||
static bool lastUpdateCompleted;
|
|
||||||
static bool engine_running;
|
|
||||||
static SDL_Event userEvent;
|
|
||||||
static SDL_cond * event_condition;
|
|
||||||
static SDL_mutex * event_mutex;
|
|
||||||
static SDL_mutex * event_queue_mutex;
|
|
||||||
static SDL_mutex * engine_thread_ready_mutex;
|
|
||||||
static queue<Event> event_queue;
|
|
||||||
Uint32 g_ticks;
|
|
||||||
|
|
||||||
static void usage()
|
static void usage()
|
||||||
{
|
{
|
||||||
@ -40,56 +16,6 @@ static void usage()
|
|||||||
exit(42);
|
exit(42);
|
||||||
}
|
}
|
||||||
|
|
||||||
static int engine_thread(void * param)
|
|
||||||
{
|
|
||||||
const char * program = (const char *) param;
|
|
||||||
if (g_engine->load(program))
|
|
||||||
{
|
|
||||||
SDL_mutexV(engine_thread_ready_mutex);
|
|
||||||
for (;;)
|
|
||||||
{
|
|
||||||
Event event;
|
|
||||||
bool moreEvents = false;
|
|
||||||
SDL_mutexP(event_queue_mutex);
|
|
||||||
if (event_queue.size() > 0)
|
|
||||||
moreEvents = true;
|
|
||||||
SDL_mutexV(event_queue_mutex);
|
|
||||||
if (!moreEvents)
|
|
||||||
{
|
|
||||||
/* wait for an event to be ready */
|
|
||||||
SDL_mutexP(event_mutex);
|
|
||||||
SDL_CondWait(event_condition, event_mutex);
|
|
||||||
}
|
|
||||||
moreEvents = true;
|
|
||||||
while (moreEvents)
|
|
||||||
{
|
|
||||||
SDL_mutexP(event_queue_mutex);
|
|
||||||
if (event_queue.size() < 1)
|
|
||||||
moreEvents = false;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
event = event_queue.front();
|
|
||||||
event_queue.pop();
|
|
||||||
}
|
|
||||||
SDL_mutexV(event_queue_mutex);
|
|
||||||
if (moreEvents)
|
|
||||||
{
|
|
||||||
/* process the event */
|
|
||||||
switch (event.type)
|
|
||||||
{
|
|
||||||
case EVENT_UPDATE:
|
|
||||||
g_engine->update();
|
|
||||||
lastUpdateCompleted = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
engine_running = false;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char * argv[])
|
int main(int argc, char * argv[])
|
||||||
{
|
{
|
||||||
const char * program = NULL;
|
const char * program = NULL;
|
||||||
@ -120,90 +46,10 @@ int main(int argc, char * argv[])
|
|||||||
usage();
|
usage();
|
||||||
}
|
}
|
||||||
|
|
||||||
lastUpdateCompleted = true;
|
|
||||||
engine_running = true;
|
|
||||||
/* setup SDL update event */
|
|
||||||
userEvent.type = SDL_USEREVENT;
|
|
||||||
userEvent.user.code = 0;
|
|
||||||
event_condition = SDL_CreateCond();
|
|
||||||
event_mutex = SDL_CreateMutex();
|
|
||||||
event_queue_mutex = SDL_CreateMutex();
|
|
||||||
|
|
||||||
Video video;
|
|
||||||
#if 0
|
|
||||||
/* start in windowed mode for debugging */
|
|
||||||
video.start(0, 0, false, false);
|
|
||||||
#else
|
|
||||||
video.start();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
g_engine = new Engine(argv[0]);
|
g_engine = new Engine(argv[0]);
|
||||||
SDL_CreateThread(engine_thread, (void *) program);
|
if (g_engine->load(program))
|
||||||
|
g_engine->run();
|
||||||
mainloop();
|
|
||||||
|
|
||||||
SDL_DestroyCond(event_condition);
|
|
||||||
delete g_engine;
|
delete g_engine;
|
||||||
video.stop();
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* called by SDL when the update timer expires */
|
|
||||||
static Uint32 updateCallback(Uint32 interval, void * param)
|
|
||||||
{
|
|
||||||
if (lastUpdateCompleted)
|
|
||||||
SDL_PushEvent(&userEvent);
|
|
||||||
return interval;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void mainloop()
|
|
||||||
{
|
|
||||||
SDL_Event event;
|
|
||||||
|
|
||||||
/* register a screen redrawing SDL event */
|
|
||||||
SDL_AddTimer(25, &updateCallback, NULL);
|
|
||||||
|
|
||||||
while (SDL_WaitEvent(&event))
|
|
||||||
{
|
|
||||||
if (!engine_running)
|
|
||||||
goto RET;
|
|
||||||
switch (event.type)
|
|
||||||
{
|
|
||||||
case SDL_KEYDOWN:
|
|
||||||
if (event.key.keysym.sym == SDLK_ESCAPE)
|
|
||||||
{
|
|
||||||
goto RET;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SDL_QUIT:
|
|
||||||
goto RET;
|
|
||||||
break;
|
|
||||||
case SDL_USEREVENT:
|
|
||||||
if (event.user.code == 0)
|
|
||||||
{
|
|
||||||
SDL_GL_SwapBuffers();
|
|
||||||
update();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RET:
|
|
||||||
;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void update()
|
|
||||||
{
|
|
||||||
Event update_event;
|
|
||||||
update_event.type = EVENT_UPDATE;
|
|
||||||
lastUpdateCompleted = false;
|
|
||||||
addEvent(update_event);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void addEvent(const Event & event)
|
|
||||||
{
|
|
||||||
SDL_mutexP(event_queue_mutex);
|
|
||||||
event_queue.push(event);
|
|
||||||
SDL_mutexV(event_queue_mutex);
|
|
||||||
SDL_CondSignal(event_condition);
|
|
||||||
}
|
|
||||||
|
@ -2,15 +2,6 @@
|
|||||||
#ifndef ANAGLYM_H
|
#ifndef ANAGLYM_H
|
||||||
#define ANAGLYM_H
|
#define ANAGLYM_H
|
||||||
|
|
||||||
#include <SDL.h>
|
|
||||||
|
|
||||||
#define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-"
|
#define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-"
|
||||||
|
|
||||||
extern Uint32 g_ticks;
|
|
||||||
|
|
||||||
static inline Uint32 GetTicks()
|
|
||||||
{
|
|
||||||
return g_ticks;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
function update()
|
function update()
|
||||||
ballx, bally, ballz = ball:getPosition()
|
ballx, bally, ballz = ball:getPosition()
|
||||||
ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
|
ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1)
|
||||||
|
ag.startFrame()
|
||||||
ag.drawObjects()
|
ag.drawObjects()
|
||||||
|
ag.endFrame()
|
||||||
end
|
end
|
||||||
|
|
||||||
--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
|
--ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user