fixed call to glNormal3fv() when dReal is a double
git-svn-id: svn://anubis/anaglym/trunk@145 99a6e188-d820-4881-8870-2d33a10e2619
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@ -800,7 +800,11 @@ void Engine::Object::render()
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float x_o = (*m_args)[0];
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float x_o = (*m_args)[0];
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float y_o = (*m_args)[1];
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float y_o = (*m_args)[1];
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float z_o = (*m_args)[2];
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float z_o = (*m_args)[2];
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#ifdef dSINGLE
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glNormal3fv(rotated_plane_direction);
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glNormal3fv(rotated_plane_direction);
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#else
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glNormal3dv(rotated_plane_direction);
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#endif
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for (int x = 0; x < num_sections; x++)
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for (int x = 0; x < num_sections; x++)
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{
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{
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glBegin(GL_QUAD_STRIP);
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glBegin(GL_QUAD_STRIP);
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