Engine calling OdeWorld::pickObjects; still need to reverse map OdeWorld::Object -> Engine::Object ID's
git-svn-id: svn://anubis/anaglym/trunk@252 99a6e188-d820-4881-8870-2d33a10e2619
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21
Engine.cc
21
Engine.cc
@ -652,23 +652,16 @@ refptr< vector<int> > Engine::pickObjects(int x, int y)
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initial_direction[0] = x - m_video.getWidth() / 2;
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initial_direction[1] = m_screen_dist;
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initial_direction[2] = m_video.getHeight() / 2 - y;
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//dMultiply0(rotated_direction, initial_direction, r, 1, 3, 3);
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dMultiply0(rotated_direction, r, initial_direction, 3, 3, 1);
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normalize(rotated_direction);
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/* TODO: finish */
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refptr< vector<float> > args = new vector<float>();
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args->push_back(0.5);
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for (float d = 3.0; d < 10.0; d += 2.0)
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{
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int o = addObject(false, false, OdeWorld::SPHERE, args);
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m_objects[o]->setPosition(
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m_eye[0] + d * rotated_direction[0],
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m_eye[1] + d * rotated_direction[1],
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m_eye[2] + d * rotated_direction[2]);
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}
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return new vector<int>();
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refptr< vector<OdeWorld::Object *> > objects =
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m_world.pickObjects(m_eye[0], m_eye[1], m_eye[2],
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rotated_direction[0], rotated_direction[1], rotated_direction[2]);
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refptr< vector<int> > ret = new vector<int>();
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/* TODO: finish */
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return ret;
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}
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void Engine::debug_hook(lua_Debug * debug)
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