#include "ag.h" #include "anaglym.h" #include "Engine.h" #include "Video.h" #include #include "wfobj/WFObj.h" #include /* usleep() */ #include #include #include #include #include #ifdef _WIN32 #include /* Sleep() */ #endif using namespace std; namespace ag { void register_functions(lua_State * L) { static const luaL_Reg functions[] = { { "clearEventHandler", clearEventHandler }, { "doPhysics", doPhysics }, { "drawObjects", drawObjects }, { "drawText", drawText }, { "elapsedTime", elapsedTime }, { "endFrame", endFrame }, { "exit", exit }, { "getCamera", getCamera }, { "getScreenSize", getScreenSize }, { "getTextSize", getTextSize }, { "import", import }, { "isKeyDown", isKeyDown }, { "loadModel", loadModel }, { "loadModelStatic", loadModelStatic }, { "loadTexture", loadTexture }, { "print", print }, { "println", println }, { "registerEventHandler", registerEventHandler }, { "setAutoDrawObjects", setAutoDrawObjects }, { "setAutoEndFrame", setAutoEndFrame }, { "setAutoPhysics", setAutoPhysics }, { "setAutoStartFrame", setAutoStartFrame }, { "setCamera", setCamera }, // { "sleep", sleep }, { "startFrame", startFrame }, /* managed object functions */ { "createBox", createBox }, { "createBoxStatic", createBoxStatic }, { "createCapsule", createCapsule }, { "createCapsuleStatic", createCapsuleStatic }, { "createCylinder", createCylinder }, { "createCylinderStatic", createCylinderStatic }, { "createPlane", createPlane }, { "createSphere", createSphere }, { "createSphereStatic", createSphereStatic }, { NULL, NULL } }; luaL_register(L, "ag", functions); } static void print_val(lua_State * L, int index) { int type = lua_type(L, index); switch (type) { case LUA_TNUMBER: cout << lua_tonumber(L, index); break; case LUA_TSTRING: cout << lua_tostring(L, index); break; case LUA_TTABLE: cout << "{ "; /* traverse the table and print the keys/values */ lua_checkstack(L, 3); lua_pushnil(L); for (bool first = true; lua_next(L, index) != 0; first = false) { if (!first) cout << ", "; cout << '['; print_val(L, lua_gettop(L) - 1); cout << ']'; cout << " => "; print_val(L, lua_gettop(L)); lua_pop(L, 1); } cout << " }"; break; case LUA_TFUNCTION: cout << ""; break; case LUA_TUSERDATA: cout << ""; break; case LUA_TTHREAD: cout << ""; break; case LUA_TLIGHTUSERDATA: cout << ""; break; } } int print(lua_State * L) { int argc = lua_gettop(L); for ( int n = 1; n <= argc; n++ ) { print_val(L, n); } return 0; } int println(lua_State * L) { int ret = print(L); cout << endl; return ret; } static void createLuaObject(lua_State * L, int id) { lua_newtable(L); lua_pushinteger(L, id); lua_setfield(L, -2, "id"); lua_pushcfunction(L, object::draw); lua_setfield(L, -2, "draw"); lua_pushcfunction(L, object::setPosition); lua_setfield(L, -2, "setPosition"); lua_pushcfunction(L, object::getPosition); lua_setfield(L, -2, "getPosition"); lua_pushcfunction(L, object::setRotation); lua_setfield(L, -2, "setRotation"); lua_pushcfunction(L, object::clone); lua_setfield(L, -2, "clone"); lua_pushcfunction(L, object::destroy); lua_setfield(L, -2, "destroy"); lua_pushcfunction(L, object::setVisible); lua_setfield(L, -2, "setVisible"); lua_pushcfunction(L, object::addForce); lua_setfield(L, -2, "addForce"); lua_pushcfunction(L, object::addForceRel); lua_setfield(L, -2, "addForceRel"); lua_pushcfunction(L, object::addTorque); lua_setfield(L, -2, "addTorque"); lua_pushcfunction(L, object::addTorqueRel); lua_setfield(L, -2, "addTorqueRel"); lua_pushcfunction(L, object::setColor); lua_setfield(L, -2, "setColor"); lua_pushcfunction(L, object::setTexture); lua_setfield(L, -2, "setTexture"); lua_pushcfunction(L, object::setMass); lua_setfield(L, -2, "setMass"); lua_pushcfunction(L, object::getMass); lua_setfield(L, -2, "getMass"); } static int loadModelSpecify(lua_State * L, bool static_data) { bool added = false; float scale = 1.0f; int argc = lua_gettop(L); if (argc >= 2 && lua_isnumber(L, 2)) scale = lua_tonumber(L, 2); if (argc >= 1 && lua_isstring(L, 1)) { string modelname = lua_tostring(L, 1); int id = g_engine->loadModel(modelname, static_data, scale); if (id > 0) { createLuaObject(L, id); added = true; } } if (!added) lua_pushnil(L); return 1; } int loadModel(lua_State * L) { return loadModelSpecify(L, false); } int loadModelStatic(lua_State * L) { return loadModelSpecify(L, true); } int sleep(lua_State * L) { int argc = lua_gettop(L); if (argc == 1) { if (lua_isnumber(L, -1)) { double seconds = lua_tonumber(L, -1); #ifdef _WIN32 Sleep((DWORD)(seconds * 1000)); #else usleep((useconds_t) (seconds * 1000000)); #endif } } return 0; } int startFrame(lua_State * L) { g_engine->startFrame(); return 0; } int endFrame(lua_State * L) { g_engine->endFrame(); return 0; } int setCamera(lua_State * L) { return g_engine->setCamera(L); } int getCamera(lua_State * L) { return g_engine->getCamera(L); } int elapsedTime(lua_State * L) { lua_pushinteger(L, SDL_GetTicks()); return 1; } int doPhysics(lua_State * L) { g_engine->doPhysics(); return 0; } int drawObjects(lua_State * L) { g_engine->drawObjects(); return 0; } int setAutoPhysics(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isboolean(L, 1)) g_engine->setAutoPhysics(lua_toboolean(L, 1)); return 0; } int setAutoStartFrame(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isboolean(L, 1)) g_engine->setAutoStartFrame(lua_toboolean(L, 1)); return 0; } int setAutoEndFrame(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isboolean(L, 1)) g_engine->setAutoEndFrame(lua_toboolean(L, 1)); return 0; } int setAutoDrawObjects(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isboolean(L, 1)) g_engine->setAutoDrawObjects(lua_toboolean(L, 1)); return 0; } int isKeyDown(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isstring(L, 1)) lua_pushboolean(L, g_engine->isKeyDown(lua_tostring(L, 1))); else lua_pushboolean(L, false); return 1; } int registerEventHandler(lua_State * L) { return g_engine->registerEventHandler(L); } int clearEventHandler(lua_State * L) { return g_engine->clearEventHandler(L); } int exit(lua_State * L) { g_engine->exit(); return 0; } int import(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isstring(L, 1)) lua_pushboolean(L, g_engine->import(lua_tostring(L, 1))); else lua_pushnil(L); return 1; } int loadTexture(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_isstring(L, 1)) { GLuint texture; if ((texture = g_engine->loadTexture(lua_tostring(L, 1))) != 0) { lua_newtable(L); lua_pushinteger(L, texture); lua_setfield(L, -2, "id"); return 1; } } lua_pushnil(L); return 1; } int getScreenSize(lua_State * L) { int width, height; g_engine->getScreenSize(&width, &height); lua_pushinteger(L, width); lua_pushinteger(L, height); return 2; } int drawText(lua_State * L) { int argc = lua_gettop(L); if (argc == 7 && lua_isstring(L, 1) && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4) && lua_isnumber(L, 5) && lua_isnumber(L, 6) && lua_isnumber(L, 7)) { g_engine->drawText(lua_tostring(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4), lua_tointeger(L, 5), lua_tointeger(L, 6), lua_tointeger(L, 7)); } return 0; } int getTextSize(lua_State * L) { float width = 0.0f; float height = 0.0f; int argc = lua_gettop(L); if (argc == 2 && lua_isstring(L, 1) && lua_isnumber(L, 2)) { g_engine->getTextSize(lua_tostring(L, 1), lua_tointeger(L, 2), &width, &height); } lua_pushnumber(L, width); lua_pushnumber(L, height); return 2; } int drawLine(lua_State * L) { int argc = lua_gettop(L); if (argc == 7 || argc == 8) { bool valid = true; for (int i = 1; i <= argc; i++) if (!lua_isnumber(L, i)) valid = false; if (valid) { float width = 1.0f; if (argc == 8) width = lua_tonumber(L, 8); g_engine->drawLine( lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tonumber(L, 7), width); } } return 0; } int drawRect(lua_State * L) { int argc = lua_gettop(L); if (argc == 7 || argc == 8) { bool valid = true; for (int i = 1; i <= argc; i++) if (!lua_isnumber(L, i)) valid = false; if (valid) { float rot = 0.0f; if (argc == 8) rot = lua_tonumber(L, 8); g_engine->drawRect( lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tonumber(L, 7), rot); } } return 0; } int fillRect(lua_State * L) { int argc = lua_gettop(L); if (argc == 7 || argc == 8) { bool valid = true; for (int i = 1; i <= argc; i++) if (!lua_isnumber(L, i)) valid = false; if (valid) { float rot = 0.0f; if (argc == 8) rot = lua_tonumber(L, 8); g_engine->fillRect( lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tonumber(L, 6), lua_tonumber(L, 7), rot); } } return 0; } int drawImage(lua_State * L) { int argc = lua_gettop(L); if (argc == 5 || argc == 6) { bool valid = true; for (int i = 1; i <= 6; i++) if (i != 5 && !lua_isnumber(L, i)) valid = false; if (!lua_istable(L, 5)) valid = false; if (valid) { lua_getfield(L, 5, "id"); if (lua_isnumber(L, -1)) { float rot = 0.0f; if (argc == 6) rot = lua_tonumber(L, 6); GLuint texture_id = (GLuint) lua_tointeger(L, -1); g_engine->drawImage( lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4), texture_id, rot); } lua_pop(L, 1); } } return 0; } static void addManagedObject(lua_State * L, bool is_static, OdeWorld::GeomType geom_type, refptr< vector > args) { int id = g_engine->addObject(is_static, geom_type, args); createLuaObject(L, id); } static int createBoxSpecify(lua_State * L, bool is_static) { int argc = lua_gettop(L); if (argc == 3 && lua_isnumber(L, 1) && lua_isnumber(L, 2) && lua_isnumber(L, 3)) { refptr< vector > args = new vector(); for (int i = 1; i <= 3; i++) args->push_back(lua_tonumber(L, i)); addManagedObject(L, is_static, OdeWorld::BOX, args); } else lua_pushnil(L); return 1; } int createBox(lua_State * L) { return createBoxSpecify(L, false); } int createBoxStatic(lua_State * L) { return createBoxSpecify(L, true); } static int createSphereSpecify(lua_State * L, bool is_static) { int argc = lua_gettop(L); if (argc == 1 && lua_isnumber(L, 1)) { refptr< vector > args = new vector(); args->push_back(lua_tonumber(L, 1)); addManagedObject(L, is_static, OdeWorld::SPHERE, args); } else lua_pushnil(L); return 1; } int createSphere(lua_State * L) { return createSphereSpecify(L, false); } int createSphereStatic(lua_State * L) { return createSphereSpecify(L, true); } int createPlane(lua_State * L) { int argc = lua_gettop(L); if (argc == 4 || argc == 6) { bool valid = true; for (int i = 1; i <= argc; i++) { if (!lua_isnumber(L, i)) { valid = false; break; } } if (valid) { refptr< vector > args = new vector(); for (int i = 1; i <= argc; i++) args->push_back(lua_tonumber(L, i)); addManagedObject(L, true, OdeWorld::PLANE, args); return 1; } } lua_pushnil(L); return 1; } static int createCylinderSpecify(lua_State * L, bool is_static) { int argc = lua_gettop(L); if (argc == 2 && lua_isnumber(L, 1) && lua_isnumber(L, 2)) { refptr< vector > args = new vector(); args->push_back(lua_tonumber(L, 1)); args->push_back(lua_tonumber(L, 2)); addManagedObject(L, is_static, OdeWorld::CYLINDER, args); } else lua_pushnil(L); return 1; } int createCylinder(lua_State * L) { return createCylinderSpecify(L, false); } int createCylinderStatic(lua_State * L) { return createCylinderSpecify(L, true); } static int createCapsuleSpecify(lua_State * L, bool is_static) { int argc = lua_gettop(L); if (argc == 2 && lua_isnumber(L, 1) && lua_isnumber(L, 2)) { refptr< vector > args = new vector(); args->push_back(lua_tonumber(L, 1)); args->push_back(lua_tonumber(L, 2)); addManagedObject(L, is_static, OdeWorld::CAPSULE, args); } else lua_pushnil(L); return 1; } int createCapsule(lua_State * L) { return createCapsuleSpecify(L, false); } int createCapsuleStatic(lua_State * L) { return createCapsuleSpecify(L, true); } namespace object { static Engine::Object * getObject(lua_State * L, int index) { Engine::Object * ret = NULL; lua_getfield(L, index, "id"); if (lua_isnumber(L, -1)) { int id = lua_tointeger(L, -1); ret = g_engine->getObject(id); } lua_pop(L, 1); return ret; } int draw(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_istable(L, -1)) { Engine::Object * obj = getObject(L, -1); if (obj != NULL) obj->draw(); } return 0; } int setPosition(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { double position[3]; for (int i = 0; i < 3; i++) { position[i] = (lua_isnumber(L, i + 2)) ? lua_tonumber(L, i + 2) : 0.0; } obj->setPosition(position[0], position[1], position[2]); } } return 0; } int getPosition(lua_State * L) { int argc = lua_gettop(L); if (argc == 1) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { double x, y, z; obj->getPosition(&x, &y, &z); lua_pushnumber(L, x); lua_pushnumber(L, y); lua_pushnumber(L, z); return 3; } } return 0; } int setRotation(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { double rot[3]; for (int i = 0; i < 3; i++) { rot[i] = (lua_isnumber(L, i + 2)) ? lua_tonumber(L, i + 2) : 0.0; } obj->setRotation(rot[0], rot[1], rot[2]); } } return 0; } int clone(lua_State * L) { int argc = lua_gettop(L); bool found = false; if (argc == 1) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { found = true; int id = g_engine->cloneObject(obj); createLuaObject(L, id); } } if (!found) lua_pushnil(L); return 1; } static void clearLuaTable(lua_State * L, int index) { lua_pushnil(L); /* * lua_next pops the key from the stack * it pushes the key, value pair if there is one */ while (lua_next(L, index) != 0) { lua_pop(L, 1); /* pop old value */ lua_pushvalue(L, -1); /* duplicate the key */ lua_pushnil(L); lua_settable(L, index); /* set table[key] = nil */ } } int destroy(lua_State * L) { int argc = lua_gettop(L); if (argc == 1) { lua_getfield(L, 1, "id"); if (lua_isnumber(L, -1)) { int id = lua_tointeger(L, -1); g_engine->removeObject(id); } lua_pop(L, 1); clearLuaTable(L, 1); } return 0; } int setVisible(lua_State * L) { int argc = lua_gettop(L); if (argc == 2) { Engine::Object * obj = getObject(L, 1); if (obj != NULL && lua_isboolean(L, 2)) { obj->setVisible(lua_toboolean(L, 2)); } } return 0; } int addForce(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4)) { obj->addForce(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); } } return 0; } int addForceRel(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4)) { obj->addForceRel(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); } } return 0; } int addTorque(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4)) { obj->addTorque(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); } } return 0; } int addTorqueRel(lua_State * L) { int argc = lua_gettop(L); if (argc == 4) { Engine::Object * obj = getObject(L, 1); if (obj != NULL && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4)) { obj->addTorqueRel(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); } } return 0; } int setColor(lua_State * L) { int argc = lua_gettop(L); if (argc == 4 && lua_isnumber(L, 2) && lua_isnumber(L, 3) && lua_isnumber(L, 4)) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { obj->setColor(lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); } } return 0; } int setTexture(lua_State * L) { int argc = lua_gettop(L); if (argc == 2 && lua_istable(L, 1) && lua_istable(L, 2)) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { lua_getfield(L, 2, "id"); if (lua_isnumber(L, -1)) { GLuint id = (GLuint) lua_tointeger(L, -1); obj->setTexture(id); } lua_pop(L, 1); } } return 0; } int getMass(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_istable(L, 1)) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { lua_pushnumber(L, obj->getMass()); return 1; } } lua_pushnumber(L, 0); return 1; } int setMass(lua_State * L) { int argc = lua_gettop(L); if (argc == 2 && lua_istable(L, 1) && lua_isnumber(L, 2)) { Engine::Object * obj = getObject(L, 1); if (obj != NULL) { obj->setMass(lua_tonumber(L, 2)); } } return 0; } } }