function init_event() local crate_texture = ag.loadTexture("checker.jpg") local ground = ag.createPlaneStatic(0, 0, 1, 0) ground:setColor(0.2, 1.0, 0.2) ground:setTexture(crate_texture) ag.setCamera(10, -10, 10, 0, 0, 0) if (ag.import("rot_camera") ~= true) then ag.println("error importing rot_camera") ag.exit() end end function init_obj(obj) obj:setColor(math.random(), math.random(), math.random()) obj:setPosition((math.random() - 0.5) * 10, (math.random() - 0.5) * 10, 10) end -- function update_event() -- rot_camera() -- end function key_down_event(key) if (key == "b") then local box = ag.createBox(1, 1, 1) init_obj(box) elseif (key == "c") then -- cylinders are buggy in ODE local cyl = ag.createCylinder(0.5, 1) init_obj(cyl) elseif (key == "a") then local ccyl = ag.createCapsule(0.5, 1) init_obj(ccyl) elseif (key == "s") then local sphere = ag.createSphere(0.8) init_obj(sphere) elseif (key == "q") then ag.exit() end end