function init_event() local crate_texture = ag.loadTexture("checker.jpg") local ground = ag.createPlane(0, 0, 1, 0) ground:setColor(0.2, 1.0, 0.2) ground:setTexture(crate_texture) ag.setCamera(10, -10, 10, 0, 0, 0) if (ag.import("rot_camera") ~= true) then ag.println("error importing rot_camera") ag.exit() end ag.setCursorVisible(true) end function init_obj(obj) obj:setColor(math.random(), math.random(), math.random()) obj:setPosition((math.random() - 0.5) * 10, (math.random() - 0.5) * 10, 10) end -- function update_event() -- rot_camera() -- end function key_down_event(key) if (key == "b") then local box = ag.createBox(1, 1, 1) init_obj(box) -- elseif (key == "c") then -- -- cylinders are buggy in ODE -- local cyl = ag.createCylinder(0.5, 1) -- init_obj(cyl) elseif (key == "a") then local ccyl = ag.createCapsule(0.5, 1) init_obj(ccyl) elseif (key == "s") then local sphere = ag.createSphere(0.8) init_obj(sphere) elseif (key == "q") then ag.exit() elseif (key == "r") then -- creating a rotating cube local spinner = ag.createBox(10, 1, 0.5) spinner:setPosition(0, 0, 1) spinner:setColor(1, 0.7, 0.7) spinner:setGravityMode(false) ag.createAMotor(0, spinner, { x = 0, y = 0, z = 1, vel = 5, fmax = 50 }) ag.createHinge(0, spinner, {spinner:getPosition()}, {0, 0, 1}) -- local box = ag.createBox(1, 1, 1) -- init_obj(box) -- ag.createAMotor(0, box, -- { x = 0, y = 0, z = 1, vel = 0, fmax = 0 }) -- local x, y, z = box:getPosition() -- box:setPosition(x, y, 2) elseif (key == "minus") then ag.setCursorVisible(not ag.getCursorVisible()) end end function mousebutton_down_event(button, x, y) if (button == 1) then ag.pickObjects(x, y) end end