#include "AV.h" #include #include #include #include #include #include using namespace std; void AV_sound_callback(void * userdata, Uint8 * stream, int len) { ((AV *)userdata)->playCallback(stream, len); } AV::AV() { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { cerr << "SDL_Init() returned error!" << endl; exit(3); } const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo(); if (vidInfo != NULL) { m_defaultWidth = vidInfo->current_w; m_defaultHeight = vidInfo->current_h; } else { cerr << "Warning: SDL_GetVideoInfo() returned NULL!" << endl; m_defaultWidth = 1024; m_defaultHeight = 768; } m_surface = NULL; m_width = 0; m_height = 0; Sound_Init(); SDL_AudioSpec desired; desired.freq = AV_SOUND_RATE; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 4096; desired.callback = AV_sound_callback; desired.userdata = this; if (SDL_OpenAudio(&desired, NULL) < 0) { cerr << "SDL_OpenAudio() error." << endl; exit(3); } } AV::~AV() { SDL_CloseAudio(); Sound_Quit(); SDL_Quit(); } void AV::start(int width, int height, bool fullscreen, bool grab_input, int samples) { if (m_surface == NULL) { if (width == 0) width = m_defaultWidth; if (height == 0) height = m_defaultHeight; int flags = SDL_HWSURFACE | SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (samples > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); } m_surface = SDL_SetVideoMode(width, height, 32, flags); if (grab_input) { SDL_ShowCursor(SDL_DISABLE); SDL_WM_GrabInput(SDL_GRAB_ON); } SDL_WM_SetCaption("Anaglym", "Anaglym"); m_fullscreen = fullscreen; m_width = width; m_height = height; glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glShadeModel(GL_SMOOTH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (double) width / (double) height, 0.01, 10000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } void AV::stop() { if (m_surface != NULL) { SDL_FreeSurface(m_surface); m_surface = NULL; } } refptr AV::createSound() { refptr s = new Sound(*this); #if 0 m_sounds.insert(s); #endif return s; } void AV::playSound(AV::Sound * s) { m_active_sounds.insert(s); } void AV::playCallback(Uint8 * stream, int len) { for (std::set::const_iterator it = m_active_sounds.begin(); it != m_active_sounds.end(); it++) { if ((*it)->decode(stream, len) == 0) { m_active_sounds.erase(it); } } } AV::Sound::Sound(AV & av) : m_av(av) { m_rwops = NULL; m_ss = NULL; } AV::Sound::~Sound() { if (m_ss != NULL) { Sound_FreeSample(m_ss); } } bool AV::Sound::load(FileLoader & fileLoader, const FileLoader::Path & path) { FileLoader::Buffer buff = fileLoader.load(path); if (buff.size > 0) { m_rwops = SDL_RWFromMem(buff.data, buff.size); Sound_AudioInfo desired; desired.channels = 2; desired.format = AUDIO_S16SYS; desired.rate = AV_SOUND_RATE; m_ss = Sound_NewSample(m_rwops, NULL, &desired, 4192); if (m_ss != NULL) { return true; } else { SDL_FreeRW(m_rwops); m_rwops = NULL; cerr << "Error loading sound " << path.toString() << ": " << Sound_GetError() << endl; } } return false; } void AV::Sound::play() { if (m_ss != NULL) { #if 0 cerr << "play()" << endl; Sound_Rewind(m_ss); cerr << "end play()" << endl; #endif m_av.playSound(this); } } void AV::Sound::stop() { } void AV::Sound::loop(int times) { } int AV::Sound::decode(Uint8 * stream, int len) { /* TODO: fix for len != m_ss->buffer_size */ cerr << "AV::Sound::decode()" << endl; Uint32 len_decoded = Sound_Decode(m_ss); cerr << "AV::Sound::decode() len: " << len << ", len_decoded: " << len_decoded << endl; memcpy(stream, m_ss->buffer, len_decoded); return len_decoded; }