#ifndef ANAGLYM_H #define ANAGLYM_H #include #include #include #include "Video.h" #include "OdeWorld/OdeWorld.h" #include "wfobj/WFObj.hh" #define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-" class Engine { public: class Object { public: Object(bool is_static, OdeWorld & world, GLuint dl); Object(const Object & orig); ~Object(); void setPosition(double x, double y, double z) { m_ode_object->setPosition(x, y, z); } void getPosition(double * x, double * y, double * z) { m_ode_object->getPosition(x, y, z); } void loadPhy(const std::string & path) { m_ode_object->loadPhy(path); } void draw(); protected: OdeWorld::Object * m_ode_object; GLuint m_display_list; int * m_display_list_refcnt; }; Engine(); ~Engine(); std::string locateResource(const std::string & shortname); Video * getVideo() { return m_video; } bool load(const char * program); void run(); void reportErrors(int status); OdeWorld & getWorld() { return m_world; } int addObject(WFObj * obj, bool is_static); void removeObject(int id); int cloneObject(const Object * obj); Object * getObject(int id); void doPhysics(); void drawObjects(); /* lua services */ int startFrame(lua_State * L); int endFrame(lua_State * L); int setCamera(lua_State * L); protected: static Uint32 updateCallback(Uint32 interval, void * param); static SDL_Event userEvent; Uint32 updateCallback(Uint32 interval); void registerLibraries(); bool fileExists(const std::string & path); void update(); Object * createObject(bool is_static, GLuint display_list) { return new Object(is_static, m_world, display_list); } lua_State * m_luaState; Video * m_video; std::string m_program_path; OdeWorld m_world; std::map m_objects; int m_next_object_index; GLdouble m_eye[3]; GLdouble m_center[3]; GLdouble m_up[3]; bool m_drawing; }; extern Engine * g_engine; #endif