#include "Video.h" #include #include #include #include #include #include using namespace std; static void Video_sound_callback(void * userdata, Uint8 * stream, int len) { static int pos = 0; Sint16 * str = (Sint16 *) stream; for (int i = 0; i < len / 4; i++) { str[i*2] = (Sint16) (32000.0 * sin(pos * 263.0 / 44100.0 * 2.0 * M_PI)); str[i*2+1] = 0; pos++; } } Video::Video() { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { cerr << "SDL_Init() returned error!" << endl; exit(3); } const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo(); if (vidInfo != NULL) { m_defaultWidth = vidInfo->current_w; m_defaultHeight = vidInfo->current_h; } else { cerr << "Warning: SDL_GetVideoInfo() returned NULL!" << endl; m_defaultWidth = 1024; m_defaultHeight = 768; } m_surface = NULL; m_width = 0; m_height = 0; // Sound_Init(); SDL_AudioSpec desired; desired.freq = 44100; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = 4096; desired.callback = Video_sound_callback; desired.userdata = this; if (SDL_OpenAudio(&desired, NULL) < 0) { cerr << "Sound_OpenAudio() error." << endl; exit(3); } } Video::~Video() { Sound_Quit(); SDL_Quit(); } void Video::start(int width, int height, bool fullscreen, bool grab_input, int samples) { if (m_surface == NULL) { if (width == 0) width = m_defaultWidth; if (height == 0) height = m_defaultHeight; int flags = SDL_HWSURFACE | SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (samples > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); } m_surface = SDL_SetVideoMode(width, height, 32, flags); if (grab_input) { SDL_ShowCursor(SDL_DISABLE); SDL_WM_GrabInput(SDL_GRAB_ON); } SDL_WM_SetCaption("Anaglym", "Anaglym"); m_fullscreen = fullscreen; m_width = width; m_height = height; glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glShadeModel(GL_SMOOTH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (double) width / (double) height, 0.01, 10000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } void Video::stop() { if (m_surface != NULL) { SDL_FreeSurface(m_surface); m_surface = NULL; } }