#include "anaglym.h" #include "ag.h" #include "Video.h" #include #include "wfobj/WFObj.hh" #include /* usleep() */ #include #include #include #include #include #ifdef _WIN32 #include /* Sleep() */ #endif using namespace std; namespace ag { void register_functions(lua_State * L) { static const luaL_Reg functions[] = { { "print", print }, { "println", println }, { "loadModel", loadModel }, { "videoStart", videoStart }, { "videoStop", videoStop }, { "sleep", sleep }, { "endFrame", endFrame }, { NULL, NULL } }; luaL_register(L, "ag", functions); } static int print_val(lua_State * L, int index) { int type = lua_type(L, index); switch (type) { case LUA_TNUMBER: cout << lua_tonumber(L, index); break; case LUA_TSTRING: cout << lua_tostring(L, index); break; case LUA_TTABLE: cout << "{ "; /* traverse the table and print the keys/values */ lua_checkstack(L, 3); lua_pushnil(L); for (bool first = true; lua_next(L, index) != 0; first = false) { if (!first) cout << ", "; cout << '['; print_val(L, lua_gettop(L) - 1); cout << ']'; cout << " => "; print_val(L, lua_gettop(L)); lua_pop(L, 1); } cout << " }"; break; case LUA_TFUNCTION: cout << ""; break; case LUA_TUSERDATA: cout << ""; break; case LUA_TTHREAD: cout << ""; break; case LUA_TLIGHTUSERDATA: cout << ""; break; } } int print(lua_State * L) { int argc = lua_gettop(L); for ( int n = 1; n <= argc; n++ ) { print_val(L, n); } return 0; } int println(lua_State * L) { int ret = print(L); cout << endl; return ret; } int loadModel(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_type(L, -1) == LUA_TSTRING) { string modelname = lua_tostring(L, -1); size_t pos = modelname.find_first_not_of(FILENAME_SAFE_CHARS); if (pos == string::npos) { string path = g_engine->locateResource(modelname + ".obj"); string physpath = g_engine->locateResource(modelname + ".phy"); if (path != "") { WFObj * obj = new WFObj(); if (obj->load(path)) { int id = g_engine->addObject(obj); lua_newtable(L); lua_pushinteger(L, id); lua_setfield(L, -2, "id"); lua_pushcfunction(L, object::draw); lua_setfield(L, -2, "draw"); if (physpath != "") { g_engine->getObject(id)->loadPhy(physpath); } return 1; } else { delete obj; cerr << "error loading object" << endl; } } } } lua_pushnil(L); return 1; } int videoStart(lua_State * L) { g_engine->getVideo()->start(); return 0; } int videoStop(lua_State * L) { g_engine->getVideo()->stop(); return 0; } int sleep(lua_State * L) { int argc = lua_gettop(L); if (argc == 1) { if (lua_type(L, -1) == LUA_TNUMBER) { double seconds = lua_tonumber(L, -1); #ifdef _WIN32 Sleep((DWORD)(seconds * 1000)); #else usleep((useconds_t) (seconds * 1000000)); #endif } } return 0; } int endFrame(lua_State * L) { SDL_GL_SwapBuffers(); return 0; } namespace object { int draw(lua_State * L) { int argc = lua_gettop(L); if (argc == 1 && lua_type(L, -1) == LUA_TTABLE) { lua_getfield(L, -1, "id"); if (lua_type(L, -1) == LUA_TNUMBER) { int id = lua_tointeger(L, -1); Engine::Object * obj = g_engine->getObject(id); if (obj != NULL) { obj->draw(); } } lua_pop(L, 1); } return 0; } } }