function update() ballx, bally, ballz = ball:getPosition() ag.setCamera(7, -6, 15, ballx, bally, ballz, 0, 0, 1) ag.doPhysics() ag.startFrame() ag.drawObjects() ag.endFrame() end --ag.setCamera(8, -8, 15, -8, 8, 4, 0, 0, 1) arena = ag.loadStaticModel("boxarena") ball = ag.loadModel("ball") ball:setPosition(-7, 7.4, 12) ball2 = ball:clone() ball2:setPosition(-7, 7.4, 14) ball3 = ball:clone() ball3:setPosition(-7, 7.4, 16) logo = ag.loadModel("dwlogo") logo:setPosition(0, 2, 11)