#include "ag.h" #include #include using namespace std; namespace ag { void register_functions(lua_State * L) { static const luaL_Reg functions[] = { { "print", ag_print }, { NULL, NULL } }; luaL_register(L, "ag", functions); } static int ag_print_val(lua_State * L, int index) { int type = lua_type(L, index); switch (type) { case LUA_TNUMBER: cout << lua_tonumber(L, index); break; case LUA_TSTRING: cout << lua_tostring(L, index); break; case LUA_TTABLE: cout << "{ "; /* traverse the table and print the keys/values */ lua_checkstack(L, 3); lua_pushnil(L); for (bool first = true; lua_next(L, index) != 0; first = false) { if (!first) cout << ", "; cout << '['; ag_print_val(L, index + 1); cout << ']'; cout << " => "; ag_print_val(L, index + 2); lua_pop(L, 1); } cout << " }"; break; case LUA_TFUNCTION: cout << ""; break; case LUA_TUSERDATA: cout << ""; break; case LUA_TTHREAD: cout << ""; break; case LUA_TLIGHTUSERDATA: cout << ""; break; } } int ag_print(lua_State * L) { int argc = lua_gettop(L); for ( int n = 1; n <= argc; n++ ) { ag_print_val(L, n); } return 0; } }