#ifndef ANAGLYM_H #define ANAGLYM_H #include #include #include #include "Video.h" #include "OdeWorld/OdeWorld.h" #include "wfobj/WFObj.hh" #define FILENAME_SAFE_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_-" class Engine { public: class Object { public: WFObj * wfobj; GLuint display_list; std::vector m_geoms; void draw() { glCallList(display_list); } void loadPhy(const std::string & path, bool static_data = false); }; Engine(); ~Engine(); std::string locateResource(const std::string & shortname); Video * getVideo() { return m_video; } bool load(const char * program); void run(); void reportErrors(int status); OdeWorld & getWorld() { return m_world; } int addObject(WFObj * obj); Object * getObject(int id); /* lua services */ int startFrame(lua_State * L); int endFrame(lua_State * L); int setCamera(lua_State * L); protected: void registerLibraries(); bool fileExists(const std::string & path); lua_State * m_luaState; Video * m_video; std::string m_program_path; OdeWorld m_world; std::map m_objects; int m_next_object_index; GLdouble m_eye[3]; GLdouble m_center[3]; GLdouble m_up[3]; }; extern Engine * g_engine; #endif