ground = ag.createStaticPlane(0, 0, 0, 0, 0, 0) --ground = ag.createStaticBox(1000, 1000, 1000) --ground:setPosition(0, 0, -500) ground:setColor(0.2, 1.0, 0.2) ag.setCamera(10, -10, 10, 0, 0, 0) function init(obj) obj:setColor(math.random(), math.random(), math.random()) obj:setPosition((math.random() - 0.5) * 10, (math.random() - 0.5) * 10, 10) end function key_down_event(key) if (key == "b") then box = ag.createBox(1, 1, 1) init(box) elseif (key == "c") then cyl = ag.createCylinder(0.5, 1) init(cyl) elseif (key == "a") then ccyl = ag.createCCylinder(0.5, 1) init(ccyl) elseif (key == "s") then sphere = ag.createSphere(0.8) init(sphere) end end