#include #include #include #include #include #include /* INT_MAX */ #include #include #include "AV.h" using namespace std; #define SOUND_RATE 44100 #define CALLBACK_SAMPLES 4096 #define CHANNELS 2 #define BYTES_PER_SAMPLE 2 #if AV_SOUND_FORMAT == AUDIO_S16SYS # define SAMPLE_MIN SHRT_MIN # define SAMPLE_MAX SHRT_MAX #elif AV_SOUND_FORMAT == AUDIO_U16SYS # define SAMPLE_MIN 0 # define SAMPLE_MAX USHRT_MAX #else # error Unknown AV_SOUND_FORMAT #endif void AV_sound_callback(void * userdata, Uint8 * stream, int len) { ((AV *)userdata)->playCallback(stream, len); } AV::AV() { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { cerr << "SDL_Init() returned error!" << endl; exit(3); } const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo(); if (vidInfo != NULL) { m_defaultWidth = vidInfo->current_w; m_defaultHeight = vidInfo->current_h; } else { cerr << "Warning: SDL_GetVideoInfo() returned NULL!" << endl; m_defaultWidth = 1024; m_defaultHeight = 768; } m_surface = NULL; m_width = 0; m_height = 0; Sound_Init(); SDL_AudioSpec desired; desired.freq = SOUND_RATE; desired.format = AUDIO_S16SYS; desired.channels = CHANNELS; desired.samples = CALLBACK_SAMPLES; desired.callback = AV_sound_callback; desired.userdata = this; desired.silence = 0; if (SDL_OpenAudio(&desired, NULL) < 0) { cerr << "SDL_OpenAudio() error." << endl; exit(3); } m_sound_buffer = new sample_t[CALLBACK_SAMPLES * CHANNELS]; m_active_sounds_mutex = SDL_CreateMutex(); } AV::~AV() { SDL_PauseAudio(1); SDL_DestroyMutex(m_active_sounds_mutex); SDL_CloseAudio(); Sound_Quit(); SDL_Quit(); delete[] m_sound_buffer; } bool AV::start(int width, int height, bool fullscreen, bool grab_input, int samples) { if (m_surface == NULL) { if (width == 0) width = m_defaultWidth; if (height == 0) height = m_defaultHeight; int flags = SDL_HWSURFACE | SDL_OPENGL; if (fullscreen) flags |= SDL_FULLSCREEN; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (samples > 1) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); } m_surface = SDL_SetVideoMode(width, height, 32, flags); if (m_surface == NULL) { if (samples > 1) { cerr << "Error setting video mode, trying again without multisampling" << endl; /* failed to set SDL video mode with multisampling, try without */ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); m_surface = SDL_SetVideoMode(width, height, 32, flags); if (m_surface != NULL) { cerr << "Successfully set video mode without multisampling" << endl; } } } if (m_surface == NULL) { cerr << "Error setting SDL video mode." << endl; cerr << "Parameters:" << endl; cerr << " width = " << width << endl; cerr << " height = " << height << endl; cerr << " fullscreen = " << fullscreen << endl; cerr << " input grab = " << grab_input << endl; return false; } if (grab_input) { SDL_ShowCursor(SDL_DISABLE); SDL_WM_GrabInput(SDL_GRAB_ON); } SDL_WM_SetCaption("Anaglym", "Anaglym"); m_fullscreen = fullscreen; m_width = width; m_height = height; glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glShadeModel(GL_SMOOTH); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (double) width / (double) height, 0.01, 10000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } return true; } void AV::stop() { if (m_surface != NULL) { SDL_FreeSurface(m_surface); m_surface = NULL; } } refptr AV::createSound() { refptr s = new Sound(*this); #if 0 m_sounds.insert(s); #endif return s; } void AV::playSound(AV::Sound * s) { SDL_mutexP(m_active_sounds_mutex); m_active_sounds.insert(s); SDL_mutexV(m_active_sounds_mutex); SDL_PauseAudio(0); } void AV::stopSound(AV::Sound * s) { SDL_mutexP(m_active_sounds_mutex); m_active_sounds.erase(s); int sz = m_active_sounds.size(); SDL_mutexV(m_active_sounds_mutex); if (sz == 0) { SDL_PauseAudio(1); } } void AV::playCallback(Uint8 * stream, int len) { sample_t * stream16 = (sample_t *) stream; memset(stream, 0, len); SDL_mutexP(m_active_sounds_mutex); #ifdef DEBUG if (len > CALLBACK_SAMPLES * CHANNELS * BYTES_PER_SAMPLE) { cerr << "anaglym bug: callback buffer length = " << len << ", sound buffer size = " << CALLBACK_SAMPLES * CHANNELS * BYTES_PER_SAMPLE << endl; exit(38); } #endif for (std::set::iterator it = m_active_sounds.begin(); it != m_active_sounds.end(); it++) { int bytes_decoded = (*it)->decode((Uint8 *)m_sound_buffer, len); if (bytes_decoded == 0) { m_active_sounds.erase(it); } float volume = (*it)->getVolume(); for (int i = 0, samples_decoded = bytes_decoded / BYTES_PER_SAMPLE; i < samples_decoded; i++) { int sample_val = stream16[i] + (int)(volume * m_sound_buffer[i]); stream16[i] = min(SAMPLE_MAX, max(SAMPLE_MIN, sample_val)); } } int sz = m_active_sounds.size(); SDL_mutexV(m_active_sounds_mutex); if (sz == 0) { SDL_PauseAudio(1); } } /******************** AV::Sound ********************/ AV::Sound::Sound(AV & av) : m_av(av), m_buff(1) { m_rwops = NULL; m_ss = NULL; m_buff_bytes_left = 0; m_volume = 1.0f; } AV::Sound::~Sound() { if (m_ss != NULL) { Sound_FreeSample(m_ss); } } bool AV::Sound::load(FileLoader & fileLoader, const FileLoader::Path & path) { m_buff = fileLoader.load(path); if (m_buff.size > 0) { m_rwops = SDL_RWFromMem(m_buff.data, m_buff.size); Sound_AudioInfo desired; desired.channels = CHANNELS; desired.format = AUDIO_S16SYS; desired.rate = SOUND_RATE; m_ss = Sound_NewSample(m_rwops, NULL, &desired, CALLBACK_SAMPLES * BYTES_PER_SAMPLE); if (m_ss != NULL) { return true; } else { cerr << "Error loading sound " << path.toString() << ": " << Sound_GetError() << endl; m_rwops = NULL; } } return false; } void AV::Sound::play() { loop(1); } void AV::Sound::resume() { if (m_ss != NULL) { m_av.playSound(this); } } void AV::Sound::stop() { if (m_ss != NULL) { m_av.stopSound(this); } } void AV::Sound::loop(int times) { if (m_ss != NULL) { m_loop_count = times; rewind(); m_av.playSound(this); } } void AV::Sound::rewind() { if (m_ss != NULL) { Sound_Rewind(m_ss); } } int AV::Sound::decode(Uint8 * stream, int len) { int len_decoded = 0; int bytes_decoded_this_pass; if (m_buff_bytes_left > 0) { int len_to_copy = min(len, m_buff_bytes_left); int buff_offset = m_ss->buffer_size - m_buff_bytes_left; memcpy(stream, ((int8_t *)m_ss->buffer) + buff_offset, len_to_copy); m_buff_bytes_left -= len_to_copy; len_decoded += len_to_copy; } while (len_decoded < len) { bytes_decoded_this_pass = Sound_Decode(m_ss); if (bytes_decoded_this_pass == 0) { if (m_loop_count < INT_MAX) { m_loop_count--; } if (m_loop_count > 0) { Sound_Rewind(m_ss); bytes_decoded_this_pass = Sound_Decode(m_ss); } } if (bytes_decoded_this_pass <= 0) { return len_decoded; } int len_to_copy = min(bytes_decoded_this_pass, len - len_decoded); memcpy(stream + len_decoded, m_ss->buffer, len_to_copy); len_decoded += len_to_copy; m_buff_bytes_left = bytes_decoded_this_pass - len_to_copy; } return len_decoded; } void AV::Sound::setVolume(float v) { m_volume = v; if (m_volume > 1.0f) m_volume = 1.0f; else if (m_volume < 0.0f) m_volume = 0.0f; }