anaglym/ag.h
Josh Holtrop f237390761 refactoring for object cloning
git-svn-id: svn://anubis/anaglym/trunk@62 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-11 14:32:34 +00:00

31 lines
636 B
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int loadModel(lua_State * L);
int loadStaticModel(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int endFrame(lua_State * L);
int setCamera(lua_State * L);
int elapsedTime(lua_State * L);
int doPhysics(lua_State * L);
namespace object
{
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int clone(lua_State * L);
}
}
#endif