31 lines
697 B
C++
31 lines
697 B
C++
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#ifndef TEXTURECACHE_H
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#define TEXTURECACHE_H TEXTURECACHE_H
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#include <SDL.h>
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#include <GL/gl.h>
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#include <map>
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#include <string>
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#include "TextureLoader/TextureLoader.h"
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#include "FileLoader/FileLoader.h"
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class TextureCache : public TextureLoader
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{
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public:
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virtual ~TextureCache();
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virtual GLuint load(const FileLoader::Path & path,
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FileLoader & fileLoader, bool mipmaps = true,
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int mode = GL_DECAL, int quality = 1);
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protected:
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/* methods */
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GLuint loadTexture(const FileLoader::Path & path,
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FileLoader & fileLoader, bool mipmaps,
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int mode, int quality);
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/* data */
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std::map< std::string, GLuint > m_cache;
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};
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#endif
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