anaglym/ag.h
Josh Holtrop 5bed8a2dfd replaced AV::Sound::pause() with AV::Sound::resume() -- play and loop now rewind but resume does not
git-svn-id: svn://anubis/anaglym/trunk@291 99a6e188-d820-4881-8870-2d33a10e2619
2010-06-24 03:10:44 +00:00

121 lines
3.5 KiB
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
#include "Engine.h"
#include "AV.h"
namespace ag
{
void register_functions(lua_State * L);
/* Lua interfaces */
int callList(lua_State * L);
int clearEventHandler(lua_State * L);
int doPhysics(lua_State * L);
int drawObjects(lua_State * L);
int elapsedTime(lua_State * L);
int endFrame(lua_State * L);
int endList(lua_State * L);
int exit(lua_State * L);
int getCamera(lua_State * L);
int getCursorVisible(lua_State * L);
int getScreenSize(lua_State * L);
int import(lua_State * L);
int isKeyDown(lua_State * L);
int loadModelSpecify(lua_State * L);
int loadSound(lua_State * L);
int loadTexture(lua_State * L);
int next(lua_State * L);
int pickObjects(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int registerEventHandler(lua_State * L);
int setAutoDrawObjects(lua_State * L);
int setAutoEndFrame(lua_State * L);
int setAutoPhysics(lua_State * L);
int setAutoStartFrame(lua_State * L);
int setCamera(lua_State * L);
int setCursorVisible(lua_State * L);
int setGravity(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int startList(lua_State * L);
int type(lua_State * L);
int clearWorld(lua_State * L);
int _createAMotor(lua_State * L);
int _createHinge(lua_State * L);
/* 2D overlay functions */
int drawArc(lua_State * L);
int drawCircle(lua_State * L);
int drawImage(lua_State * L);
int drawLine(lua_State * L);
int drawPoint(lua_State * L);
int drawRect(lua_State * L);
int drawText(lua_State * L);
int fillArc(lua_State * L);
int fillCircle(lua_State * L);
int fillRect(lua_State * L);
int getTextSize(lua_State * L);
/* managed object creation functions */
int createBoxSpecify(lua_State * L);
int createCapsuleSpecify(lua_State * L);
int createCylinderSpecify(lua_State * L);
int createPlaneSpecify(lua_State * L);
int createSphereSpecify(lua_State * L);
namespace object
{
Engine::Object * getObject(lua_State * L, int index);
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int setRotation(lua_State * L);
int clone(lua_State * L);
int destroy(lua_State * L);
int setVisible(lua_State * L);
int addForce(lua_State * L);
int addForceRel(lua_State * L);
int addTorque(lua_State * L);
int addTorqueRel(lua_State * L);
int setColor(lua_State * L);
int setGravityMode(lua_State * L);
int setTexture(lua_State * L);
int setTextureScale(lua_State * L);
int getMass(lua_State * L);
int setMass(lua_State * L);
int getAABB(lua_State * L);
int getSize(lua_State * L);
}
namespace joint
{
int setAMotorAxis(lua_State * L);
int setAMotorNumAxes(lua_State * L);
int setAMotorAngle(lua_State * L);
int setAMotorLoStop(lua_State * L);
int setAMotorHiStop(lua_State * L);
int setAMotorVel(lua_State * L);
int setAMotorFMax(lua_State * L);
int setAMotorBounce(lua_State * L);
}
namespace sound
{
refptr<AV::Sound> getSound(lua_State * L, int index);
int play(lua_State * L);
int resume(lua_State * L);
int stop(lua_State * L);
int loop(lua_State * L);
int loopForever(lua_State * L);
}
}
#endif