1381 lines
36 KiB
C++
1381 lines
36 KiB
C++
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#include <stdlib.h> /* exit() */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <math.h> /* fabs(), tan() */
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "SDL.h"
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#include <lua.hpp>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "ag.h"
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#include "anaglym.h"
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#include "Engine.h"
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#include "AV.h"
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#include "PhyObj/PhyObj.h"
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#include "sdl_keymap.h"
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using namespace std;
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#define AG_EVENT_PREFIX "__ag_event_"
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#define EVENT_PRESENT_FLAG(event) m_event_ ## event ## _present
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#define EVENT_HANDLER_AG_NAME(event) AG_EVENT_PREFIX #event
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#define checkForFunction(lua_name, event) \
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checkForFunctionFull(lua_name, #event, EVENT_PRESENT_FLAG(event))
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#define doRegisterHandler(index, event) \
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doRegisterHandlerFull(index, EVENT_HANDLER_AG_NAME(event), \
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EVENT_PRESENT_FLAG(event))
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#define doClearHandler(event) \
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do { EVENT_PRESENT_FLAG(event) = false; } while(0)
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#define HOOK_TIMEOUT 10000u
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#define HOOK_STEPS 250000000
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#define FONT_NAME "FreeSans.ttf"
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#ifdef DEBUG_GL_ERROR
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#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
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static void checkGLErrorLine(const char * function, int line)
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{
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GLenum err = glGetError();
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if (err != 0)
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{
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std::cerr << "gl error in " << function
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<< ": " << err << " (0x" << std::hex << err << ") at line "
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<< std::dec << line << std::endl;
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}
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}
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#else
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#define checkGLError()
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#endif
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#define FP_EQ(a,b) (fabsf(a - b) < 0.0001)
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/* Global data */
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Engine * g_engine;
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/* static helper functions */
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static void debug_hook(lua_State * L, lua_Debug * debug)
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{
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g_engine->debug_hook(debug);
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}
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static void normalize(dVector3 vec)
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{
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float len = vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2];
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if (! FP_EQ(len, 1.0)) /* normalize if necessary */
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{
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len = sqrtf(len);
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vec[0] /= len;
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vec[1] /= len;
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vec[2] /= len;
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}
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}
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static vector<string> split(const string & str, char delim)
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{
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vector<string> ret;
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ssize_t begin = 0, len = str.length();
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size_t pos;
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while ((pos = str.find(delim)) != string::npos
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&& begin < len)
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{
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ret.push_back(string(str, begin, pos - begin));
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begin = pos + 1;
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}
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if (begin < len)
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{
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ret.push_back(string(str, begin));
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}
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return ret;
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}
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/******** Engine functions ********/
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Engine::Engine(const string & path, AV & av)
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: m_av(av)
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{
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m_eye[0] = 0;
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m_eye[1] = -1;
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m_eye[2] = 0;
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m_center[0] = 0;
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m_center[1] = 0;
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m_center[2] = 0;
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m_up[0] = 0;
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m_up[1] = 0;
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m_up[2] = 1;
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m_drawing = false;
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m_autoPhysics = true;
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m_autoStartFrame = true;
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m_autoEndFrame = true;
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m_autoDrawObjects = true;
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m_fileLoader = new EngineFileLoader(this);
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m_event_time = 0;
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m_font = NULL;
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m_engine_cursor_visible = m_av.getCursorVisible();
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m_script_cursor_visible = false;
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m_input_grabbed = m_av.getInputGrabbed();
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m_screen_dist = (m_av.getHeight() / 2.0) / tan(30.0 * M_PI / 180.0);
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size_t pos = path.find_last_of("\\/");
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m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
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/* setup SDL user event structures */
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m_updateEvent.type = SDL_USEREVENT;
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m_updateEvent.user.code = 0;
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m_exitEvent.type = SDL_USEREVENT;
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m_exitEvent.user.code = 1;
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m_event_init_present = false;
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m_event_reinit_present = false;
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m_event_update_present = false;
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m_event_update_overlay_present = false;
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m_event_key_down_present = false;
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m_event_key_up_present = false;
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m_event_mousebutton_down_present = false;
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m_event_mousebutton_up_present = false;
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m_event_mouse_motion_present = false;
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m_luaState = lua_open();
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registerLibraries();
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}
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Engine::~Engine()
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{
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lua_close(m_luaState);
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for (std::map<int, Object *>::iterator it = m_objects.begin();
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it != m_objects.end();
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it++)
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{
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delete it->second;
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}
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delete m_fileLoader;
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if (m_font != NULL)
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delete m_font;
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}
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bool Engine::load(const char * program)
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{
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m_program_path = program;
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m_program_directory = program;
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size_t pos = m_program_directory.find_last_of("/\\");
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m_program_directory = (pos != string::npos)
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? m_program_directory.substr(0, pos)
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: ".";
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string path = locateResource(FONT_NAME);
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if (path == "")
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{
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cerr << "Couldn't locate " FONT_NAME << endl;
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return false;
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}
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else
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{
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m_font = new FTBufferFont(path.c_str());
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//m_font = new FTTextureFont(path.c_str());
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if (m_font->Error() != 0)
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{
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cerr << "Error loading font '" << path << "'" << endl;
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}
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}
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int s = luaL_loadfile(m_luaState, program);
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if (s == 0)
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{
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// execute Lua program
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lua_sethook(m_luaState, ::debug_hook, LUA_MASKCOUNT, HOOK_STEPS);
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s = lua_pcall(m_luaState, 0, 0, 0);
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}
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else
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{
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reportErrors(s);
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cerr << "Error loading '" << program << "'" << endl;
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cerr << "Exiting." << endl;
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return false;
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}
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if (s != 0)
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{
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reportErrors(s);
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return false;
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}
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checkForAllHandlerFunctions();
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if (m_event_init_present)
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{
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lua_getfield(m_luaState, LUA_GLOBALSINDEX,
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EVENT_HANDLER_AG_NAME(init));
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/* call the init function - pops the function ref from the stack */
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int s = lua_pcall(m_luaState, 0, 0, 0);
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reportErrors(s);
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}
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return true;
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}
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void Engine::checkForAllHandlerFunctions()
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{
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checkForFunction("init_event", init);
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checkForFunction("reinit_event", reinit);
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checkForFunction("update_event", update);
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checkForFunction("update_overlay_event", update_overlay);
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checkForFunction("key_down_event", key_down);
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checkForFunction("key_up_event", key_up);
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checkForFunction("mousebutton_down_event", mousebutton_down);
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checkForFunction("mousebutton_up_event", mousebutton_up);
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checkForFunction("mouse_motion_event", mouse_motion);
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}
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bool Engine::validatePath(string & path)
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{
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if (path.find_first_not_of(FILENAME_SAFE_CHARS) != string::npos)
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return false;
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if (path[0] == ':')
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return false;
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vector<string> parts = split(path, ':');
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path = "";
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bool multiple = false;
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for (int i = 0, sz = parts.size(); i < sz; i++)
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{
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if (parts[i].find_first_not_of(".") != string::npos)
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{
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if (multiple)
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path += "/";
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path += parts[i];
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multiple = true;
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}
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}
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return true;
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}
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void Engine::reportErrors(int status)
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{
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if (status != 0)
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{
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cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
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lua_pop(m_luaState, 1); // remove error message
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}
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}
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void Engine::registerLibraries()
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{
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/* Load the Lua string library */
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lua_pushcfunction(m_luaState, luaopen_string);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua math library */
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lua_pushcfunction(m_luaState, luaopen_math);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua table library */
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lua_pushcfunction(m_luaState, luaopen_table);
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lua_pcall(m_luaState, 0, 0, 0);
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ag::register_functions(m_luaState);
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}
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string Engine::locateResource(const string & shortname)
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{
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string try_path;
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/* look for the resource relative to the loaded script's directory */
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try_path = m_program_directory + "/" + shortname;
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if (fileExists(try_path))
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return try_path;
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/* next look for the resource in the engine's library directory */
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try_path = m_engine_path + "/lib/" + shortname;
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if (fileExists(try_path))
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return try_path;
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return "";
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}
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bool Engine::fileExists(const string & path)
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{
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struct stat st;
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if (stat(path.c_str(), &st) == 0)
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{
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return S_ISREG(st.st_mode) && (st.st_size > 0);
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}
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return false;
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}
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int Engine::addObject(WFObj * obj, bool is_static, bool is_reference,
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bool enable_blending, float scale)
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{
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Object * o = new Object(is_static, is_reference, enable_blending,
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m_world, obj, scale);
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int id = m_objects.add(o);
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o->setID(id);
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return id;
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}
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int Engine::addObject(bool is_static, bool is_reference, bool enable_blending,
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OdeWorld::GeomType geom_type, refptr< vector<float> > args)
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{
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Object * o = new Object(is_static, is_reference, enable_blending,
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m_world, geom_type, args);
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int id = m_objects.add(o);
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o->setID(id);
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return id;
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}
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int Engine::addSound(refptr<AV::Sound> avs)
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{
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return m_sounds.add(avs);
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}
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int Engine::addAMotor(Object * o1, Object * o2)
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{
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dBodyID b1 = 0;
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dBodyID b2 = 0;
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if (o1 != NULL)
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b1 = o1->getBody();
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if (o2 != NULL)
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b2 = o2->getBody();
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dJointID jid = m_world.createAMotor(b1, b2);
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return m_joints.add(jid);
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}
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int Engine::addHinge(Object * o1, Object * o2,
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dReal anchor_x, dReal anchor_y, dReal anchor_z,
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dReal axis_x, dReal axis_y, dReal axis_z)
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{
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dBodyID b1 = 0;
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dBodyID b2 = 0;
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if (o1 != NULL)
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b1 = o1->getBody();
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if (o2 != NULL)
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b2 = o2->getBody();
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dJointID jid = m_world.createHinge(b1, b2,
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anchor_x, anchor_y, anchor_z,
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axis_x, axis_y, axis_z);
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return m_joints.add(jid);
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}
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void Engine::setAMotorAxis(int jid, int anum, int rel,
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dReal x, dReal y, dReal z)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorAxis(m_joints[jid], anum, rel, x, y, z);
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}
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}
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void Engine::setAMotorNumAxes(int jid, int num_axes)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorNumAxes(m_joints[jid], num_axes);
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}
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}
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void Engine::setAMotorAngle(int jid, int anum, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorAngle(m_joints[jid], anum, val);
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}
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}
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void Engine::setAMotorLoStop(int jid, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorLoStop(m_joints[jid], val);
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}
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}
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void Engine::setAMotorHiStop(int jid, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorHiStop(m_joints[jid], val);
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}
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}
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void Engine::setAMotorVel(int jid, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorVel(m_joints[jid], val);
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}
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}
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void Engine::setAMotorFMax(int jid, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorFMax(m_joints[jid], val);
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}
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}
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void Engine::setAMotorBounce(int jid, dReal val)
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{
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if (m_joints.contains(jid))
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{
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m_world.setAMotorBounce(m_joints[jid], val);
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}
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}
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void Engine::removeObject(int id)
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{
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Object * obj = getObject(id);
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if (obj != NULL)
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{
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m_objects.erase(id);
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delete obj;
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}
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}
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int Engine::cloneObject(const Engine::Object * obj)
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{
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Object * o = new Object(*obj);
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int id = m_objects.add(o);
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o->setID(id);
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return id;
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}
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Engine::Object * Engine::getObject(int id)
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{
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return m_objects.contains(id) ? m_objects[id] : NULL;
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}
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refptr<AV::Sound> Engine::getSound(int id)
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{
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return m_sounds.contains(id) ? m_sounds[id] : NULL;
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}
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void Engine::startFrame()
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{
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checkGLError();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(m_eye[0], m_eye[1], m_eye[2],
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m_center[0], m_center[1], m_center[2],
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m_up[0], m_up[1], m_up[2]);
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checkGLError();
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}
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void Engine::endFrame()
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{
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SDL_GL_SwapBuffers();
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}
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int Engine::setCamera(lua_State * L)
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{
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int argc = lua_gettop(L);
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vector<double> args;
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for (int i = 1; i <= argc; i++)
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{
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int type = lua_type(L, i);
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if (type == LUA_TNUMBER || type == LUA_TSTRING)
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args.push_back(lua_tonumber(L, i));
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else
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args.push_back(0);
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}
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if (argc >= 3)
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{
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m_eye[0] = args[0];
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m_eye[1] = args[1];
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m_eye[2] = args[2];
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}
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if (argc >= 6)
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{
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m_center[0] = args[3];
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m_center[1] = args[4];
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m_center[2] = args[5];
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}
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if (argc >= 9)
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{
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m_up[0] = args[6];
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m_up[1] = args[7];
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m_up[2] = args[8];
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}
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return 0;
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}
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int Engine::getCamera(lua_State * L)
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{
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lua_pushnumber(L, m_eye[0]);
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lua_pushnumber(L, m_eye[1]);
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lua_pushnumber(L, m_eye[2]);
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lua_pushnumber(L, m_center[0]);
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lua_pushnumber(L, m_center[1]);
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lua_pushnumber(L, m_center[2]);
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lua_pushnumber(L, m_up[0]);
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lua_pushnumber(L, m_up[1]);
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lua_pushnumber(L, m_up[2]);
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return 9;
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}
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int Engine::registerEventHandler(lua_State * L)
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{
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int argc = lua_gettop(L);
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if (argc == 2 && lua_isstring(L, 1) && lua_isfunction(L, 2))
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{
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string event = lua_tostring(L, 1);
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if (event == "update")
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doRegisterHandler(2, update);
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else if (event == "update_overlay")
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doRegisterHandler(2, update_overlay);
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else if (event == "key_down")
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doRegisterHandler(2, key_down);
|
|
else if (event == "key_up")
|
|
doRegisterHandler(2, key_up);
|
|
else if (event == "mousebutton_down")
|
|
doRegisterHandler(2, mousebutton_down);
|
|
else if (event == "mousebutton_up")
|
|
doRegisterHandler(2, mousebutton_up);
|
|
else if (event == "mouse_motion")
|
|
doRegisterHandler(2, mouse_motion);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Engine::clearEventHandler(lua_State * L)
|
|
{
|
|
int argc = lua_gettop(L);
|
|
if (argc == 1 && lua_isstring(L, 1))
|
|
{
|
|
string event = lua_tostring(L, 1);
|
|
if (event == "update")
|
|
doClearHandler(update);
|
|
else if (event == "update_overlay")
|
|
doClearHandler(update_overlay);
|
|
else if (event == "key_down")
|
|
doClearHandler(key_down);
|
|
else if (event == "key_up")
|
|
doClearHandler(key_up);
|
|
else if (event == "mousebutton_down")
|
|
doClearHandler(mousebutton_down);
|
|
else if (event == "mousebutton_up")
|
|
doClearHandler(mousebutton_up);
|
|
else if (event == "mouse_motion")
|
|
doClearHandler(mouse_motion);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Engine::loadModel(const string & name, bool is_static, bool is_reference,
|
|
bool enable_blending, float scale)
|
|
{
|
|
string path = name;
|
|
if (validatePath(path))
|
|
{
|
|
FileLoader::Path model_path("", path + ".obj");
|
|
FileLoader::Path phys_path("", path + ".phy");
|
|
|
|
WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
|
|
|
|
if (obj->load(model_path))
|
|
{
|
|
int id = addObject(obj, is_static, is_reference, enable_blending,
|
|
scale);
|
|
Engine::Object * engine_obj = getObject(id);
|
|
if (engine_obj != NULL)
|
|
{
|
|
engine_obj->loadPhy(m_fileLoader, phys_path);
|
|
}
|
|
return id;
|
|
}
|
|
else
|
|
{
|
|
cerr << "error loading object '" << name << "'" << endl;
|
|
}
|
|
delete obj;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Engine::loadSound(const string & name)
|
|
{
|
|
string nm = name;
|
|
if (validatePath(nm))
|
|
{
|
|
FileLoader::Path path("", nm);
|
|
|
|
refptr<AV::Sound> avs = m_av.createSound();
|
|
|
|
if (avs->load(*m_fileLoader, path))
|
|
{
|
|
return addSound(avs);
|
|
}
|
|
else
|
|
{
|
|
cerr << "error loading sound '" << name << "'" << endl;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Engine::isKeyDown(const std::string & key)
|
|
{
|
|
return m_keysDown.find(key) != m_keysDown.end();
|
|
}
|
|
|
|
void Engine::exit()
|
|
{
|
|
SDL_PushEvent(&m_exitEvent);
|
|
}
|
|
|
|
bool Engine::import(const char * name)
|
|
{
|
|
string nm(name);
|
|
if (validatePath(nm))
|
|
{
|
|
string file_path = locateResource(nm + ".lua");
|
|
if (file_path != "")
|
|
{
|
|
return importFullPath(file_path.c_str());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Engine::importFullPath(const char * path)
|
|
{
|
|
int s = luaL_loadfile(m_luaState, path);
|
|
if (s == 0)
|
|
{
|
|
s = lua_pcall(m_luaState, 0, 0, 0);
|
|
if (s == 0)
|
|
return true;
|
|
reportErrors(s);
|
|
}
|
|
else
|
|
{
|
|
cerr << "Error " << s << " loading '" << path << "'" << endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
GLuint Engine::loadTexture(const char * name)
|
|
{
|
|
FileLoader::Path path("", name);
|
|
return m_textureCache.load(path, *m_fileLoader);
|
|
}
|
|
|
|
GLuint Engine::startList()
|
|
{
|
|
GLuint list = glGenLists(1);
|
|
glNewList(list, GL_COMPILE);
|
|
return list;
|
|
}
|
|
|
|
void Engine::endList()
|
|
{
|
|
glEndList();
|
|
}
|
|
|
|
void Engine::callList(GLuint list)
|
|
{
|
|
glCallList(list);
|
|
}
|
|
|
|
void Engine::clearWorld()
|
|
{
|
|
while (!m_objects.empty())
|
|
{
|
|
removeObject(m_objects.begin()->first);
|
|
}
|
|
}
|
|
|
|
refptr< vector<Engine::PickedObjectRef> > Engine::pickObjects(int x, int y)
|
|
{
|
|
dMatrix3 r;
|
|
dVector3 right, forward, up;
|
|
dVector3 rotated_direction, initial_direction;
|
|
up[0] = m_up[0];
|
|
up[1] = m_up[1];
|
|
up[2] = m_up[2];
|
|
forward[0] = m_center[0] - m_eye[0];
|
|
forward[1] = m_center[1] - m_eye[1];
|
|
forward[2] = m_center[2] - m_eye[2];
|
|
dCROSS(right, =, forward, up);
|
|
dRFrom2Axes(r, right[0], right[1], right[2],
|
|
forward[0], forward[1], forward[2]);
|
|
initial_direction[0] = x - m_av.getWidth() / 2;
|
|
initial_direction[1] = m_screen_dist;
|
|
initial_direction[2] = y - m_av.getHeight() / 2;
|
|
dMultiply0(rotated_direction, r, initial_direction, 3, 3, 1);
|
|
normalize(rotated_direction);
|
|
|
|
refptr< vector<OdeWorld::PickedObjectRef> > objects =
|
|
m_world.pickObjects(m_eye[0], m_eye[1], m_eye[2],
|
|
rotated_direction[0], rotated_direction[1], rotated_direction[2]);
|
|
|
|
refptr< vector<PickedObjectRef> > ret = new vector<PickedObjectRef>();
|
|
for (vector<OdeWorld::PickedObjectRef>::const_iterator it
|
|
= objects->begin();
|
|
it != objects->end();
|
|
it++)
|
|
{
|
|
ret->push_back(new PickedObject(*it));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
Engine::PickedObjectRef Engine::pickOne(int x, int y, Engine::Object *obj)
|
|
{
|
|
dMatrix3 r;
|
|
dVector3 right, forward, up;
|
|
dVector3 rotated_direction, initial_direction;
|
|
up[0] = m_up[0];
|
|
up[1] = m_up[1];
|
|
up[2] = m_up[2];
|
|
forward[0] = m_center[0] - m_eye[0];
|
|
forward[1] = m_center[1] - m_eye[1];
|
|
forward[2] = m_center[2] - m_eye[2];
|
|
dCROSS(right, =, forward, up);
|
|
dRFrom2Axes(r, right[0], right[1], right[2],
|
|
forward[0], forward[1], forward[2]);
|
|
initial_direction[0] = x - m_av.getWidth() / 2;
|
|
initial_direction[1] = m_screen_dist;
|
|
initial_direction[2] = y - m_av.getHeight() / 2;
|
|
dMultiply0(rotated_direction, r, initial_direction, 3, 3, 1);
|
|
normalize(rotated_direction);
|
|
|
|
OdeWorld::PickedObjectRef owpor =
|
|
m_world.pickOne(m_eye[0], m_eye[1], m_eye[2],
|
|
rotated_direction[0], rotated_direction[1], rotated_direction[2],
|
|
obj->getOdeWorldObject());
|
|
|
|
PickedObjectRef ret;
|
|
|
|
if (!owpor.isNull())
|
|
{
|
|
ret = new PickedObject(owpor);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void Engine::debug_hook(lua_Debug * debug)
|
|
{
|
|
Uint32 ticks = SDL_GetTicks();
|
|
if (ticks - m_event_time > HOOK_TIMEOUT)
|
|
{
|
|
::exit(3);
|
|
}
|
|
}
|
|
|
|
void Engine::getScreenSize(int * width, int * height)
|
|
{
|
|
*width = m_av.getWidth();
|
|
*height = m_av.getHeight();
|
|
}
|
|
|
|
void Engine::drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
|
|
int ptsize, float x, float y)
|
|
{
|
|
checkGLError();
|
|
m_font->FaceSize(ptsize);
|
|
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_LIGHTING);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glColor3f(r, g, b);
|
|
m_font->Render(text);
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
|
|
void Engine::getTextSize(const char * text, int ptsize,
|
|
float * width, float * height)
|
|
{
|
|
m_font->FaceSize(ptsize);
|
|
FTBBox box = m_font->BBox(text);
|
|
*width = box.Upper().Xf() - box.Lower().Xf();
|
|
*height = box.Upper().Yf() - box.Lower().Yf();
|
|
}
|
|
|
|
void Engine::drawLine(float r, float g, float b,
|
|
float x1, float y1, float x2, float y2, float width)
|
|
{
|
|
checkGLError();
|
|
glPushAttrib(GL_LINE_BIT | GL_ENABLE_BIT);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glLineWidth(width);
|
|
glBegin(GL_LINES);
|
|
glColor3f(r, g, b);
|
|
glVertex2f(x1, y1);
|
|
glVertex2f(x2, y2);
|
|
glEnd();
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
|
|
void Engine::drawRect(float r, float g, float b,
|
|
float width, float height, float x, float y, float rot)
|
|
{
|
|
checkGLError();
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glRotatef(rot, 0, 0, 1);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINE_LOOP);
|
|
glColor3f(r, g, b);
|
|
glVertex2f(-width / 2, -height / 2);
|
|
glVertex2f(width / 2, -height / 2);
|
|
glVertex2f(width / 2, height / 2);
|
|
glVertex2f(-width / 2, height / 2);
|
|
glEnd();
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
|
|
void Engine::fillRect(float r, float g, float b,
|
|
float width, float height, float x, float y, float rot)
|
|
{
|
|
checkGLError();
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glRotatef(rot, 0, 0, 1);
|
|
glEnable(GL_POLYGON_SMOOTH);
|
|
glBegin(GL_QUADS);
|
|
glColor3f(r, g, b);
|
|
glVertex2f(-width / 2, -height / 2);
|
|
glVertex2f(width / 2, -height / 2);
|
|
glVertex2f(width / 2, height / 2);
|
|
glVertex2f(-width / 2, height / 2);
|
|
glEnd();
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
|
|
void Engine::drawImage(float width, float height, float x, float y,
|
|
int tex, float rot)
|
|
{
|
|
checkGLError();
|
|
glPushAttrib(GL_ENABLE_BIT /* for enablings */
|
|
| GL_TEXTURE_BIT /* texture bindings and env. mode */
|
|
| GL_COLOR_BUFFER_BIT); /* blend src. and dst. equations */
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glRotatef(rot, 0, 0, 1);
|
|
glEnable(GL_POLYGON_SMOOTH);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0, 0);
|
|
glVertex2f(-width / 2, -height / 2);
|
|
glTexCoord2f(1, 0);
|
|
glVertex2f(width / 2, -height / 2);
|
|
glTexCoord2f(1, 1);
|
|
glVertex2f(width / 2, height / 2);
|
|
glTexCoord2f(0, 1);
|
|
glVertex2f(-width / 2, height / 2);
|
|
glEnd();
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
|
|
void Engine::drawArc(float r, float g, float b, float x, float y,
|
|
float radius, float a1, float a2)
|
|
{
|
|
a1 *= M_PI / 180.0f;
|
|
a2 *= M_PI / 180.0f;
|
|
int segments = 1 + (int) (fabsf(a2 - a1) / (M_2_PI / 16.0f));
|
|
float step = (a2 - a1) / segments;
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glColor3f(r, g, b);
|
|
glBegin(GL_LINE_STRIP);
|
|
float angle = a1;
|
|
for (int i = 0; i <= segments; i++)
|
|
{
|
|
glVertex2f(radius * cos(angle), radius * sin(angle));
|
|
angle += step;
|
|
}
|
|
glEnd();
|
|
glPopMatrix();
|
|
}
|
|
|
|
void Engine::fillArc(float r, float g, float b, float x, float y,
|
|
float radius, float a1, float a2)
|
|
{
|
|
a1 *= M_PI / 180.0f;
|
|
a2 *= M_PI / 180.0f;
|
|
int segments = 1 + (int) (fabsf(a2 - a1) / (M_2_PI / 16.0f));
|
|
float step = (a2 - a1) / segments;
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glDisable(GL_LIGHTING);
|
|
glPushMatrix();
|
|
glTranslatef(x, y, 0);
|
|
glColor3f(r, g, b);
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
glVertex2f(0.0f, 0.0f);
|
|
float angle = a1;
|
|
for (int i = 0; i <= segments; i++)
|
|
{
|
|
glVertex2f(radius * cos(angle), radius * sin(angle));
|
|
angle += step;
|
|
}
|
|
glEnd();
|
|
glPopMatrix();
|
|
glPopAttrib();
|
|
}
|
|
|
|
void Engine::drawPoint(float size, float r, float g, float b,
|
|
float x, float y, float z)
|
|
{
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glEnable(GL_POINT_SMOOTH);
|
|
glEnable(GL_BLEND);
|
|
glDisable(GL_LIGHTING);
|
|
glColor3f(r, g, b);
|
|
glPointSize(size);
|
|
glBegin(GL_POINTS);
|
|
glVertex3f(x, y, z);
|
|
glEnd();
|
|
glPopAttrib();
|
|
}
|
|
|
|
/* called by SDL when the update timer expires */
|
|
Uint32 Engine::updateCallback(Uint32 interval, void * param)
|
|
{
|
|
Engine * engine = (Engine *) param;
|
|
return engine->updateCallback(interval);
|
|
}
|
|
|
|
/* member update function to be called by our registered
|
|
* SDL callback non-member function */
|
|
Uint32 Engine::updateCallback(Uint32 interval)
|
|
{
|
|
if (!m_drawing)
|
|
{
|
|
SDL_PushEvent(&m_updateEvent);
|
|
}
|
|
return interval;
|
|
}
|
|
|
|
void Engine::run()
|
|
{
|
|
/* register a screen redrawing SDL event */
|
|
SDL_AddTimer(25, &updateCallback, this);
|
|
|
|
SDL_Event event;
|
|
while (SDL_WaitEvent(&event))
|
|
{
|
|
m_event_time = SDL_GetTicks();
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case SDLK_ESCAPE:
|
|
goto RET;
|
|
case SDLK_F1:
|
|
m_av.toggleFullScreen();
|
|
break;
|
|
case SDLK_F2:
|
|
m_engine_cursor_visible = !m_engine_cursor_visible;
|
|
m_input_grabbed = !m_input_grabbed;
|
|
updateCursorVisibility();
|
|
m_av.setInputGrabbed(m_input_grabbed);
|
|
break;
|
|
case SDLK_F5:
|
|
reloadProgram();
|
|
break;
|
|
default:
|
|
key_down_event(event.key.keysym.sym);
|
|
}
|
|
break;
|
|
case SDL_KEYUP:
|
|
key_up_event(event.key.keysym.sym);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
mousebutton_down_event(event.button.button,
|
|
event.button.x, event.button.y);
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
mousebutton_up_event(event.button.button,
|
|
event.button.x, event.button.y);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
mouse_motion_event(event.motion.x, event.motion.y,
|
|
event.motion.xrel, event.motion.yrel);
|
|
break;
|
|
case SDL_QUIT:
|
|
goto RET;
|
|
break;
|
|
case SDL_USEREVENT:
|
|
switch (event.user.code)
|
|
{
|
|
case 0:
|
|
update_event();
|
|
break;
|
|
case 1:
|
|
goto RET;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
RET:
|
|
;
|
|
}
|
|
|
|
void Engine::update_event()
|
|
{
|
|
m_drawing = true;
|
|
if (m_autoPhysics)
|
|
doPhysics();
|
|
if (m_autoStartFrame)
|
|
startFrame();
|
|
if (m_event_update_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(update));
|
|
/* call the update function - pops the function ref from the stack */
|
|
int s = lua_pcall(m_luaState, 0, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
if (m_autoDrawObjects)
|
|
drawObjects();
|
|
update_overlay_event();
|
|
if (m_autoEndFrame)
|
|
endFrame();
|
|
m_drawing = false;
|
|
}
|
|
|
|
void Engine::update_overlay_event()
|
|
{
|
|
if (m_event_update_overlay_present)
|
|
{
|
|
checkGLError();
|
|
glPushAttrib(GL_ENABLE_BIT);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_LIGHTING);
|
|
int width = m_av.getWidth();
|
|
int height = m_av.getHeight();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(0, width, 0, height, -1.01, 1.01);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(update_overlay));
|
|
lua_pushnumber(m_luaState, width);
|
|
lua_pushnumber(m_luaState, height);
|
|
/* call the update_overlay function
|
|
* - pops the function ref from the stack, then the arguments */
|
|
int s = lua_pcall(m_luaState, 2, 0, 0);
|
|
reportErrors(s);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopAttrib();
|
|
checkGLError();
|
|
}
|
|
}
|
|
|
|
void Engine::key_down_event(int keysym)
|
|
{
|
|
m_keysDown[sdl_keymap[keysym]] = true;
|
|
if (m_event_key_down_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(key_down));
|
|
lua_pushstring(m_luaState, sdl_keymap[keysym]);
|
|
/* call the key down event function
|
|
* This pops the function ref and arguments from the stack */
|
|
int s = lua_pcall(m_luaState, 1, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
}
|
|
|
|
void Engine::key_up_event(int keysym)
|
|
{
|
|
m_keysDown.erase(sdl_keymap[keysym]);
|
|
if (m_event_key_up_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(key_up));
|
|
lua_pushstring(m_luaState, sdl_keymap[keysym]);
|
|
/* call the key up event function
|
|
* This pops the function ref and arguments from the stack */
|
|
int s = lua_pcall(m_luaState, 1, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
}
|
|
|
|
void Engine::mousebutton_down_event(int button, int x, int y)
|
|
{
|
|
if (m_event_mousebutton_down_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(mousebutton_down));
|
|
lua_pushinteger(m_luaState, button);
|
|
lua_pushnumber(m_luaState, x);
|
|
lua_pushnumber(m_luaState, m_av.getHeight() - y);
|
|
/* call the mouse button down event function
|
|
* This pops the function ref and arguments from the stack */
|
|
int s = lua_pcall(m_luaState, 3, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
}
|
|
|
|
void Engine::mousebutton_up_event(int button, int x, int y)
|
|
{
|
|
if (m_event_mousebutton_up_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(mousebutton_up));
|
|
lua_pushinteger(m_luaState, button);
|
|
lua_pushnumber(m_luaState, x);
|
|
lua_pushnumber(m_luaState, m_av.getHeight() - y);
|
|
/* call the mouse button up event function
|
|
* This pops the function ref and arguments from the stack */
|
|
int s = lua_pcall(m_luaState, 3, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
}
|
|
|
|
void Engine::mouse_motion_event(int x, int y, int xrel, int yrel)
|
|
{
|
|
if (m_event_mouse_motion_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(mouse_motion));
|
|
lua_pushnumber(m_luaState, x);
|
|
lua_pushnumber(m_luaState, m_av.getHeight() - y);
|
|
lua_pushnumber(m_luaState, xrel);
|
|
lua_pushnumber(m_luaState, -yrel);
|
|
/* call the mouse motion event function
|
|
* This pops the function ref and arguments from the stack */
|
|
int s = lua_pcall(m_luaState, 4, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
}
|
|
|
|
void Engine::checkForFunctionFull(const std::string & lua_fn_name,
|
|
const std::string & event_name, bool & presentFlag)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX, lua_fn_name.c_str());
|
|
if (lua_isfunction(m_luaState, -1))
|
|
{
|
|
lua_setfield(m_luaState, LUA_GLOBALSINDEX,
|
|
(AG_EVENT_PREFIX + event_name).c_str());
|
|
presentFlag = true;
|
|
}
|
|
else
|
|
{
|
|
lua_pop(m_luaState, 1);
|
|
presentFlag = false;
|
|
}
|
|
}
|
|
|
|
void Engine::doRegisterHandlerFull(int index,
|
|
const std::string & event_name, bool & presentFlag)
|
|
{
|
|
lua_pushvalue(m_luaState, index);
|
|
lua_setfield(m_luaState, LUA_GLOBALSINDEX, event_name.c_str());
|
|
presentFlag = true;
|
|
}
|
|
|
|
void Engine::reloadProgram()
|
|
{
|
|
importFullPath(m_program_path.c_str());
|
|
checkForAllHandlerFunctions();
|
|
if (m_event_reinit_present)
|
|
{
|
|
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
|
|
EVENT_HANDLER_AG_NAME(reinit));
|
|
/* call the init function - pops the function ref from the stack */
|
|
int s = lua_pcall(m_luaState, 0, 0, 0);
|
|
reportErrors(s);
|
|
}
|
|
|
|
}
|
|
|
|
void Engine::doPhysics()
|
|
{
|
|
static Uint32 last_updated = 0;
|
|
Uint32 current_ticks = SDL_GetTicks();
|
|
if (last_updated > 0)
|
|
{
|
|
Uint32 msec_steps = current_ticks - last_updated;
|
|
for (Uint32 i = 0; i < msec_steps; i++)
|
|
m_world.step();
|
|
}
|
|
last_updated = current_ticks;
|
|
}
|
|
|
|
void Engine::drawObjects()
|
|
{
|
|
for (std::map<int, Object *>::const_iterator it = m_objects.begin();
|
|
it != m_objects.end();
|
|
it++)
|
|
{
|
|
it->second->draw();
|
|
}
|
|
}
|
|
|
|
/******** Engine::EngineFileLoader functions ********/
|
|
|
|
Engine::EngineFileLoader::EngineFileLoader(Engine * engine)
|
|
{
|
|
m_engine = engine;
|
|
}
|
|
|
|
int Engine::EngineFileLoader::getSize(const Path & path)
|
|
{
|
|
struct stat st;
|
|
string file_path = resolvePath(path);
|
|
|
|
if (file_path == "")
|
|
return -1;
|
|
if (stat(file_path.c_str(), &st))
|
|
return -2;
|
|
return st.st_size;
|
|
}
|
|
|
|
FileLoader::Buffer Engine::EngineFileLoader::load(const Path & path)
|
|
{
|
|
string file_path = resolvePath(path);
|
|
int size = getSize(path);
|
|
if (size > 0)
|
|
{
|
|
FILE * fp = fopen(file_path.c_str(), "rb");
|
|
if (fp != NULL)
|
|
{
|
|
Buffer buf(size);
|
|
int num_read = fread(buf.data, size, 1, fp);
|
|
fclose(fp);
|
|
if (num_read > 0)
|
|
{
|
|
return buf;
|
|
}
|
|
}
|
|
}
|
|
return Buffer(0);
|
|
}
|
|
|
|
string Engine::EngineFileLoader::resolvePath(const Path & path)
|
|
{
|
|
string file_path = m_engine->locateResource(path.shortPath);
|
|
if (file_path == "")
|
|
file_path = path.fullPath;
|
|
return file_path;
|
|
}
|
|
|
|
|
|
/******** Engine::PickedObject functions ********/
|
|
|
|
Engine::PickedObject::PickedObject(OdeWorld::PickedObjectRef por)
|
|
{
|
|
Object * o = (Object *) por->obj->getUserData();
|
|
id = o->getID();
|
|
dist = por->dist;
|
|
pos[0] = por->pos[0];
|
|
pos[1] = por->pos[1];
|
|
pos[2] = por->pos[2];
|
|
normal[0] = por->normal[0];
|
|
normal[1] = por->normal[1];
|
|
normal[2] = por->normal[2];
|
|
}
|
|
|
|
/******** Engine::Quad functions ********/
|
|
|
|
Engine::Quad::Quad(float cx, float cy, float cz,
|
|
float v1x, float v1y, float v1z,
|
|
float v2x, float v2y, float v2z)
|
|
{
|
|
m_center[0] = cx;
|
|
m_center[1] = cy;
|
|
m_center[2] = cz;
|
|
m_v1[0] = v1x;
|
|
m_v1[1] = v1y;
|
|
m_v1[2] = v1z;
|
|
m_v2[0] = v2x;
|
|
m_v2[1] = v2y;
|
|
m_v2[2] = v2z;
|
|
dNormalize3(m_normal);
|
|
m_dl = 0;
|
|
m_visible = true;
|
|
m_offset = 0.0f;
|
|
m_texture = 0;
|
|
m_enable_blending = false;
|
|
dCROSS(m_normal, =, m_v1, m_v2);
|
|
render();
|
|
}
|
|
|
|
Engine::Quad::~Quad()
|
|
{
|
|
if (m_dl != 0)
|
|
{
|
|
glDeleteLists(m_dl, 1);
|
|
}
|
|
}
|
|
|
|
int Engine::Quad::render()
|
|
{
|
|
if (m_dl == 0)
|
|
{
|
|
m_dl = glGenLists(1);
|
|
}
|
|
glNewList(m_dl, GL_COMPILE);
|
|
bool do_offset = !FP_EQ(m_offset, 0.0f);
|
|
glPushAttrib(GL_POLYGON_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
|
|
if (do_offset)
|
|
{
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
if (m_texture != 0)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, m_texture);
|
|
}
|
|
if (m_enable_blending)
|
|
{
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
glBegin(GL_QUADS);
|
|
glNormal3f(m_normal[0], m_normal[1], m_normal[2]);
|
|
glVertex3f(m_center[0] + m_v1[0] + m_v2[0],
|
|
m_center[1] + m_v1[1] + m_v2[1],
|
|
m_center[2] + m_v1[2] + m_v2[2]);
|
|
glVertex3f(m_center[0] - m_v1[0] + m_v2[0],
|
|
m_center[1] - m_v1[1] + m_v2[1],
|
|
m_center[2] - m_v1[2] + m_v2[2]);
|
|
glVertex3f(m_center[0] - m_v1[0] - m_v2[0],
|
|
m_center[1] - m_v1[1] - m_v2[1],
|
|
m_center[2] - m_v1[2] - m_v2[2]);
|
|
glVertex3f(m_center[0] + m_v1[0] - m_v2[0],
|
|
m_center[1] + m_v1[1] - m_v2[1],
|
|
m_center[2] + m_v1[2] - m_v2[2]);
|
|
glEnd();
|
|
glPopAttrib();
|
|
glEndList();
|
|
return m_dl;
|
|
}
|