anaglym/Video.cc
Josh Holtrop 3d5a5b1ecb implemented multi-sampling for full-screen anti-aliasing (FSAA)
git-svn-id: svn://anubis/anaglym/trunk@86 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-14 03:50:03 +00:00

82 lines
2.0 KiB
C++

#include "Video.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL.h>
#include <iostream>
using namespace std;
Video::Video()
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
{
cerr << "SDL_Init() returned error!" << endl;
exit(3);
}
const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo();
if (vidInfo != NULL)
{
m_defaultWidth = vidInfo->current_w;
m_defaultHeight = vidInfo->current_h;
}
else
{
cerr << "Warning: SDL_GetVideoInfo() returned NULL!" << endl;
m_defaultWidth = 1024;
m_defaultHeight = 768;
}
m_surface = NULL;
m_inputGrabbed = false;
}
void Video::start(int width, int height, bool fullscreen, bool grab_input,
int samples)
{
if (m_surface == NULL)
{
if (width == 0)
width = m_defaultWidth;
if (height == 0)
height = m_defaultHeight;
int flags = SDL_HWSURFACE | SDL_OPENGL;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (samples > 1)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples);
}
m_surface = SDL_SetVideoMode(width, height, 32, flags);
if (grab_input)
{
SDL_ShowCursor(SDL_DISABLE);
SDL_WM_GrabInput(SDL_GRAB_ON);
}
m_inputGrabbed = grab_input;
m_fullscreen = fullscreen;
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glShadeModel(GL_SMOOTH);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (double) width / (double) height, 0.01, 10000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
}
void Video::stop()
{
if (m_surface != NULL)
{
SDL_FreeSurface(m_surface);
m_surface = NULL;
}
}