anaglym/ag.h
Josh Holtrop c6319a3a1b added ag::isKeyDown; Engine keeping track of which keys are currently pressed
git-svn-id: svn://anubis/anaglym/trunk@99 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-18 22:48:52 +00:00

39 lines
945 B
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int loadModel(lua_State * L);
int loadStaticModel(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int endFrame(lua_State * L);
int setCamera(lua_State * L);
int elapsedTime(lua_State * L);
int doPhysics(lua_State * L);
int drawObjects(lua_State * L);
int setAutoPhysics(lua_State * L);
int setAutoStartFrame(lua_State * L);
int setAutoEndFrame(lua_State * L);
int setAutoDrawObjects(lua_State * L);
int isKeyDown(lua_State * L);
namespace object
{
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int clone(lua_State * L);
int destroy(lua_State * L);
int setVisible(lua_State * L);
}
}
#endif