42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
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function init_event()
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local levels = 7
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local crate = ag.loadModel("crate", {scale = 0.5})
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local offset = 0.5
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crate:setPosition(0, 0, offset + levels + 0.5)
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for level = 2, levels do
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for x = 1, level do
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local c = crate:clone()
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c:setPosition(x - 0.5 - level/2,
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0, offset + levels - level + 1.5)
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end
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end
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local ground = ag.loadModel("crate", { static = true, scale = 10 })
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ground:setPosition(0, 0, -10)
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ag.setCamera(levels/2, -2*levels, levels, 0, 0, levels/2, 0, 0, 1)
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camx, camy, camz, cx, cy, cz = ag.getCamera()
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ball = ag.loadModel("checkerball")
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ball:setPosition(2*camx - cx, 2*camy - cy, 2*camz - cz)
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end
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function mousebutton_down_event(button)
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local function button1()
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local newball = ball:clone()
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newball:setPosition(camx, camy, camz)
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force = 10000
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newball:addForce(force * (cx-camx),
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force * (cy-camy),
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force * (cz-camz))
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end
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if (button == 1) then
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button1()
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end
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end
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--function update_overlay_event(width, height)
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-- local tw, th = ag.getTextSize("Hi there", 18)
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-- ag.drawText("Hi there", 1, 1, 1, 18, width - tw - 4, height - th - 4)
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--end
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