27 lines
821 B
Lua
27 lines
821 B
Lua
function init_event()
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local checker_texture = ag.loadTexture("checker.jpg")
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ground = ag.createBox(8, 8, 0.1, {static = true})
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ground:setTexture(checker_texture)
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ag.setCamera(10, -10, 10, 0, 0, 0)
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hilite = ag.createBox(2, 2, 0.1, {static = true})
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hilite:setColor(0.3, 0.5, 1)
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hilite:setPosition(1, 1, 0.1)
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ag.setCursorVisible(true)
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end
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function mouse_motion_event(x, y, xrel, yrel)
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objects = ag.pickObjects(x, y)
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for i, obj in ipairs(objects) do
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if obj == ground then
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x = obj.pick_pos[1]
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y = obj.pick_pos[2]
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xp = 2 * math.floor(x / 2) + 1
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yp = 2 * math.floor(y / 2) + 1
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if xp >= -3 and xp <= 3 and yp >= -3 and yp <= 3 then
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hilite:setPosition(xp, yp, 0.1)
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end
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end
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end
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end
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