anaglym/Engine.cc
Josh Holtrop 9058dcfefc added initial support for reference objects
git-svn-id: svn://anubis/anaglym/trunk@241 99a6e188-d820-4881-8870-2d33a10e2619
2010-02-11 01:03:08 +00:00

1593 lines
44 KiB
C++

#include "ag.h"
#include "anaglym.h"
#include "Engine.h"
#include "Video.h"
#include "PhyObj/PhyObj.h"
#include "sdl_keymap.h"
#include <lua.hpp>
#include <stdlib.h> /* exit() */
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <iostream>
#include <sstream>
#include <string>
#include <math.h> /* fabs() */
#include <GL/gl.h>
#include <GL/glu.h>
#include "SDL.h"
using namespace std;
#define AG_EVENT_PREFIX "__ag_event_"
#define EVENT_PRESENT_FLAG(event) m_event_ ## event ## _present
#define EVENT_HANDLER_AG_NAME(event) AG_EVENT_PREFIX #event
#define checkForFunction(lua_name, event) \
checkForFunctionFull(lua_name, #event, EVENT_PRESENT_FLAG(event))
#define doRegisterHandler(index, event) \
doRegisterHandlerFull(index, EVENT_HANDLER_AG_NAME(event), \
EVENT_PRESENT_FLAG(event))
#define doClearHandler(event) \
do { EVENT_PRESENT_FLAG(event) = false; } while(0)
#define HOOK_TIMEOUT 10000u
#define HOOK_STEPS 250000000
#define FONT_NAME "FreeSans.ttf"
#define FP_EQ(a,b) (fabsf(a - b) < 0.0001)
/* Global data */
Engine * g_engine;
/* static helper functions */
static void cross_product(dVector3 result, dVector3 first, dVector3 second)
{
result[0] = first[1] * second[2] - first[2] * second[1];
result[1] = first[2] * second[0] - first[0] * second[2];
result[2] = first[0] * second[1] - first[1] * second[0];
}
static void debug_hook(lua_State * L, lua_Debug * debug)
{
g_engine->debug_hook(debug);
}
#define DEBUG_GL_ERROR
#ifdef DEBUG_GL_ERROR
#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
static void checkGLErrorLine(const char * function, int line)
{
GLenum err = glGetError();
if (err != 0)
{
cerr << "gl error in " << function
<< ": " << err << " (0x" << hex << err << ") at line "
<< dec << line << endl;
}
}
#else
#define checkGLError()
#endif
/******** Engine functions ********/
Engine::Engine(const string & path, Video & video)
: m_video(video)
{
m_next_object_index = 1;
m_next_joint_index = 1;
m_next_text_index = 1;
m_eye[0] = 0;
m_eye[1] = -1;
m_eye[2] = 0;
m_center[0] = 0;
m_center[1] = 0;
m_center[2] = 0;
m_up[0] = 0;
m_up[1] = 0;
m_up[2] = 1;
m_drawing = false;
m_autoPhysics = true;
m_autoStartFrame = true;
m_autoEndFrame = true;
m_autoDrawObjects = true;
m_fileLoader = new EngineFileLoader(this);
m_event_time = 0;
m_font = NULL;
size_t pos = path.find_last_of("\\/");
m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
/* setup SDL user event structures */
m_updateEvent.type = SDL_USEREVENT;
m_updateEvent.user.code = 0;
m_exitEvent.type = SDL_USEREVENT;
m_exitEvent.user.code = 1;
m_event_init_present = false;
m_event_reinit_present = false;
m_event_update_present = false;
m_event_update_overlay_present = false;
m_event_key_down_present = false;
m_event_key_up_present = false;
m_event_mousebutton_down_present = false;
m_event_mousebutton_up_present = false;
m_event_mouse_motion_present = false;
m_luaState = lua_open();
registerLibraries();
}
Engine::~Engine()
{
lua_close(m_luaState);
for (std::map<int, Object *>::iterator it = m_objects.begin();
it != m_objects.end();
it++)
{
delete it->second;
}
delete m_fileLoader;
if (m_font != NULL)
delete m_font;
}
bool Engine::load(const char * program)
{
m_program_path = program;
m_program_directory = program;
size_t pos = m_program_directory.find_last_of("/\\");
m_program_directory = (pos != string::npos)
? m_program_directory.substr(0, pos)
: ".";
string path = locateResource(FONT_NAME);
if (path == "")
{
cerr << "Couldn't locate " FONT_NAME << endl;
return false;
}
else
{
m_font = new FTBufferFont(path.c_str());
//m_font = new FTTextureFont(path.c_str());
if (m_font->Error() != 0)
{
cerr << "Error loading font '" << path << "'" << endl;
}
}
int s = luaL_loadfile(m_luaState, program);
if (s == 0)
{
// execute Lua program
lua_sethook(m_luaState, ::debug_hook, LUA_MASKCOUNT, HOOK_STEPS);
s = lua_pcall(m_luaState, 0, 0, 0);
}
else
{
reportErrors(s);
cerr << "Error loading '" << program << "'" << endl;
cerr << "Exiting." << endl;
return false;
}
if (s != 0)
{
reportErrors(s);
return false;
}
checkForAllHandlerFunctions();
if (m_event_init_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(init));
/* call the init function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, 0, 0);
reportErrors(s);
}
return true;
}
void Engine::checkForAllHandlerFunctions()
{
checkForFunction("init_event", init);
checkForFunction("reinit_event", reinit);
checkForFunction("update_event", update);
checkForFunction("update_overlay_event", update_overlay);
checkForFunction("key_down_event", key_down);
checkForFunction("key_up_event", key_up);
checkForFunction("mousebutton_down_event", mousebutton_down);
checkForFunction("mousebutton_up_event", mousebutton_up);
checkForFunction("mouse_motion_event", mouse_motion);
}
void Engine::reportErrors(int status)
{
if (status != 0)
{
cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
lua_pop(m_luaState, 1); // remove error message
}
}
void Engine::registerLibraries()
{
/* Load the Lua string library */
lua_pushcfunction(m_luaState, luaopen_string);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua math library */
lua_pushcfunction(m_luaState, luaopen_math);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua table library */
lua_pushcfunction(m_luaState, luaopen_table);
lua_pcall(m_luaState, 0, 0, 0);
ag::register_functions(m_luaState);
}
string Engine::locateResource(const string & shortname)
{
string try_path;
/* look for the resource relative to the loaded script's directory */
try_path = m_program_directory + "/" + shortname;
if (fileExists(try_path))
return try_path;
/* next look for the resource in the engine's library directory */
try_path = m_engine_path + "/lib/" + shortname;
if (fileExists(try_path))
return try_path;
return "";
}
bool Engine::fileExists(const string & path)
{
struct stat st;
if (stat(path.c_str(), &st) == 0)
{
return S_ISREG(st.st_mode) && (st.st_size > 0);
}
return false;
}
int Engine::addObject(WFObj * obj, bool is_static, bool is_reference,
float scale)
{
int id = m_next_object_index++;
Object * o = new Object(is_static, is_reference, m_world, obj, scale);
m_objects[id] = o;
return id;
}
int Engine::addObject(bool is_static, bool is_reference,
OdeWorld::GeomType geom_type, refptr< vector<float> > args)
{
int id = m_next_object_index++;
Object * o = new Object(is_static, is_reference, m_world, geom_type, args);
m_objects[id] = o;
return id;
}
int Engine::addAMotor(Object * o1, Object * o2)
{
dBodyID b1 = 0;
dBodyID b2 = 0;
if (o1 != NULL)
b1 = o1->getBody();
if (o2 != NULL)
b2 = o2->getBody();
dJointID jid = m_world.createAMotor(b1, b2);
int id = m_next_joint_index++;
m_joints[id] = jid;
return id;
}
int Engine::addHinge(Object * o1, Object * o2,
dReal anchor_x, dReal anchor_y, dReal anchor_z,
dReal axis_x, dReal axis_y, dReal axis_z)
{
dBodyID b1 = 0;
dBodyID b2 = 0;
if (o1 != NULL)
b1 = o1->getBody();
if (o2 != NULL)
b2 = o2->getBody();
dJointID jid = m_world.createHinge(b1, b2,
anchor_x, anchor_y, anchor_z,
axis_x, axis_y, axis_z);
int id = m_next_joint_index++;
m_joints[id] = jid;
return id;
}
void Engine::setAMotorAxis(int jid, int anum, int rel,
dReal x, dReal y, dReal z)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorAxis(m_joints[jid], anum, rel, x, y, z);
}
}
void Engine::setAMotorNumAxes(int jid, int num_axes)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorNumAxes(m_joints[jid], num_axes);
}
}
void Engine::setAMotorAngle(int jid, int anum, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorAngle(m_joints[jid], anum, val);
}
}
void Engine::setAMotorLoStop(int jid, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorLoStop(m_joints[jid], val);
}
}
void Engine::setAMotorHiStop(int jid, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorHiStop(m_joints[jid], val);
}
}
void Engine::setAMotorVel(int jid, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorVel(m_joints[jid], val);
}
}
void Engine::setAMotorFMax(int jid, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorFMax(m_joints[jid], val);
}
}
void Engine::setAMotorBounce(int jid, dReal val)
{
if (m_joints.find(jid) != m_joints.end())
{
m_world.setAMotorBounce(m_joints[jid], val);
}
}
void Engine::removeObject(int id)
{
Object * obj = getObject(id);
if (obj != NULL)
{
m_objects.erase(id);
delete obj;
}
}
int Engine::cloneObject(const Engine::Object * obj)
{
int id = m_next_object_index++;
Object * o = new Object(*obj);
m_objects[id] = o;
return id;
}
Engine::Object * Engine::getObject(int id)
{
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
}
void Engine::startFrame()
{
checkGLError();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
m_center[0], m_center[1], m_center[2],
m_up[0], m_up[1], m_up[2]);
checkGLError();
}
void Engine::endFrame()
{
SDL_GL_SwapBuffers();
}
int Engine::setCamera(lua_State * L)
{
int argc = lua_gettop(L);
vector<double> args;
for (int i = 1; i <= argc; i++)
{
int type = lua_type(L, i);
if (type == LUA_TNUMBER || type == LUA_TSTRING)
args.push_back(lua_tonumber(L, i));
else
args.push_back(0);
}
if (argc >= 3)
{
m_eye[0] = args[0];
m_eye[1] = args[1];
m_eye[2] = args[2];
}
if (argc >= 6)
{
m_center[0] = args[3];
m_center[1] = args[4];
m_center[2] = args[5];
}
if (argc >= 9)
{
m_up[0] = args[6];
m_up[1] = args[7];
m_up[2] = args[8];
}
return 0;
}
int Engine::getCamera(lua_State * L)
{
lua_pushnumber(L, m_eye[0]);
lua_pushnumber(L, m_eye[1]);
lua_pushnumber(L, m_eye[2]);
lua_pushnumber(L, m_center[0]);
lua_pushnumber(L, m_center[1]);
lua_pushnumber(L, m_center[2]);
lua_pushnumber(L, m_up[0]);
lua_pushnumber(L, m_up[1]);
lua_pushnumber(L, m_up[2]);
return 9;
}
int Engine::registerEventHandler(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_isstring(L, 1) && lua_isfunction(L, 2))
{
string event = lua_tostring(L, 1);
if (event == "update")
doRegisterHandler(2, update);
else if (event == "update_overlay")
doRegisterHandler(2, update_overlay);
else if (event == "key_down")
doRegisterHandler(2, key_down);
else if (event == "key_up")
doRegisterHandler(2, key_up);
else if (event == "mousebutton_down")
doRegisterHandler(2, mousebutton_down);
else if (event == "mousebutton_up")
doRegisterHandler(2, mousebutton_up);
else if (event == "mouse_motion")
doRegisterHandler(2, mouse_motion);
}
return 0;
}
int Engine::clearEventHandler(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isstring(L, 1))
{
string event = lua_tostring(L, 1);
if (event == "update")
doClearHandler(update);
else if (event == "update_overlay")
doClearHandler(update_overlay);
else if (event == "key_down")
doClearHandler(key_down);
else if (event == "key_up")
doClearHandler(key_up);
else if (event == "mousebutton_down")
doClearHandler(mousebutton_down);
else if (event == "mousebutton_up")
doClearHandler(mousebutton_up);
else if (event == "mouse_motion")
doClearHandler(mouse_motion);
}
return 0;
}
int Engine::loadModel(const string & name, bool is_static, bool is_reference,
float scale)
{
size_t pos = name.find_first_not_of(FILENAME_SAFE_CHARS);
if (pos == string::npos)
{
FileLoader::Path model_path("", name + ".obj");
FileLoader::Path phys_path("", name + ".phy");
WFObj * obj = new WFObj(*m_fileLoader, m_textureCache);
if (obj->load(model_path))
{
int id = addObject(obj, is_static, is_reference, scale);
Engine::Object * engine_obj = getObject(id);
if (engine_obj != NULL)
{
engine_obj->loadPhy(m_fileLoader, phys_path);
}
return id;
}
else
{
cerr << "error loading object '" << name << "'" << endl;
}
delete obj;
}
return 0;
}
bool Engine::isKeyDown(const std::string & key)
{
return m_keysDown.find(key) != m_keysDown.end();
}
void Engine::exit()
{
SDL_PushEvent(&m_exitEvent);
}
bool Engine::import(const char * name)
{
string nm(name);
size_t pos = nm.find_first_not_of(FILENAME_SAFE_CHARS);
if (pos == string::npos)
{
string file_path = locateResource(nm + ".lua");
if (file_path != "")
{
return importFullPath(file_path.c_str());
}
}
return false;
}
bool Engine::importFullPath(const char * path)
{
int s = luaL_loadfile(m_luaState, path);
if (s == 0)
{
s = lua_pcall(m_luaState, 0, 0, 0);
if (s == 0)
return true;
reportErrors(s);
}
else
{
cerr << "Error " << s << " loading '" << path << "'" << endl;
}
return false;
}
GLuint Engine::loadTexture(const char * name)
{
FileLoader::Path path("", name);
return m_textureCache.load(path, *m_fileLoader);
}
GLuint Engine::startList()
{
GLuint list = glGenLists(1);
glNewList(list, GL_COMPILE);
return list;
}
void Engine::endList()
{
glEndList();
}
void Engine::callList(GLuint list)
{
glCallList(list);
}
void Engine::clearWorld()
{
while (!m_objects.empty())
{
std::map<int, Object *>::iterator it = m_objects.begin();
removeObject(it->first);
}
}
void Engine::debug_hook(lua_Debug * debug)
{
Uint32 ticks = SDL_GetTicks();
if (ticks - m_event_time > HOOK_TIMEOUT)
{
::exit(3);
}
}
void Engine::getScreenSize(int * width, int * height)
{
*width = m_video.getWidth();
*height = m_video.getHeight();
}
void Engine::drawText(const char * text, GLfloat r, GLfloat g, GLfloat b,
int ptsize, float x, float y)
{
checkGLError();
m_font->FaceSize(ptsize);
glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
glPushMatrix();
glTranslatef(x, y, 0);
glColor3f(r, g, b);
m_font->Render(text);
glPopMatrix();
glPopAttrib();
checkGLError();
}
void Engine::getTextSize(const char * text, int ptsize,
float * width, float * height)
{
m_font->FaceSize(ptsize);
FTBBox box = m_font->BBox(text);
*width = box.Upper().Xf() - box.Lower().Xf();
*height = box.Upper().Yf() - box.Lower().Yf();
}
void Engine::drawLine(float r, float g, float b,
float x1, float y1, float x2, float y2, float width)
{
checkGLError();
glPushAttrib(GL_LINE_BIT | GL_ENABLE_BIT);
glEnable(GL_LINE_SMOOTH);
glLineWidth(width);
glBegin(GL_LINES);
glColor3f(r, g, b);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glEnd();
glPopAttrib();
checkGLError();
}
void Engine::drawRect(float r, float g, float b,
float width, float height, float x, float y, float rot)
{
checkGLError();
glPushAttrib(GL_ENABLE_BIT);
glPushMatrix();
glTranslatef(x, y, 0);
glRotatef(rot, 0, 0, 1);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_LOOP);
glColor3f(r, g, b);
glVertex2f(-width / 2, -height / 2);
glVertex2f(width / 2, -height / 2);
glVertex2f(width / 2, height / 2);
glVertex2f(-width / 2, height / 2);
glEnd();
glPopMatrix();
glPopAttrib();
checkGLError();
}
void Engine::fillRect(float r, float g, float b,
float width, float height, float x, float y, float rot)
{
checkGLError();
glPushAttrib(GL_ENABLE_BIT);
glPushMatrix();
glTranslatef(x, y, 0);
glRotatef(rot, 0, 0, 1);
glEnable(GL_POLYGON_SMOOTH);
glBegin(GL_QUADS);
glColor3f(r, g, b);
glVertex2f(-width / 2, -height / 2);
glVertex2f(width / 2, -height / 2);
glVertex2f(width / 2, height / 2);
glVertex2f(-width / 2, height / 2);
glEnd();
glPopMatrix();
glPopAttrib();
checkGLError();
}
void Engine::drawImage(float width, float height, float x, float y,
int tex, float rot)
{
checkGLError();
glPushAttrib(GL_ENABLE_BIT /* for enablings */
| GL_TEXTURE_BIT /* texture bindings and env. mode */
| GL_COLOR_BUFFER_BIT); /* blend src. and dst. equations */
glPushMatrix();
glTranslatef(x, y, 0);
glRotatef(rot, 0, 0, 1);
glEnable(GL_POLYGON_SMOOTH);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, tex);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(-width / 2, -height / 2);
glTexCoord2f(1, 0);
glVertex2f(width / 2, -height / 2);
glTexCoord2f(1, 1);
glVertex2f(width / 2, height / 2);
glTexCoord2f(0, 1);
glVertex2f(-width / 2, height / 2);
glEnd();
glPopMatrix();
glPopAttrib();
checkGLError();
}
void Engine::drawArc(float r, float g, float b, float x, float y,
float radius, float a1, float a2)
{
a1 *= M_PI / 180.0f;
a2 *= M_PI / 180.0f;
int segments = 1 + (int) (fabsf(a2 - a1) / (M_2_PI / 16.0f));
float step = (a2 - a1) / segments;
glPushAttrib(GL_ENABLE_BIT);
glPushMatrix();
glTranslatef(x, y, 0);
glColor3f(r, g, b);
glBegin(GL_LINE_STRIP);
float angle = a1;
for (int i = 0; i <= segments; i++)
{
glVertex2f(radius * cos(angle), radius * sin(angle));
angle += step;
}
glEnd();
glPopMatrix();
glPopAttrib();
}
void Engine::drawPoint(float size, float r, float g, float b,
float x, float y, float z)
{
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
glColor3f(r, g, b);
glPointSize(size);
glBegin(GL_POINTS);
glVertex3f(x, y, z);
glEnd();
glPopAttrib();
}
/* called by SDL when the update timer expires */
Uint32 Engine::updateCallback(Uint32 interval, void * param)
{
Engine * engine = (Engine *) param;
return engine->updateCallback(interval);
}
/* member update function to be called by our registered
* SDL callback non-member function */
Uint32 Engine::updateCallback(Uint32 interval)
{
if (!m_drawing)
{
SDL_PushEvent(&m_updateEvent);
}
return interval;
}
void Engine::run()
{
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, this);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
m_event_time = SDL_GetTicks();
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
goto RET;
case SDLK_F1:
m_video.toggleFullScreen();
break;
case SDLK_F2:
SDL_ShowCursor(
SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE
? SDL_DISABLE
: SDL_ENABLE);
SDL_WM_GrabInput(
SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON
? SDL_GRAB_OFF
: SDL_GRAB_ON);
break;
case SDLK_F5:
reloadProgram();
break;
default:
key_down_event(event.key.keysym.sym);
}
break;
case SDL_KEYUP:
key_up_event(event.key.keysym.sym);
break;
case SDL_MOUSEBUTTONDOWN:
mousebutton_down_event(event.button.button,
event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
mousebutton_up_event(event.button.button,
event.button.x, event.button.y);
break;
case SDL_MOUSEMOTION:
mouse_motion_event(event.motion.x, event.motion.y,
event.motion.xrel, event.motion.yrel);
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
switch (event.user.code)
{
case 0:
update_event();
break;
case 1:
goto RET;
break;
}
break;
}
}
RET:
;
}
void Engine::update_event()
{
m_drawing = true;
if (m_autoPhysics)
doPhysics();
if (m_autoStartFrame)
startFrame();
if (m_event_update_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(update));
/* call the update function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, 0, 0);
reportErrors(s);
}
if (m_autoDrawObjects)
drawObjects();
update_overlay_event();
if (m_autoEndFrame)
endFrame();
m_drawing = false;
}
void Engine::update_overlay_event()
{
if (m_event_update_overlay_present)
{
checkGLError();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
int width = m_video.getWidth();
int height = m_video.getHeight();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, width, 0, height, -1.01, 1.01);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(update_overlay));
lua_pushnumber(m_luaState, width);
lua_pushnumber(m_luaState, height);
/* call the update_overlay function
* - pops the function ref from the stack, then the arguments */
int s = lua_pcall(m_luaState, 2, 0, 0);
reportErrors(s);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopAttrib();
checkGLError();
}
}
void Engine::key_down_event(int keysym)
{
m_keysDown[sdl_keymap[keysym]] = true;
if (m_event_key_down_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(key_down));
lua_pushstring(m_luaState, sdl_keymap[keysym]);
/* call the key down event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 1, 0, 0);
reportErrors(s);
}
}
void Engine::key_up_event(int keysym)
{
m_keysDown.erase(sdl_keymap[keysym]);
if (m_event_key_up_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(key_up));
lua_pushstring(m_luaState, sdl_keymap[keysym]);
/* call the key up event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 1, 0, 0);
reportErrors(s);
}
}
void Engine::mousebutton_down_event(int button, int x, int y)
{
if (m_event_mousebutton_down_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mousebutton_down));
lua_pushinteger(m_luaState, button);
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
/* call the mouse button down event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 3, 0, 0);
reportErrors(s);
}
}
void Engine::mousebutton_up_event(int button, int x, int y)
{
if (m_event_mousebutton_up_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mousebutton_up));
lua_pushinteger(m_luaState, button);
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
/* call the mouse button up event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 3, 0, 0);
reportErrors(s);
}
}
void Engine::mouse_motion_event(int x, int y, int xrel, int yrel)
{
if (m_event_mouse_motion_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(mouse_motion));
lua_pushnumber(m_luaState, x);
lua_pushnumber(m_luaState, y);
lua_pushnumber(m_luaState, xrel);
lua_pushnumber(m_luaState, yrel);
/* call the mouse motion event function
* This pops the function ref and arguments from the stack */
int s = lua_pcall(m_luaState, 4, 0, 0);
reportErrors(s);
}
}
void Engine::checkForFunctionFull(const std::string & lua_fn_name,
const std::string & event_name, bool & presentFlag)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX, lua_fn_name.c_str());
if (lua_isfunction(m_luaState, -1))
{
lua_setfield(m_luaState, LUA_GLOBALSINDEX,
(AG_EVENT_PREFIX + event_name).c_str());
presentFlag = true;
}
else
{
lua_pop(m_luaState, 1);
presentFlag = false;
}
}
void Engine::doRegisterHandlerFull(int index,
const std::string & event_name, bool & presentFlag)
{
lua_pushvalue(m_luaState, index);
lua_setfield(m_luaState, LUA_GLOBALSINDEX, event_name.c_str());
presentFlag = true;
}
void Engine::reloadProgram()
{
importFullPath(m_program_path.c_str());
checkForAllHandlerFunctions();
if (m_event_reinit_present)
{
lua_getfield(m_luaState, LUA_GLOBALSINDEX,
EVENT_HANDLER_AG_NAME(reinit));
/* call the init function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, 0, 0);
reportErrors(s);
}
}
void Engine::doPhysics()
{
static Uint32 last_updated = 0;
Uint32 current_ticks = SDL_GetTicks();
if (last_updated > 0)
{
Uint32 msec_steps = current_ticks - last_updated;
for (Uint32 i = 0; i < msec_steps; i++)
m_world.step();
}
last_updated = current_ticks;
}
void Engine::drawObjects()
{
std::map<int, Object *>::iterator it;
for (it = m_objects.begin(); it != m_objects.end(); it++)
{
it->second->draw();
}
}
/******** Engine::Object functions ********/
/* used for objects loaded directly from model files */
Engine::Object::Object(bool is_static, bool is_reference,
OdeWorld & world, WFObj * obj, float scale)
: m_world(world)
{
m_is_reference = is_reference;
if (m_is_reference)
{
m_ode_object = NULL;
}
else
{
m_ode_object = world.createObject(is_static, scale);
}
m_is_static = is_static;
m_display_list = obj->render();
const float * obj_aabb = obj->getAABB();
for (int i = 0; i < 6; i++)
m_aabb[i] = scale * obj_aabb[i];
m_display_list_refcnt = new int;
*m_display_list_refcnt = 1;
m_is_visible = true;
m_scale = scale;
m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
m_is_managed = false;
}
/* used for "managed" objects with one geom */
Engine::Object::Object(bool is_static, bool is_reference, OdeWorld & world,
OdeWorld::GeomType geom_type,
refptr< std::vector<float> > args)
: m_world(world)
{
m_is_reference = is_reference;
m_is_static = geom_type == OdeWorld::PLANE ? false : is_static;
m_is_visible = true;
m_scale = 1.0f;
m_is_scaled = false;
m_display_list = 0;
m_display_list_refcnt = NULL;
if (m_is_reference)
{
m_ode_object = NULL;
}
else
{
m_ode_object = world.createObject(m_is_static, m_scale);
}
m_is_managed = true;
m_geom_type = geom_type;
m_args = args;
for (int i = 0; i < 4; i++)
m_color[i] = 1.0f;
m_texture = 0;
m_texture_scale = 1.0f;
createManagedObject();
render();
}
/* used to clone objects */
Engine::Object::Object(const Engine::Object & orig)
: m_world(orig.m_world)
{
m_is_reference = false;
m_is_visible = orig.m_is_visible;
m_is_static = orig.m_is_static;
m_scale = orig.m_scale;
m_is_scaled = orig.m_is_scaled;
m_phy = orig.m_phy;
m_is_managed = orig.m_is_managed;
if (m_is_managed)
m_display_list = 0;
else
m_display_list = orig.m_display_list;
m_display_list_refcnt = orig.m_display_list_refcnt;
if (m_display_list_refcnt != NULL)
(*m_display_list_refcnt)++;
m_geom_type = orig.m_geom_type;
m_args = orig.m_args;
for (int i = 0; i < 4; i++)
m_color[i] = orig.m_color[i];
m_texture = orig.m_texture;
m_texture_scale = orig.m_texture_scale;
if (orig.m_is_reference)
{
m_ode_object = m_world.createObject(m_is_static, m_scale);
instantiatePhy();
}
else
{
m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
}
if (m_is_managed)
{
createManagedObject();
render();
}
}
Engine::Object::~Object()
{
if (m_ode_object != NULL)
delete m_ode_object;
if (m_display_list_refcnt != NULL)
{
(*m_display_list_refcnt)--;
if (*m_display_list_refcnt < 1)
{
/* we hold the last reference to the OpenGL display list */
delete m_display_list_refcnt;
glDeleteLists(m_display_list, 1);
}
}
else
{
glDeleteLists(m_display_list, 1);
}
}
void Engine::Object::createManagedObject()
{
switch (m_geom_type)
{
case OdeWorld::BOX: {
while (m_args->size() < 9)
m_args->push_back(0);
if (m_ode_object != NULL)
m_ode_object->addBox(m_args);
float aabb[6] = {-(*m_args)[0], -(*m_args)[1], -(*m_args)[2],
(*m_args)[0], (*m_args)[1], (*m_args)[2]};
memcpy(m_aabb, aabb, sizeof(m_aabb));
break;
}
case OdeWorld::SPHERE: {
while (m_args->size() < 4)
m_args->push_back(0);
if (m_ode_object != NULL)
m_ode_object->addSphere(m_args);
float aabb[6] = {-(*m_args)[0], -(*m_args)[0], -(*m_args)[0],
(*m_args)[0], (*m_args)[0], (*m_args)[0]};
memcpy(m_aabb, aabb, sizeof(m_aabb));
break;
}
case OdeWorld::PLANE: {
while (m_args->size() < 4 || m_args->size() == 5)
m_args->push_back(0);
if (m_ode_object != NULL)
m_ode_object->addPlane(m_args);
for (int i = 0; i < 6; i++)
m_aabb[i] = 0.0f;
break;
}
case OdeWorld::CYLINDER: {
while (m_args->size() < 8)
m_args->push_back(0);
if (m_ode_object != NULL)
m_ode_object->addCylinder(m_args);
float aabb[6] = {-(*m_args)[0], -(*m_args)[0], -(*m_args)[1],
(*m_args)[0], (*m_args)[0], (*m_args)[1]};
memcpy(m_aabb, aabb, sizeof(m_aabb));
break;
}
case OdeWorld::CAPSULE: {
while (m_args->size() < 8)
m_args->push_back(0);
if (m_ode_object != NULL)
m_ode_object->addCapsule(m_args);
float aabb[6] = {-(*m_args)[0], -(*m_args)[0], -(*m_args)[1],
(*m_args)[0], (*m_args)[0], (*m_args)[1]};
memcpy(m_aabb, aabb, sizeof(m_aabb));
break;
}
}
if (m_ode_object != NULL)
{
m_ode_object->finalize();
}
if (!m_is_reference)
{
render();
}
}
/* render a managed object */
/* prerequisite: m_args->size() is big enough */
void Engine::Object::render()
{
if (!m_is_managed || m_is_reference)
return;
GLUquadric * quad = gluNewQuadric();
if (m_display_list <= 0)
{
m_display_list = glGenLists(1);
}
checkGLError();
glNewList(m_display_list, GL_COMPILE);
glPushAttrib(GL_ENABLE_BIT);
if (m_texture != 0)
{
gluQuadricTexture(quad, 1);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, m_texture);
}
else
{
glDisable(GL_TEXTURE_2D);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, m_color);
}
switch (m_geom_type)
{
case OdeWorld::BOX: {
const static struct {
float norm[3];
float verts[4][3];
} sides[] = {
{ {1, 0, 0}, /* right */
{{1, -1, -1}, {1, 1, -1}, {1, 1, 1}, {1, -1, 1}} },
{ {-1, 0, 0}, /* left */
{{-1, 1, -1}, {-1, -1, -1}, {-1, -1, 1}, {-1, 1, 1}} },
{ {0, 1, 0}, /* back */
{{1, 1, -1}, {-1, 1, -1}, {-1, 1, 1}, {1, 1, 1}} },
{ {0, -1, 0}, /* front */
{{-1, -1, -1}, {1, -1, -1}, {1, -1, 1}, {-1, -1, 1}} },
{ {0, 0, 1}, /* top */
{{-1, -1, 1}, {1, -1, 1}, {1, 1, 1}, {-1, 1, 1}} },
{ {0, 0, -1}, /* bottom */
{{1, -1, -1}, {-1, -1, -1}, {-1, 1, -1}, {1, 1, -1}} }
};
const float tex_coords[4][2] = {
{0, 0}, {1, 0}, {1, 1}, {0, 1}
};
glBegin(GL_QUADS);
float width = (*m_args)[0];
float depth = (*m_args)[1];
float height = (*m_args)[2];
for (unsigned int s = 0;
s < (sizeof(sides)/sizeof(sides[0]));
s++)
{
glNormal3fv(sides[s].norm);
for (int v = 0; v < 4; v++)
{
if (m_texture != 0)
{
glTexCoord2f(tex_coords[v][0] * m_texture_scale,
tex_coords[v][1] * m_texture_scale);
}
glVertex3f(sides[s].verts[v][0] * width / 2.0,
sides[s].verts[v][1] * depth / 2.0,
sides[s].verts[v][2] * height / 2.0);
}
}
glEnd();
}
break;
case OdeWorld::SPHERE:
gluSphere(quad, (*m_args)[0], 16, 8);
break;
case OdeWorld::PLANE: {
dVector3 normal;
dVector3 rotated_x;
dVector3 rotated_y;
float x_o, y_o, z_o;
if (m_args->size() == 6)
{
dMatrix3 r;
dRFromEulerAngles(r, (*m_args)[3], (*m_args)[4], (*m_args)[5]);
dVector3 default_plane_direction = {0, 0, 1, 0};
dVector3 default_x = {1, 0, 0, 0};
dVector3 default_y = {0, 1, 0, 0};
dMultiply0(normal, default_plane_direction,
r, 1, 3, 3);
dMultiply0(rotated_x, default_x, r, 1, 3, 3);
dMultiply0(rotated_y, default_y, r, 1, 3, 3);
x_o = (*m_args)[0];
y_o = (*m_args)[1];
z_o = (*m_args)[2];
}
else
{
normal[0] = (*m_args)[0];
normal[1] = (*m_args)[1];
normal[2] = (*m_args)[2];
float d = (*m_args)[3];
float len = normal[0] * normal[0]
+ normal[1] * normal[1]
+ normal[2] * normal[2];
if (! FP_EQ(len, 1.0)) /* normalize if necessary */
{
len = sqrtf(len);
normal[0] /= len;
normal[1] /= len;
normal[2] /= len;
d /= len;
}
int min_component = 0;
float comp = 10000.0f;
for (int i = 0; i < 3; i++)
{
if (normal[i] < comp)
{
min_component = i;
comp = normal[i];
}
}
dVector3 cross_vec;
for (int i = 0; i < 3; i++)
cross_vec[i] = (i == min_component) ? 1 : 0;
cross_product(rotated_x, normal, cross_vec);
cross_product(rotated_y, normal, rotated_x);
x_o = normal[0] * d;
y_o = normal[1] * d;
z_o = normal[2] * d;
}
/* plane equation: ax + by + cz = d, plane normal: (a, b, c) */
const int num_sections = 10;
const float section_size = 100.0f;
#ifdef dSINGLE
glNormal3fv(normal);
#else
glNormal3dv(normal);
#endif
for (int x = 0; x < num_sections; x++)
{
glBegin(GL_QUAD_STRIP);
for (int y = 0; y <= num_sections; y++)
{
float half_span = num_sections * section_size / 2.0;
float x_c = x * section_size - half_span;
float y_c = y * section_size - half_span;
glTexCoord2f(0.0, y * m_texture_scale);
glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c,
y_o + rotated_x[1] * x_c + rotated_y[1] * y_c,
z_o + rotated_x[2] * x_c + rotated_y[2] * y_c);
x_c += section_size;
glTexCoord2f(1.0, y * m_texture_scale);
glVertex3f(x_o + rotated_x[0] * x_c + rotated_y[0] * y_c,
y_o + rotated_x[1] * x_c + rotated_y[1] * y_c,
z_o + rotated_x[2] * x_c + rotated_y[2] * y_c);
}
glEnd();
}
}
break;
case OdeWorld::CYLINDER: {
glPushMatrix();
float half_span = (*m_args)[1] / 2.0;
glTranslatef(0, 0, -half_span);
gluCylinder(quad, (*m_args)[0], (*m_args)[0], (*m_args)[1], 12, 1);
gluDisk(quad, 0.0, (*m_args)[0], 12, 4);
glTranslatef(0, 0, 2 * half_span);
gluDisk(quad, 0.0, (*m_args)[0], 12, 4);
glPopMatrix();
}
break;
case OdeWorld::CAPSULE: {
glPushAttrib(GL_TRANSFORM_BIT); /* save current clip planes */
double halfheight = (*m_args)[1] / 2.0;
glPushMatrix();
glTranslatef(0, 0, -halfheight);
gluCylinder(quad, (*m_args)[0], (*m_args)[0], (*m_args)[1], 12, 1);
double clip_plane[] = {0, 0, -1, halfheight};
glClipPlane(GL_CLIP_PLANE0, clip_plane);
glEnable(GL_CLIP_PLANE0);
gluSphere(quad, (*m_args)[0], 12, 8);
glTranslatef(0, 0, 2*halfheight);
clip_plane[2] = 1.0;
glClipPlane(GL_CLIP_PLANE0, clip_plane);
gluSphere(quad, (*m_args)[0], 12, 8);
glPopMatrix();
glPopAttrib();
}
break;
}
gluDeleteQuadric(quad);
glPopAttrib();
glEndList();
checkGLError();
}
void Engine::Object::loadPhy(FileLoader * fl, const FileLoader::Path & path)
{
m_phy = new PhyObj();
m_phy->load(fl, path);
if (!m_is_managed)
instantiatePhy();
}
void Engine::Object::instantiatePhy()
{
if (m_ode_object != NULL && !m_is_managed && !m_phy.isNull())
{
for (int i = 0, sz = m_phy->getNumGeoms(); i < sz; i++)
{
refptr<PhyObj::Geom> geom = m_phy->getGeom(i);
refptr< vector<float> > args = geom->getArgs();
switch (geom->getType())
{
case PhyObj::BOX:
m_ode_object->addBox(args);
break;
case PhyObj::SPHERE:
m_ode_object->addSphere(args);
break;
case PhyObj::CAPSULE:
m_ode_object->addCapsule(args);
break;
case PhyObj::PLANE:
m_ode_object->addPlane(args);
break;
default:
break;
}
}
m_ode_object->finalize();
}
}
void Engine::Object::setTexture(GLuint tex)
{
if (m_is_managed)
{
m_texture = tex;
render();
}
}
void Engine::Object::draw()
{
if (!m_is_reference && m_is_visible);
{
checkGLError();
const dReal * pos = m_ode_object->getPosition();
const dReal * rot = m_ode_object->getRotation();
bool transform = (pos != NULL && rot != NULL);
if (transform)
OdeWorld::pushTransform(pos, rot);
if (m_is_scaled)
{
glPushAttrib(GL_TRANSFORM_BIT);
glEnable(GL_NORMALIZE);
glPushMatrix();
glScalef(m_scale, m_scale, m_scale);
}
checkGLError();
glCallList(m_display_list);
checkGLError();
if (m_is_scaled)
{
glPopMatrix();
glPopAttrib();
}
if (transform)
glPopMatrix();
checkGLError();
}
}
/******** Engine::EngineFileLoader functions ********/
Engine::EngineFileLoader::EngineFileLoader(Engine * engine)
{
m_engine = engine;
}
int Engine::EngineFileLoader::getSize(const Path & path)
{
struct stat st;
string file_path = resolvePath(path);
if (file_path == "")
return -1;
if (stat(file_path.c_str(), &st))
return -2;
return st.st_size;
}
FileLoader::Buffer Engine::EngineFileLoader::load(const Path & path)
{
string file_path = resolvePath(path);
int size = getSize(path);
if (size > 0)
{
FILE * fp = fopen(file_path.c_str(), "rb");
if (fp != NULL)
{
Buffer buf(size);
int num_read = fread(buf.data, size, 1, fp);
fclose(fp);
if (num_read > 0)
{
return buf;
}
}
}
return Buffer(0);
}
string Engine::EngineFileLoader::resolvePath(const Path & path)
{
string file_path = m_engine->locateResource(path.shortPath);
if (file_path == "")
file_path = path.fullPath;
return file_path;
}