anaglym/ag.cc
Josh Holtrop 6864704d37 ag::loadModel and ag::loadStaticModel accepting a second optional parameter to specify the scale of the model to load
git-svn-id: svn://anubis/anaglym/trunk@73 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-12 21:40:47 +00:00

388 lines
10 KiB
C++

#include "anaglym.h"
#include "ag.h"
#include "Video.h"
#include <SDL.h>
#include "wfobj/WFObj.hh"
#include <unistd.h> /* usleep() */
#include <lua.hpp>
#include <iostream>
#include <string>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef _WIN32
#include <windows.h> /* Sleep() */
#endif
using namespace std;
namespace ag
{
void register_functions(lua_State * L)
{
static const luaL_Reg functions[] = {
{ "print", print },
{ "println", println },
{ "loadModel", loadModel },
{ "loadStaticModel", loadStaticModel },
{ "sleep", sleep },
{ "startFrame", startFrame },
{ "endFrame", endFrame },
{ "setCamera", setCamera },
{ "elapsedTime", elapsedTime },
{ "doPhysics", doPhysics },
{ "drawObjects", drawObjects },
{ "setAutoPhysics", setAutoPhysics },
{ NULL, NULL }
};
luaL_register(L, "ag", functions);
}
static void print_val(lua_State * L, int index)
{
int type = lua_type(L, index);
switch (type)
{
case LUA_TNUMBER:
cout << lua_tonumber(L, index);
break;
case LUA_TSTRING:
cout << lua_tostring(L, index);
break;
case LUA_TTABLE:
cout << "{ ";
/* traverse the table and print the keys/values */
lua_checkstack(L, 3);
lua_pushnil(L);
for (bool first = true; lua_next(L, index) != 0; first = false)
{
if (!first)
cout << ", ";
cout << '[';
print_val(L, lua_gettop(L) - 1);
cout << ']';
cout << " => ";
print_val(L, lua_gettop(L));
lua_pop(L, 1);
}
cout << " }";
break;
case LUA_TFUNCTION:
cout << "<function>";
break;
case LUA_TUSERDATA:
cout << "<userdata>";
break;
case LUA_TTHREAD:
cout << "<thread>";
break;
case LUA_TLIGHTUSERDATA:
cout << "<lightuserdata>";
break;
}
}
int print(lua_State * L)
{
int argc = lua_gettop(L);
for ( int n = 1; n <= argc; n++ )
{
print_val(L, n);
}
return 0;
}
int println(lua_State * L)
{
int ret = print(L);
cout << endl;
return ret;
}
static void createLuaObject(lua_State * L, int id)
{
lua_newtable(L);
lua_pushinteger(L, id);
lua_setfield(L, -2, "id");
lua_pushcfunction(L, object::draw);
lua_setfield(L, -2, "draw");
lua_pushcfunction(L, object::setPosition);
lua_setfield(L, -2, "setPosition");
lua_pushcfunction(L, object::getPosition);
lua_setfield(L, -2, "getPosition");
lua_pushcfunction(L, object::clone);
lua_setfield(L, -2, "clone");
lua_pushcfunction(L, object::destroy);
lua_setfield(L, -2, "destroy");
lua_pushcfunction(L, object::setVisible);
lua_setfield(L, -2, "setVisible");
}
static int loadModelSpecify(lua_State * L, bool static_data)
{
float scale = 1.0f;
int argc = lua_gettop(L);
if (argc >= 2 && lua_isnumber(L, 2))
{
scale = lua_tonumber(L, 2);
}
if (argc >= 1 && lua_isstring(L, 1))
{
string modelname = lua_tostring(L, 1);
size_t pos = modelname.find_first_not_of(FILENAME_SAFE_CHARS);
if (pos == string::npos)
{
string path = g_engine->locateResource(modelname + ".obj");
string physpath = g_engine->locateResource(modelname + ".phy");
if (path != "")
{
WFObj * obj = new WFObj();
if (obj->load(path))
{
int id = g_engine->addObject(obj, static_data, scale);
createLuaObject(L, id);
if (physpath != "")
{
Engine::Object * obj = g_engine->getObject(id);
if (obj != NULL)
{
obj->loadPhy(physpath);
}
}
return 1;
}
else
{
delete obj;
cerr << "error loading object" << endl;
}
}
}
}
lua_pushnil(L);
return 1;
}
int loadModel(lua_State * L)
{
return loadModelSpecify(L, false);
}
int loadStaticModel(lua_State * L)
{
return loadModelSpecify(L, true);
}
int sleep(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
if (lua_isnumber(L, -1))
{
double seconds = lua_tonumber(L, -1);
#ifdef _WIN32
Sleep((DWORD)(seconds * 1000));
#else
usleep((useconds_t) (seconds * 1000000));
#endif
}
}
return 0;
}
int startFrame(lua_State * L)
{
return g_engine->startFrame(L);
}
int endFrame(lua_State * L)
{
return g_engine->endFrame(L);
}
int setCamera(lua_State * L)
{
return g_engine->setCamera(L);
}
int elapsedTime(lua_State * L)
{
lua_pushinteger(L, SDL_GetTicks());
return 1;
}
int doPhysics(lua_State * L)
{
g_engine->doPhysics();
return 0;
}
int drawObjects(lua_State * L)
{
g_engine->drawObjects();
return 0;
}
int setAutoPhysics(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
if (lua_isboolean(L, 1))
{
g_engine->setAutoPhysics(lua_toboolean(L, 1));
}
}
return 0;
}
namespace object
{
static Engine::Object * getObject(lua_State * L, int index)
{
Engine::Object * ret = NULL;
lua_getfield(L, index, "id");
if (lua_isnumber(L, -1))
{
int id = lua_tointeger(L, -1);
ret = g_engine->getObject(id);
}
lua_pop(L, 1);
return ret;
}
int draw(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_istable(L, -1))
{
Engine::Object * obj = getObject(L, -1);
if (obj != NULL)
obj->draw();
}
return 0;
}
int setPosition(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
double position[3];
for (int i = 0; i < 3; i++)
{
if (lua_isnumber(L, i + 2))
{
position[i] = lua_tonumber(L, i + 2);
}
}
obj->setPosition(position[0], position[1], position[2]);
}
}
return 0;
}
int getPosition(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
double x, y, z;
obj->getPosition(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
}
return 0;
}
int clone(lua_State * L)
{
int argc = lua_gettop(L);
bool found = false;
if (argc == 1)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
found = true;
int id = g_engine->cloneObject(obj);
createLuaObject(L, id);
}
}
if (!found)
lua_pushnil(L);
return 1;
}
static void clearLuaTable(lua_State * L, int index)
{
lua_pushnil(L);
/*
* lua_next pops the key from the stack
* it pushes the key, value pair if there is one
*/
while (lua_next(L, index) != 0)
{
lua_pop(L, 1); /* pop old value */
lua_pushvalue(L, -1); /* duplicate the key */
lua_pushnil(L);
lua_settable(L, index); /* set table[key] = nil */
}
}
int destroy(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
lua_getfield(L, 1, "id");
if (lua_isnumber(L, -1))
{
int id = lua_tointeger(L, -1);
g_engine->removeObject(id);
}
lua_pop(L, 1);
clearLuaTable(L, 1);
}
return 0;
}
int setVisible(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL && lua_isboolean(L, 2))
{
obj->setVisible(lua_toboolean(L, 2));
}
}
return 0;
}
}
}