anaglym/ag.h
Josh Holtrop 724622e094 add absolute/relative force/torque addition functions
git-svn-id: svn://anubis/anaglym/trunk@102 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-19 02:53:58 +00:00

43 lines
1.1 KiB
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int loadModel(lua_State * L);
int loadStaticModel(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int endFrame(lua_State * L);
int setCamera(lua_State * L);
int elapsedTime(lua_State * L);
int doPhysics(lua_State * L);
int drawObjects(lua_State * L);
int setAutoPhysics(lua_State * L);
int setAutoStartFrame(lua_State * L);
int setAutoEndFrame(lua_State * L);
int setAutoDrawObjects(lua_State * L);
int isKeyDown(lua_State * L);
namespace object
{
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int clone(lua_State * L);
int destroy(lua_State * L);
int setVisible(lua_State * L);
int addForce(lua_State * L);
int addRelForce(lua_State * L);
int addTorque(lua_State * L);
int addRelTorque(lua_State * L);
}
}
#endif