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Josh Holtrop 968a35bc36 added scaling support when creating Engine::Objects
git-svn-id: svn://anubis/anaglym/trunk@72 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-12 21:30:56 +00:00
tests
added an "auto physics" mode, on by default, that will call doPhysics() before update() if on, settable via ag::setAutoPhysics()
2009-10-12 19:48:58 +00:00
ag.cc
added an "auto physics" mode, on by default, that will call doPhysics() before update() if on, settable via ag::setAutoPhysics()
2009-10-12 19:48:58 +00:00
ag.h
added an "auto physics" mode, on by default, that will call doPhysics() before update() if on, settable via ag::setAutoPhysics()
2009-10-12 19:48:58 +00:00
anaglym.cc
added scaling support when creating Engine::Objects
2009-10-12 21:30:56 +00:00
anaglym.h
added scaling support when creating Engine::Objects
2009-10-12 21:30:56 +00:00
Makefile
added "dist" target to produce a distributable output
2009-10-12 18:38:19 +00:00
Video.cc
fixed m_inputGrabbed initialization
2009-10-09 17:27:20 +00:00
Video.h
added grab_input parameter to Video::start()
2009-10-09 03:02:18 +00:00
Description
A 3D engine using Lua and OpenGL focused on security
1.5 MiB
Languages
C++ 84.4%
Lua 13.6%
Python 1.2%
Perl 0.4%
Makefile 0.3%
Other 0.1%
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