anaglym/ag.h
Josh Holtrop 9c94186d31 added ag::object::setColor()
git-svn-id: svn://anubis/anaglym/trunk@130 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-27 23:59:08 +00:00

48 lines
1.3 KiB
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int loadModel(lua_State * L);
int loadStaticModel(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int endFrame(lua_State * L);
int setCamera(lua_State * L);
int getCamera(lua_State * L);
int elapsedTime(lua_State * L);
int doPhysics(lua_State * L);
int drawObjects(lua_State * L);
int setAutoPhysics(lua_State * L);
int setAutoStartFrame(lua_State * L);
int setAutoEndFrame(lua_State * L);
int setAutoDrawObjects(lua_State * L);
int isKeyDown(lua_State * L);
int registerEventHandler(lua_State * L);
int clearEventHandler(lua_State * L);
namespace object
{
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int setRotation(lua_State * L);
int clone(lua_State * L);
int destroy(lua_State * L);
int setVisible(lua_State * L);
int addForce(lua_State * L);
int addRelForce(lua_State * L);
int addTorque(lua_State * L);
int addRelTorque(lua_State * L);
int setColor(lua_State * L);
}
}
#endif