anaglym/ag.h
Josh Holtrop a5680ca2b8 added lib/demo/checkers.lua; setting window caption to "Anaglym"; added ag::clearWorld() and documentation
git-svn-id: svn://anubis/anaglym/trunk@221 99a6e188-d820-4881-8870-2d33a10e2619
2009-12-16 03:43:24 +00:00

87 lines
2.5 KiB
C++

#ifndef AG_H
#define AG_H
#include <lua.hpp>
namespace ag
{
void register_functions(lua_State * L);
/* Lua interfaces */
int callList(lua_State * L);
int clearEventHandler(lua_State * L);
int doPhysics(lua_State * L);
int drawObjects(lua_State * L);
int elapsedTime(lua_State * L);
int endFrame(lua_State * L);
int endList(lua_State * L);
int exit(lua_State * L);
int getCamera(lua_State * L);
int getScreenSize(lua_State * L);
int import(lua_State * L);
int isKeyDown(lua_State * L);
int loadModel(lua_State * L);
int loadModelStatic(lua_State * L);
int loadTexture(lua_State * L);
int print(lua_State * L);
int println(lua_State * L);
int registerEventHandler(lua_State * L);
int setAutoDrawObjects(lua_State * L);
int setAutoEndFrame(lua_State * L);
int setAutoPhysics(lua_State * L);
int setAutoStartFrame(lua_State * L);
int setCamera(lua_State * L);
int setGravity(lua_State * L);
int sleep(lua_State * L);
int startFrame(lua_State * L);
int startList(lua_State * L);
int clearWorld(lua_State * L);
/* 2D overlay functions */
int drawArc(lua_State * L);
int drawCircle(lua_State * L);
int drawImage(lua_State * L);
int drawLine(lua_State * L);
int drawPoint(lua_State * L);
int drawRect(lua_State * L);
int drawText(lua_State * L);
int fillRect(lua_State * L);
int getTextSize(lua_State * L);
/* managed object creation functions */
int createBox(lua_State * L);
int createBoxStatic(lua_State * L);
int createCapsule(lua_State * L);
int createCapsuleStatic(lua_State * L);
int createCylinder(lua_State * L);
int createCylinderStatic(lua_State * L);
int createPlane(lua_State * L);
int createSphere(lua_State * L);
int createSphereStatic(lua_State * L);
namespace object
{
int draw(lua_State * L);
int setPosition(lua_State * L);
int getPosition(lua_State * L);
int setRotation(lua_State * L);
int clone(lua_State * L);
int destroy(lua_State * L);
int setVisible(lua_State * L);
int addForce(lua_State * L);
int addForceRel(lua_State * L);
int addTorque(lua_State * L);
int addTorqueRel(lua_State * L);
int setColor(lua_State * L);
int setTexture(lua_State * L);
int setTextureScale(lua_State * L);
int getMass(lua_State * L);
int setMass(lua_State * L);
int getAABB(lua_State * L);
int getSize(lua_State * L);
}
}
#endif