anaglym/anaglym.cc
Josh Holtrop 0373aa75d1 added grab_input parameter to Video::start()
git-svn-id: svn://anubis/anaglym/trunk@56 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-09 03:02:18 +00:00

346 lines
7.1 KiB
C++

#include "ag.h"
#include "Video.h"
#include "anaglym.h"
#include <lua.hpp>
#include <stdlib.h> /* exit() */
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>
#include <string>
#include <GL/gl.h>
#include <GL/glu.h>
using namespace std;
static void usage();
Engine * g_engine;
SDL_Event Engine::userEvent;
static void usage()
{
cerr << "Usage: anaglym [options] program.lua[c]" << endl;
exit(42);
}
int main(int argc, char * argv[])
{
const char * program = NULL;
for (int i = 1; i < argc; i++)
{
if (argv[i][0] != '-')
{
if (program == NULL)
{
program = argv[i];
}
else
{
cerr << "Warning: argument " << argv[i] << " ignored!" << endl;
}
}
else
{
cerr << "Warning: Unrecognized option '" << argv[i]+1
<< "'" << endl;
}
}
if (program == NULL)
{
usage();
}
g_engine = new Engine();
if (g_engine->load(program))
g_engine->run();
delete g_engine;
return 0;
}
Engine::Engine()
{
m_video = new Video();
m_next_object_index = 1;
m_eye[0] = 0;
m_eye[1] = -1;
m_eye[2] = 0;
m_center[0] = 0;
m_center[1] = 0;
m_center[2] = 0;
m_up[0] = 0;
m_up[1] = 0;
m_up[2] = 1;
m_drawing = false;
/* setup redraw SDL event structure */
userEvent.type = SDL_USEREVENT;
userEvent.user.code = 0;
#if 0
/* start in windowed mode for debugging */
m_video->start(0, 0, false, false);
#else
m_video->start();
#endif
}
Engine::~Engine()
{
m_video->stop();
lua_close(m_luaState);
for (std::map<int, Object *>::iterator it = m_objects.begin();
it != m_objects.end();
it++)
{
delete it->second;
}
delete m_video;
}
bool Engine::load(const char * program)
{
m_program_path = program;
size_t pos = m_program_path.find_last_of("/\\");
m_program_path = (pos != string::npos)
? m_program_path.substr(0, pos)
: ".";
m_luaState = lua_open();
registerLibraries();
int s = luaL_loadfile(m_luaState, program);
if (s == 0)
{
// execute Lua program
s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
}
else
{
cerr << "Warning: problem loading '" << program << "'" << endl;
return false;
}
if (s != 0)
{
reportErrors(s);
return false;
}
return true;
}
void Engine::reportErrors(int status)
{
if (status != 0)
{
cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
lua_pop(m_luaState, 1); // remove error message
}
}
void Engine::registerLibraries()
{
/* Load the Lua string library */
lua_pushcfunction(m_luaState, luaopen_string);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua math library */
lua_pushcfunction(m_luaState, luaopen_math);
lua_pcall(m_luaState, 0, 0, 0);
/* Load the Lua table library */
lua_pushcfunction(m_luaState, luaopen_table);
lua_pcall(m_luaState, 0, 0, 0);
ag::register_functions(m_luaState);
}
string Engine::locateResource(const string & shortname)
{
string try_path;
try_path = m_program_path + "/" + shortname;
if (fileExists(try_path))
return try_path;
return "";
}
bool Engine::fileExists(const string & path)
{
struct stat st;
if (stat(path.c_str(), &st) == 0)
{
return S_ISREG(st.st_mode) && (st.st_size > 0);
}
return false;
}
int Engine::addObject(WFObj * obj, bool is_static)
{
int id = m_next_object_index;
Object * o = createObject(is_static, obj->render());
m_objects[id] = o;
m_next_object_index++;
return id;
}
Engine::Object * Engine::getObject(int id)
{
return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
}
int Engine::startFrame(lua_State * L)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_eye[0], m_eye[1], m_eye[2],
m_center[0], m_center[1], m_center[2],
m_up[0], m_up[1], m_up[2]);
return 0;
}
int Engine::endFrame(lua_State * L)
{
SDL_GL_SwapBuffers();
return 0;
}
int Engine::setCamera(lua_State * L)
{
int argc = lua_gettop(L);
vector<double> args;
for (int i = 1; i <= argc; i++)
{
int type = lua_type(L, i);
if (type == LUA_TNUMBER || type == LUA_TSTRING)
args.push_back(lua_tonumber(L, i));
else
args.push_back(0);
}
if (argc >= 3)
{
m_eye[0] = args[0];
m_eye[1] = args[1];
m_eye[2] = args[2];
}
if (argc >= 6)
{
m_center[0] = args[3];
m_center[1] = args[4];
m_center[2] = args[5];
}
if (argc >= 9)
{
m_up[0] = args[6];
m_up[1] = args[7];
m_up[2] = args[8];
}
return 0;
}
/* called by SDL when the update timer expires */
Uint32 Engine::updateCallback(Uint32 interval, void * param)
{
Engine * engine = (Engine *) param;
return engine->updateCallback(interval);
}
/* member update function to be called by our registered
* SDL callback non-member function */
Uint32 Engine::updateCallback(Uint32 interval)
{
if (!m_drawing)
{
SDL_PushEvent(&userEvent);
}
return interval;
}
void Engine::run()
{
/* register a screen redrawing SDL event */
SDL_AddTimer(25, &updateCallback, this);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
goto RET;
break;
}
break;
case SDL_QUIT:
goto RET;
break;
case SDL_USEREVENT:
if (event.user.code == 0)
{
update();
}
break;
}
}
RET:
;
}
void Engine::update()
{
m_drawing = true;
lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
{
/* call the update function - pops the function ref from the stack */
int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
reportErrors(s);
}
else
{
lua_pop(m_luaState, 1);
}
m_drawing = false;
}
void Engine::doPhysics()
{
static Uint32 last_updated = 0;
Uint32 current_ticks = SDL_GetTicks();
if (last_updated > 0)
{
Uint32 msec_steps = current_ticks - last_updated;
for (int i = 0; i < msec_steps; i++)
m_world.step();
}
last_updated = current_ticks;
}
void Engine::Object::draw()
{
const dReal * pos = m_ode_object->getPosition();
const dReal * rot = m_ode_object->getRotation();
bool transform = (pos != NULL && rot != NULL);
if (transform)
OdeWorld::pushTransform(pos, rot);
glCallList(m_display_list);
if (transform)
glPopMatrix();
}