anaglym/ag.lua
Josh Holtrop b2feea1324 filled out ag::pickObjects()
git-svn-id: svn://anubis/anaglym/trunk@254 99a6e188-d820-4881-8870-2d33a10e2619
2010-02-21 21:41:52 +00:00

190 lines
4.7 KiB
Lua

next = ag.next
type = ag.type
ag._objects = {}
pairs = function(table)
return next, table, nil
end
ipairs = function(table)
local iter_func = function(t, i)
i = i + 1
if t[i] == nil then
return nil
else
return i, t[i]
end
end
return iter_func, table, 0
end
ag.createAMotor = function(obj1, obj2, axis0, axis1, axis2)
local function setAMotorAxis(amotor, anum, axis)
local rel, x, y, z = 0, 1, 0, 0
for k, v in pairs(axis) do
if (k == "rel") then
rel = v
elseif (k == "x") then
x = v
elseif (k == "y") then
y = v
elseif (k == "z") then
z = v
elseif (k == "angle") then
amotor:setAngle(anum, v)
elseif (k == "lo_stop") then
amotor:setLoStop(v)
elseif (k == "hi_stop") then
amotor:setHiStop(v)
elseif (k == "vel") then
amotor:setVel(v)
elseif (k == "fmax") then
amotor:setFMax(v)
elseif (k == "bounce") then
amotor:setBounce(v)
end
end
amotor:setAxis(anum, rel, x, y, z)
end
local o1 = obj1
local o2 = obj2
local num_axes = 0
if (type(obj1) == "number") then
if (obj1 == 0) then
o1 = { id = 0 }
end
end
if (type(obj2) == "number") then
if (obj2 == 0) then
o2 = { id = 0 }
end
end
local amotor = ag._createAMotor(o1, o2)
if (amotor ~= nil) then
if (axis0 ~= nil) then
setAMotorAxis(amotor, 0, axis0)
num_axes = 1
if (axis1 ~= nil) then
setAMotorAxis(amotor, 1, axis1)
num_axes = 1
if (axis2 ~= nil) then
setAMotorAxis(amotor, 2, axis2)
num_axes = 2
end
end
end
amotor:setNumAxes(num_axes)
else
ag.println("Error creating AMotor!")
end
return amotor
end
ag.createHinge = function(obj1, obj2, anchor, axis)
local o1 = obj1
local o2 = obj2
if (type(obj1) == "number") then
if (obj1 == 0) then
o1 = { id = 0 }
end
end
if (type(obj2) == "number") then
if (obj2 == 0) then
o2 = { id = 0 }
end
end
return ag._createHinge(o1, o2,
anchor[1], anchor[2], anchor[3],
axis[1], axis[2], axis[3])
end
ag.loadModel = function(name, args)
local scale = 1.0
local static = false
local reference = false
if (type(args) == "table") then
if (type(args.scale) == "number") then
scale = args.scale
end
if (type(args.static) == "boolean") then
static = args.static
end
if (type(args.reference) == "boolean") then
reference = args.reference
end
end
return ag.loadModelSpecify(name, scale, static, reference)
end
ag.createBox = function(x, y, z, args)
local static = false
local reference = false
if (type(args) == "table") then
if (type(args.static) == "boolean") then
static = args.static
end
if (type(args.reference) == "boolean") then
reference = args.reference
end
end
return ag.createBoxSpecify(x, y, z, static, reference)
end
ag.createSphere = function(radius, args)
local static = false
local reference = false
if (type(args) == "table") then
if (type(args.static) == "boolean") then
static = args.static
end
if (type(args.reference) == "boolean") then
reference = args.reference
end
end
return ag.createSphereSpecify(radius, static, reference)
end
ag.createPlane = function(a, b, c, d, x, y, z)
local t = nil
if (type(x) == "table") then
t = x
end
if (type(z) == "table") then
t = z
end
local reference = false
if (type(t) == "table") then
if (type(t.reference) == "boolean") then
reference = t.reference
end
end
if (type(y) == "nil") then
return ag.createPlaneSpecify(a, b, c, d, reference)
else
return ag.createPlaneSpecify(a, b, c, d, x, y, reference)
end
end
ag.createCapsule = function(radius, length, args)
local static = false
local reference = false
if (type(args) == "table") then
if (type(args.static) == "boolean") then
static = args.static
end
if (type(args.reference) == "boolean") then
reference = args.reference
end
end
return ag.createCapsuleSpecify(radius, length, static, reference)
end