372 lines
8.2 KiB
C++
372 lines
8.2 KiB
C++
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#include "ag.h"
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#include "Engine.h"
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#include <lua.hpp>
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#include <stdlib.h> /* exit() */
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <iostream>
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#include <string>
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#include <math.h> /* fabs() */
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#include <GL/gl.h>
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#include <GL/glu.h>
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using namespace std;
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Engine * g_engine;
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SDL_Event Engine::userEvent;
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Engine::Engine(const string & path)
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{
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m_next_object_index = 1;
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m_eye[0] = 0;
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m_eye[1] = -1;
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m_eye[2] = 0;
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m_center[0] = 0;
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m_center[1] = 0;
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m_center[2] = 0;
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m_up[0] = 0;
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m_up[1] = 0;
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m_up[2] = 1;
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m_drawing = false;
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m_autoPhysics = true;
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size_t pos = path.find_last_of("\\/");
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m_engine_path = (pos != string::npos) ? string(path, 0, pos) : ".";
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/* setup redraw SDL event structure */
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userEvent.type = SDL_USEREVENT;
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userEvent.user.code = 0;
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}
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Engine::~Engine()
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{
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lua_close(m_luaState);
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for (std::map<int, Object *>::iterator it = m_objects.begin();
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it != m_objects.end();
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it++)
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{
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delete it->second;
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}
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}
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bool Engine::load(const char * program)
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{
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m_program_path = program;
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size_t pos = m_program_path.find_last_of("/\\");
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m_program_path = (pos != string::npos)
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? m_program_path.substr(0, pos)
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: ".";
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m_luaState = lua_open();
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registerLibraries();
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int s = luaL_loadfile(m_luaState, program);
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if (s == 0)
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{
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// execute Lua program
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s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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}
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else
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{
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cerr << "Warning: problem loading '" << program << "'" << endl;
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return false;
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}
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if (s != 0)
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{
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reportErrors(s);
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return false;
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}
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return true;
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}
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void Engine::reportErrors(int status)
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{
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if (status != 0)
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{
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cerr << "Engine: Error: " << lua_tostring(m_luaState, -1) << endl;
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lua_pop(m_luaState, 1); // remove error message
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}
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}
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void Engine::registerLibraries()
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{
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/* Load the Lua string library */
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lua_pushcfunction(m_luaState, luaopen_string);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua math library */
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lua_pushcfunction(m_luaState, luaopen_math);
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lua_pcall(m_luaState, 0, 0, 0);
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/* Load the Lua table library */
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lua_pushcfunction(m_luaState, luaopen_table);
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lua_pcall(m_luaState, 0, 0, 0);
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ag::register_functions(m_luaState);
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}
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string Engine::locateResource(const string & shortname)
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{
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string try_path;
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/* look for the resource relative to the loaded script's directory */
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try_path = m_program_path + "/" + shortname;
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if (fileExists(try_path))
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return try_path;
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/* next look for the resource in the engine's library directory */
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try_path = m_engine_path + "/lib/" + shortname;
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if (fileExists(try_path))
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return try_path;
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return "";
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}
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bool Engine::fileExists(const string & path)
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{
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struct stat st;
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if (stat(path.c_str(), &st) == 0)
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{
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return S_ISREG(st.st_mode) && (st.st_size > 0);
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}
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return false;
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}
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int Engine::addObject(WFObj * obj, bool is_static, float scale)
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{
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int id = m_next_object_index++;
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Object * o = createObject(is_static, obj->render(), scale);
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m_objects[id] = o;
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return id;
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}
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void Engine::removeObject(int id)
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{
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if (getObject(id) != NULL)
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m_objects.erase(id);
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}
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int Engine::cloneObject(const Engine::Object * obj)
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{
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int id = m_next_object_index++;
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Object * o = new Object(*obj);
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m_objects[id] = o;
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return id;
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}
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Engine::Object * Engine::getObject(int id)
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{
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return m_objects.find(id) != m_objects.end() ? m_objects[id] : NULL;
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}
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int Engine::startFrame(lua_State * L)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(m_eye[0], m_eye[1], m_eye[2],
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m_center[0], m_center[1], m_center[2],
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m_up[0], m_up[1], m_up[2]);
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return 0;
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}
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int Engine::endFrame(lua_State * L)
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{
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SDL_GL_SwapBuffers();
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return 0;
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}
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int Engine::setCamera(lua_State * L)
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{
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int argc = lua_gettop(L);
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vector<double> args;
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for (int i = 1; i <= argc; i++)
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{
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int type = lua_type(L, i);
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if (type == LUA_TNUMBER || type == LUA_TSTRING)
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args.push_back(lua_tonumber(L, i));
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else
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args.push_back(0);
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}
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if (argc >= 3)
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{
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m_eye[0] = args[0];
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m_eye[1] = args[1];
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m_eye[2] = args[2];
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}
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if (argc >= 6)
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{
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m_center[0] = args[3];
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m_center[1] = args[4];
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m_center[2] = args[5];
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}
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if (argc >= 9)
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{
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m_up[0] = args[6];
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m_up[1] = args[7];
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m_up[2] = args[8];
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}
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return 0;
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}
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/* called by SDL when the update timer expires */
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Uint32 Engine::updateCallback(Uint32 interval, void * param)
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{
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Engine * engine = (Engine *) param;
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return engine->updateCallback(interval);
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}
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/* member update function to be called by our registered
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* SDL callback non-member function */
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Uint32 Engine::updateCallback(Uint32 interval)
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{
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if (!m_drawing)
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{
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SDL_PushEvent(&userEvent);
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}
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return interval;
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}
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void Engine::run()
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{
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/* register a screen redrawing SDL event */
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SDL_AddTimer(25, &updateCallback, this);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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goto RET;
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}
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break;
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case SDL_QUIT:
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goto RET;
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break;
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case SDL_USEREVENT:
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if (event.user.code == 0)
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{
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update();
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}
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break;
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}
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}
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RET:
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;
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}
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void Engine::update()
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{
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m_drawing = true;
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if (m_autoPhysics)
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doPhysics();
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lua_getfield(m_luaState, LUA_GLOBALSINDEX, "update");
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if (lua_type(m_luaState, -1) == LUA_TFUNCTION)
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{
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/* call the update function - pops the function ref from the stack */
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int s = lua_pcall(m_luaState, 0, LUA_MULTRET, 0);
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reportErrors(s);
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}
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else
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{
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lua_pop(m_luaState, 1);
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}
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m_drawing = false;
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}
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void Engine::doPhysics()
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{
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static Uint32 last_updated = 0;
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Uint32 current_ticks = SDL_GetTicks();
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if (last_updated > 0)
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{
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Uint32 msec_steps = current_ticks - last_updated;
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for (Uint32 i = 0; i < msec_steps; i++)
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m_world.step();
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}
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last_updated = current_ticks;
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}
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void Engine::drawObjects()
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{
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std::map<int, Object *>::iterator it;
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for (it = m_objects.begin(); it != m_objects.end(); it++)
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{
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it->second->draw();
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}
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}
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Engine::Object::Object(bool is_static, OdeWorld & world, GLuint dl, float scale)
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{
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m_ode_object = world.createObject(is_static, scale);
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m_display_list = dl;
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m_display_list_refcnt = new int;
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*m_display_list_refcnt = 1;
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m_is_visible = true;
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m_scale = scale;
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m_is_scaled = ! (fabs(scale - 1.0) < 0.0001);
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}
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Engine::Object::Object(const Engine::Object & orig)
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{
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m_is_visible = orig.m_is_visible;
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m_ode_object = new OdeWorld::Object(*orig.m_ode_object);
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m_display_list = orig.m_display_list;
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m_display_list_refcnt = orig.m_display_list_refcnt;
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(*m_display_list_refcnt)++;
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m_scale = orig.m_scale;
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m_is_scaled = orig.m_is_scaled;
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}
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Engine::Object::~Object()
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{
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delete m_ode_object;
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(*m_display_list_refcnt)--;
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if (*m_display_list_refcnt < 1)
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{
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/* we hold the last reference to the OpenGL display list */
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delete m_display_list_refcnt;
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glDeleteLists(m_display_list, 1);
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}
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}
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void Engine::Object::draw()
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{
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if (m_is_visible)
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{
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const dReal * pos = m_ode_object->getPosition();
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const dReal * rot = m_ode_object->getRotation();
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bool transform = (pos != NULL && rot != NULL);
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if (transform)
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OdeWorld::pushTransform(pos, rot);
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if (m_is_scaled)
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{
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glPushAttrib(GL_TRANSFORM_BIT);
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glEnable(GL_NORMALIZE);
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glScalef(m_scale, m_scale, m_scale);
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}
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glCallList(m_display_list);
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if (m_is_scaled)
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glPopAttrib();
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if (transform)
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glPopMatrix();
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}
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}
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