anaglym/ag.cc
Josh Holtrop de49999c88 registering lua function setTextureScale for objects
git-svn-id: svn://anubis/anaglym/trunk@220 99a6e188-d820-4881-8870-2d33a10e2619
2009-12-16 03:21:47 +00:00

1144 lines
32 KiB
C++

#include "ag.h"
#include "anaglym.h"
#include "Engine.h"
#include "Video.h"
#include <SDL.h>
#include "wfobj/WFObj.h"
#include <unistd.h> /* usleep() */
#include <lua.hpp>
#include <iostream>
#include <string>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef _WIN32
#include <windows.h> /* Sleep() */
#endif
using namespace std;
namespace ag
{
void register_functions(lua_State * L)
{
static const luaL_Reg functions[] = {
{ "callList", callList },
{ "clearEventHandler", clearEventHandler },
{ "doPhysics", doPhysics },
{ "drawArc", drawArc },
{ "drawCircle", drawCircle },
{ "drawImage", drawImage },
{ "drawLine", drawLine },
{ "drawObjects", drawObjects },
{ "drawPoint", drawPoint },
{ "drawRect", drawRect },
{ "drawText", drawText },
{ "elapsedTime", elapsedTime },
{ "endFrame", endFrame },
{ "endList", endList },
{ "exit", exit },
{ "fillRect", fillRect },
{ "getCamera", getCamera },
{ "getScreenSize", getScreenSize },
{ "getTextSize", getTextSize },
{ "import", import },
{ "isKeyDown", isKeyDown },
{ "loadModel", loadModel },
{ "loadModelStatic", loadModelStatic },
{ "loadTexture", loadTexture },
{ "print", print },
{ "println", println },
{ "registerEventHandler", registerEventHandler },
{ "setAutoDrawObjects", setAutoDrawObjects },
{ "setAutoEndFrame", setAutoEndFrame },
{ "setAutoPhysics", setAutoPhysics },
{ "setAutoStartFrame", setAutoStartFrame },
{ "setCamera", setCamera },
{ "setGravity", setGravity },
// { "sleep", sleep },
{ "startFrame", startFrame },
{ "startList", startList },
/* managed object functions */
{ "createBox", createBox },
{ "createBoxStatic", createBoxStatic },
{ "createCapsule", createCapsule },
{ "createCapsuleStatic", createCapsuleStatic },
// { "createCylinder", createCylinder },
// { "createCylinderStatic", createCylinderStatic },
{ "createPlane", createPlane },
{ "createSphere", createSphere },
{ "createSphereStatic", createSphereStatic },
{ NULL, NULL }
};
luaL_register(L, "ag", functions);
}
static void print_val(lua_State * L, int index)
{
int type = lua_type(L, index);
switch (type)
{
case LUA_TNUMBER:
cout << lua_tonumber(L, index);
break;
case LUA_TSTRING:
cout << lua_tostring(L, index);
break;
case LUA_TTABLE:
cout << "{ ";
/* traverse the table and print the keys/values */
lua_checkstack(L, 3);
lua_pushnil(L);
for (bool first = true; lua_next(L, index) != 0; first = false)
{
if (!first)
cout << ", ";
cout << '[';
print_val(L, lua_gettop(L) - 1);
cout << ']';
cout << " => ";
print_val(L, lua_gettop(L));
lua_pop(L, 1);
}
cout << " }";
break;
case LUA_TFUNCTION:
cout << "<function>";
break;
case LUA_TUSERDATA:
cout << "<userdata>";
break;
case LUA_TTHREAD:
cout << "<thread>";
break;
case LUA_TLIGHTUSERDATA:
cout << "<lightuserdata>";
break;
}
}
int print(lua_State * L)
{
int argc = lua_gettop(L);
for ( int n = 1; n <= argc; n++ )
{
print_val(L, n);
}
return 0;
}
int println(lua_State * L)
{
int ret = print(L);
cout << endl;
return ret;
}
static void createLuaObject(lua_State * L, int id)
{
lua_newtable(L);
lua_pushinteger(L, id);
lua_setfield(L, -2, "id");
lua_pushcfunction(L, object::draw);
lua_setfield(L, -2, "draw");
lua_pushcfunction(L, object::setPosition);
lua_setfield(L, -2, "setPosition");
lua_pushcfunction(L, object::getPosition);
lua_setfield(L, -2, "getPosition");
lua_pushcfunction(L, object::setRotation);
lua_setfield(L, -2, "setRotation");
lua_pushcfunction(L, object::clone);
lua_setfield(L, -2, "clone");
lua_pushcfunction(L, object::destroy);
lua_setfield(L, -2, "destroy");
lua_pushcfunction(L, object::setVisible);
lua_setfield(L, -2, "setVisible");
lua_pushcfunction(L, object::addForce);
lua_setfield(L, -2, "addForce");
lua_pushcfunction(L, object::addForceRel);
lua_setfield(L, -2, "addForceRel");
lua_pushcfunction(L, object::addTorque);
lua_setfield(L, -2, "addTorque");
lua_pushcfunction(L, object::addTorqueRel);
lua_setfield(L, -2, "addTorqueRel");
lua_pushcfunction(L, object::setColor);
lua_setfield(L, -2, "setColor");
lua_pushcfunction(L, object::setTexture);
lua_setfield(L, -2, "setTexture");
lua_pushcfunction(L, object::setTextureScale);
lua_setfield(L, -2, "setTextureScale");
lua_pushcfunction(L, object::setMass);
lua_setfield(L, -2, "setMass");
lua_pushcfunction(L, object::getMass);
lua_setfield(L, -2, "getMass");
lua_pushcfunction(L, object::getAABB);
lua_setfield(L, -2, "getAABB");
lua_pushcfunction(L, object::getSize);
lua_setfield(L, -2, "getSize");
}
static int loadModelSpecify(lua_State * L, bool static_data)
{
bool added = false;
float scale = 1.0f;
int argc = lua_gettop(L);
if (argc >= 2 && lua_isnumber(L, 2))
scale = lua_tonumber(L, 2);
if (argc >= 1 && lua_isstring(L, 1))
{
string modelname = lua_tostring(L, 1);
int id = g_engine->loadModel(modelname, static_data, scale);
if (id > 0)
{
createLuaObject(L, id);
added = true;
}
}
if (!added)
lua_pushnil(L);
return 1;
}
int loadModel(lua_State * L)
{
return loadModelSpecify(L, false);
}
int loadModelStatic(lua_State * L)
{
return loadModelSpecify(L, true);
}
int sleep(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
if (lua_isnumber(L, -1))
{
double seconds = lua_tonumber(L, -1);
#ifdef _WIN32
Sleep((DWORD)(seconds * 1000));
#else
usleep((useconds_t) (seconds * 1000000));
#endif
}
}
return 0;
}
int startFrame(lua_State * L)
{
g_engine->startFrame();
return 0;
}
int endFrame(lua_State * L)
{
g_engine->endFrame();
return 0;
}
int setCamera(lua_State * L)
{
return g_engine->setCamera(L);
}
int setGravity(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 3
&& lua_isnumber(L, 1)
&& lua_isnumber(L, 2)
&& lua_isnumber(L, 3))
{
g_engine->setGravity(lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3));
}
return 0;
}
int getCamera(lua_State * L)
{
return g_engine->getCamera(L);
}
int elapsedTime(lua_State * L)
{
lua_pushinteger(L, SDL_GetTicks());
return 1;
}
int doPhysics(lua_State * L)
{
g_engine->doPhysics();
return 0;
}
int drawObjects(lua_State * L)
{
g_engine->drawObjects();
return 0;
}
int setAutoPhysics(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isboolean(L, 1))
g_engine->setAutoPhysics(lua_toboolean(L, 1));
return 0;
}
int setAutoStartFrame(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isboolean(L, 1))
g_engine->setAutoStartFrame(lua_toboolean(L, 1));
return 0;
}
int setAutoEndFrame(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isboolean(L, 1))
g_engine->setAutoEndFrame(lua_toboolean(L, 1));
return 0;
}
int setAutoDrawObjects(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isboolean(L, 1))
g_engine->setAutoDrawObjects(lua_toboolean(L, 1));
return 0;
}
int isKeyDown(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isstring(L, 1))
lua_pushboolean(L, g_engine->isKeyDown(lua_tostring(L, 1)));
else
lua_pushboolean(L, false);
return 1;
}
int registerEventHandler(lua_State * L)
{
return g_engine->registerEventHandler(L);
}
int clearEventHandler(lua_State * L)
{
return g_engine->clearEventHandler(L);
}
int exit(lua_State * L)
{
g_engine->exit();
return 0;
}
int import(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isstring(L, 1))
lua_pushboolean(L, g_engine->import(lua_tostring(L, 1)));
else
lua_pushnil(L);
return 1;
}
int loadTexture(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isstring(L, 1))
{
GLuint texture;
if ((texture = g_engine->loadTexture(lua_tostring(L, 1))) != 0)
{
lua_newtable(L);
lua_pushinteger(L, texture);
lua_setfield(L, -2, "id");
return 1;
}
}
lua_pushnil(L);
return 1;
}
int getScreenSize(lua_State * L)
{
int width, height;
g_engine->getScreenSize(&width, &height);
lua_pushinteger(L, width);
lua_pushinteger(L, height);
return 2;
}
int drawText(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 7
&& lua_isstring(L, 1)
&& lua_isnumber(L, 2)
&& lua_isnumber(L, 3)
&& lua_isnumber(L, 4)
&& lua_isnumber(L, 5)
&& lua_isnumber(L, 6)
&& lua_isnumber(L, 7))
{
g_engine->drawText(lua_tostring(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tointeger(L, 5),
lua_tointeger(L, 6),
lua_tointeger(L, 7));
}
return 0;
}
int getTextSize(lua_State * L)
{
float width = 0.0f;
float height = 0.0f;
int argc = lua_gettop(L);
if (argc == 2 && lua_isstring(L, 1) && lua_isnumber(L, 2))
{
g_engine->getTextSize(lua_tostring(L, 1), lua_tointeger(L, 2),
&width, &height);
}
lua_pushnumber(L, width);
lua_pushnumber(L, height);
return 2;
}
int drawLine(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 7 || argc == 8)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
if (!lua_isnumber(L, i))
valid = false;
if (valid)
{
float width = 1.0f;
if (argc == 8)
width = lua_tonumber(L, 8);
g_engine->drawLine(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_tonumber(L, 7),
width);
}
}
return 0;
}
int drawPoint(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 6 || argc == 7)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
if (!lua_isnumber(L, i))
valid = false;
if (valid)
{
float z = 0.0f;
if (argc == 7)
z = lua_tonumber(L, 7);
g_engine->drawPoint(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
z);
}
}
return 0;
}
int drawRect(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 7 || argc == 8)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
if (!lua_isnumber(L, i))
valid = false;
if (valid)
{
float rot = 0.0f;
if (argc == 8)
rot = lua_tonumber(L, 8);
g_engine->drawRect(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_tonumber(L, 7),
rot);
}
}
return 0;
}
int fillRect(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 7 || argc == 8)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
if (!lua_isnumber(L, i))
valid = false;
if (valid)
{
float rot = 0.0f;
if (argc == 8)
rot = lua_tonumber(L, 8);
g_engine->fillRect(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_tonumber(L, 7),
rot);
}
}
return 0;
}
int drawArc(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 8)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
{
if (!lua_isnumber(L, i))
valid = false;
}
if (valid)
{
g_engine->drawArc(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
lua_tonumber(L, 7),
lua_tonumber(L, 8));
}
}
return 0;
}
int drawCircle(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 6)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
{
if (!lua_isnumber(L, i))
valid = false;
}
if (valid)
{
g_engine->drawArc(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
lua_tonumber(L, 5),
lua_tonumber(L, 6),
0.0,
360.0);
}
}
return 0;
}
int drawImage(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 5 || argc == 6)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
if (i != 5 && !lua_isnumber(L, i))
valid = false;
if (!lua_istable(L, 5))
valid = false;
if (valid)
{
lua_getfield(L, 5, "id");
if (lua_isnumber(L, -1))
{
float rot = 0.0f;
if (argc == 6)
rot = lua_tonumber(L, 6);
GLuint texture_id = (GLuint) lua_tointeger(L, -1);
g_engine->drawImage(
lua_tonumber(L, 1),
lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4),
texture_id,
rot);
}
lua_pop(L, 1);
}
}
return 0;
}
static void addManagedObject(lua_State * L, bool is_static,
OdeWorld::GeomType geom_type, refptr< vector<float> > args)
{
int id = g_engine->addObject(is_static, geom_type, args);
createLuaObject(L, id);
}
static int createBoxSpecify(lua_State * L, bool is_static)
{
int argc = lua_gettop(L);
if (argc == 3 &&
lua_isnumber(L, 1) &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3))
{
refptr< vector<float> > args = new vector<float>();
for (int i = 1; i <= 3; i++)
args->push_back(lua_tonumber(L, i));
addManagedObject(L, is_static, OdeWorld::BOX, args);
}
else
lua_pushnil(L);
return 1;
}
int createBox(lua_State * L)
{
return createBoxSpecify(L, false);
}
int createBoxStatic(lua_State * L)
{
return createBoxSpecify(L, true);
}
static int createSphereSpecify(lua_State * L, bool is_static)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isnumber(L, 1))
{
refptr< vector<float> > args = new vector<float>();
args->push_back(lua_tonumber(L, 1));
addManagedObject(L, is_static, OdeWorld::SPHERE, args);
}
else
lua_pushnil(L);
return 1;
}
int createSphere(lua_State * L)
{
return createSphereSpecify(L, false);
}
int createSphereStatic(lua_State * L)
{
return createSphereSpecify(L, true);
}
int createPlane(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4 || argc == 6)
{
bool valid = true;
for (int i = 1; i <= argc; i++)
{
if (!lua_isnumber(L, i))
{
valid = false;
break;
}
}
if (valid)
{
refptr< vector<float> > args = new vector<float>();
for (int i = 1; i <= argc; i++)
args->push_back(lua_tonumber(L, i));
addManagedObject(L, true, OdeWorld::PLANE, args);
return 1;
}
}
lua_pushnil(L);
return 1;
}
static int createCylinderSpecify(lua_State * L, bool is_static)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_isnumber(L, 1) && lua_isnumber(L, 2))
{
refptr< vector<float> > args = new vector<float>();
args->push_back(lua_tonumber(L, 1));
args->push_back(lua_tonumber(L, 2));
addManagedObject(L, is_static, OdeWorld::CYLINDER, args);
}
else
lua_pushnil(L);
return 1;
}
int createCylinder(lua_State * L)
{
return createCylinderSpecify(L, false);
}
int createCylinderStatic(lua_State * L)
{
return createCylinderSpecify(L, true);
}
static int createCapsuleSpecify(lua_State * L, bool is_static)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_isnumber(L, 1) && lua_isnumber(L, 2))
{
refptr< vector<float> > args = new vector<float>();
args->push_back(lua_tonumber(L, 1));
args->push_back(lua_tonumber(L, 2));
addManagedObject(L, is_static, OdeWorld::CAPSULE, args);
}
else
lua_pushnil(L);
return 1;
}
int createCapsule(lua_State * L)
{
return createCapsuleSpecify(L, false);
}
int createCapsuleStatic(lua_State * L)
{
return createCapsuleSpecify(L, true);
}
int startList(lua_State * L)
{
GLuint list = g_engine->startList();
lua_pushnumber(L, list);
return 1;
}
int endList(lua_State * L)
{
g_engine->endList();
return 0;
}
int callList(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_isnumber(L, 1))
{
g_engine->callList(lua_tointeger(L, 1));
}
return 0;
}
namespace object
{
static Engine::Object * getObject(lua_State * L, int index)
{
Engine::Object * ret = NULL;
lua_getfield(L, index, "id");
if (lua_isnumber(L, -1))
{
int id = lua_tointeger(L, -1);
ret = g_engine->getObject(id);
}
lua_pop(L, 1);
return ret;
}
int draw(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_istable(L, -1))
{
Engine::Object * obj = getObject(L, -1);
if (obj != NULL)
obj->draw();
}
return 0;
}
int setPosition(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
double position[3];
for (int i = 0; i < 3; i++)
{
position[i] = (lua_isnumber(L, i + 2))
? lua_tonumber(L, i + 2)
: 0.0;
}
obj->setPosition(position[0], position[1], position[2]);
}
}
return 0;
}
int getPosition(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
double x, y, z;
obj->getPosition(&x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
}
return 0;
}
int setRotation(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
double rot[3];
for (int i = 0; i < 3; i++)
{
rot[i] = (lua_isnumber(L, i + 2))
? lua_tonumber(L, i + 2)
: 0.0;
}
obj->setRotation(rot[0], rot[1], rot[2]);
}
}
return 0;
}
int clone(lua_State * L)
{
int argc = lua_gettop(L);
bool found = false;
if (argc == 1)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
found = true;
int id = g_engine->cloneObject(obj);
createLuaObject(L, id);
}
}
if (!found)
lua_pushnil(L);
return 1;
}
static void clearLuaTable(lua_State * L, int index)
{
lua_pushnil(L);
/*
* lua_next pops the key from the stack
* it pushes the key, value pair if there is one
*/
while (lua_next(L, index) != 0)
{
lua_pop(L, 1); /* pop old value */
lua_pushvalue(L, -1); /* duplicate the key */
lua_pushnil(L);
lua_settable(L, index); /* set table[key] = nil */
}
}
int destroy(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1)
{
lua_getfield(L, 1, "id");
if (lua_isnumber(L, -1))
{
int id = lua_tointeger(L, -1);
g_engine->removeObject(id);
}
lua_pop(L, 1);
clearLuaTable(L, 1);
}
return 0;
}
int setVisible(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL && lua_isboolean(L, 2))
{
obj->setVisible(lua_toboolean(L, 2));
}
}
return 0;
}
int addForce(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3) &&
lua_isnumber(L, 4))
{
obj->addForce(lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4));
}
}
return 0;
}
int addForceRel(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3) &&
lua_isnumber(L, 4))
{
obj->addForceRel(lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4));
}
}
return 0;
}
int addTorque(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3) &&
lua_isnumber(L, 4))
{
obj->addTorque(lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4));
}
}
return 0;
}
int addTorqueRel(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4)
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3) &&
lua_isnumber(L, 4))
{
obj->addTorqueRel(lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4));
}
}
return 0;
}
int setColor(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 4 &&
lua_isnumber(L, 2) &&
lua_isnumber(L, 3) &&
lua_isnumber(L, 4))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
obj->setColor(lua_tonumber(L, 2),
lua_tonumber(L, 3),
lua_tonumber(L, 4));
}
}
return 0;
}
int setTexture(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_istable(L, 1) && lua_istable(L, 2))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
lua_getfield(L, 2, "id");
if (lua_isnumber(L, -1))
{
GLuint id = (GLuint) lua_tointeger(L, -1);
obj->setTexture(id);
}
lua_pop(L, 1);
}
}
return 0;
}
int setTextureScale(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_istable(L, 1) && lua_isnumber(L, 2))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
obj->setTextureScale(lua_tonumber(L, 2));
}
}
return 0;
}
int getMass(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_istable(L, 1))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
lua_pushnumber(L, obj->getMass());
return 1;
}
}
lua_pushnumber(L, 0);
return 1;
}
int setMass(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 2 && lua_istable(L, 1) && lua_isnumber(L, 2))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
obj->setMass(lua_tonumber(L, 2));
}
}
return 0;
}
int getAABB(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_istable(L, 1))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
const float * aabb = obj->getAABB();
for (int i = 0; i < 6; i++)
{
lua_pushnumber(L, aabb[i]);
}
return 6;
}
}
lua_pushnil(L);
return 1;
}
int getSize(lua_State * L)
{
int argc = lua_gettop(L);
if (argc == 1 && lua_istable(L, 1))
{
Engine::Object * obj = getObject(L, 1);
if (obj != NULL)
{
const float * aabb = obj->getAABB();
for (int i = 0; i < 3; i++)
{
lua_pushnumber(L, aabb[i+3] - aabb[i]);
}
return 3;
}
}
lua_pushnil(L);
return 1;
}
}
}