anaglym/TextureCache/TextureCache.h
2010-12-19 00:11:13 -05:00

31 lines
697 B
C++

#ifndef TEXTURECACHE_H
#define TEXTURECACHE_H TEXTURECACHE_H
#include <SDL.h>
#include <GL/gl.h>
#include <map>
#include <string>
#include "TextureLoader/TextureLoader.h"
#include "FileLoader/FileLoader.h"
class TextureCache : public TextureLoader
{
public:
virtual ~TextureCache();
virtual GLuint load(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps = true,
int mode = GL_DECAL, int quality = 1);
protected:
/* methods */
GLuint loadTexture(const FileLoader::Path & path,
FileLoader & fileLoader, bool mipmaps,
int mode, int quality);
/* data */
std::map< std::string, GLuint > m_cache;
};
#endif