29 lines
476 B
C++
29 lines
476 B
C++
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#include <GL/gl.h>
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#include <iostream>
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#include "WFObj.hh"
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using namespace std;
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GLuint loadTexture(const char * texture)
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{
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cout << "got texture request: '" << texture << "'" << endl;
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return 33;
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}
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int main(int argc, char * argv[])
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{
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WFObj w;
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if (argc < 2)
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{
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cout << "Usage: " << argv[0] << " <filename>" << endl;
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return -2;
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}
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if (!w.load(argv[1], &loadTexture))
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{
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cout << "Couldn't open '" << argv[1] << "'!" << endl;
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return -1;
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}
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w.render();
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return 0;
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}
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