Logo
Explore Help
Sign In
josh/anaglym
1
0
Fork 0
You've already forked anaglym
Code Issues Pull Requests Projects Releases Wiki Activity
63 Commits 2 Branches 0 Tags
Go to file
Clone
Open with VS Code Open with VSCodium Open with Intellij IDEA
Download ZIP Download TAR.GZ Download BUNDLE
Josh Holtrop e6556d8bf3 finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
git-svn-id: svn://anubis/anaglym/trunk@63 99a6e188-d820-4881-8870-2d33a10e2619
2009-10-11 23:42:16 +00:00
tests
finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
2009-10-11 23:42:16 +00:00
ag.cc
refactoring for object cloning
2009-10-11 14:32:34 +00:00
ag.h
refactoring for object cloning
2009-10-11 14:32:34 +00:00
anaglym.cc
finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
2009-10-11 23:42:16 +00:00
anaglym.h
refactoring for object cloning
2009-10-11 14:32:34 +00:00
Makefile
finished implementing object cloning support; added dwlogo.phy; removed .blend1 backup files; added DEBUG parameter to Makefile
2009-10-11 23:42:16 +00:00
Video.cc
fixed m_inputGrabbed initialization
2009-10-09 17:27:20 +00:00
Video.h
added grab_input parameter to Video::start()
2009-10-09 03:02:18 +00:00
Description
A 3D engine using Lua and OpenGL focused on security
1.5 MiB
Languages
C++ 84.4%
Lua 13.6%
Python 1.2%
Perl 0.4%
Makefile 0.3%
Other 0.1%
Powered by Gitea Version: 1.23.7 Page: 71ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API