key handler, grid raised (not sure why needed yet)
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@ -5,5 +5,16 @@ function init_event()
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ground = std.createPlanePointNormal(0, 0, 0, 0, 0, 1)
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ground:setColor(0, 1, 0)
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grid_texture = ag.loadTexture("grid.png")
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grid = ag.createBox(16, 16, 1, {static = true})
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grid:setTexture(grid_texture)
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grid:setPosition(0, 0, 1)
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ag.setCamera(2, -12, 10)
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end
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function key_down_event(k)
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if (k == "q") then
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ag.exit()
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end
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end
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