2024-01-14 00:42:45 -05:00

426 lines
47 KiB
D

module glad.gl.gl;
public import glad.gl.types;
public import glad.gl.funcs :
glVertexAttrib2f, glDepthRangef, glClearBufferiv, glGetDoublei_v, glBindFragDataLocation,
glUniformMatrix2x3fv, glProgramUniform4d, glPrimitiveRestartIndex, glCreateTextures, glIsSampler,
glDeleteSync, glDepthMask, glDrawElementsInstanced, glDebugMessageInsert, glVertexP4uiv,
glDeleteQueries, glVertexAttribI2i, glTextureStorage3D, glProgramUniformMatrix4dv, glProgramParameteri,
glGetCompressedTextureSubImage, glFramebufferTextureLayer, glGetObjectPtrLabel, glGenBuffers, glVertexArrayElementBuffer,
glDeleteTextures, glReadBuffer, glInvalidateFramebuffer, glTexCoordP4uiv, glUniform4i,
glGetActiveSubroutineName, glVertexAttrib4Nub, glUniform1iv, glDrawElementsInstancedBaseVertexBaseInstance, glClearNamedFramebufferfv,
glPatchParameterfv, glInvalidateTexImage, glGetQueryObjectui64v, glDrawArraysIndirect, glCompileShader,
glUniformMatrix2x4dv, glUniformMatrix3x2dv, glGetSynciv, glStencilOpSeparate, glObjectLabel,
glBindTextureUnit, glGetQueryIndexediv, glCopyImageSubData, glGetQueryObjecti64v, glGetnTexImage,
glVertexAttribI1i, glUniform2iv, glCreateProgramPipelines, glProgramUniformMatrix4fv, glProgramBinary,
glTexStorage2D, glShaderBinary, glGetQueryBufferObjectuiv, glDebugMessageCallback, glGetFragDataLocation,
glNamedFramebufferRenderbuffer, glIsBuffer, glValidateProgram, glVertexAttrib4sv, glVertexAttrib4d,
glClearNamedBufferData, glVertexAttribP1ui, glFramebufferTexture3D, glGetActiveUniformsiv, glNamedRenderbufferStorage,
glGetVertexAttribIuiv, glVertexAttrib1s, glProgramUniform3i, glVertexAttrib4f, glEnable,
glGetFloatv, glVertexAttribDivisor, glValidateProgramPipeline, glNamedBufferSubData, glGetUniformLocation,
glVertexAttribI1iv, glVertexBindingDivisor, glPauseTransformFeedback, glColorP3ui, glDeleteSamplers,
glEnablei, glGetCompressedTexImage, glVertexAttribPointer, glMultiTexCoordP1uiv, glPointParameteri,
glBlendFunci, glNamedBufferStorage, glGetProgramResourceLocation, glCreateShader, glPolygonOffset,
glDeleteShader, glUseProgramStages, glProgramUniform3d, glVertexAttribI4uiv, glDrawElementsBaseVertex,
glTextureBufferRange, glVertexAttribI4usv, glGetRenderbufferParameteriv, glPointParameterf, glDeleteVertexArrays,
glMultiTexCoordP2uiv, glColorP3uiv, glGetFloati_v, glTextureBuffer, glUniform3iv,
glEndQuery, glIsEnabledi, glVertexP3uiv, glGetDebugMessageLog, glUniform2fv,
glGetnConvolutionFilter, glMultiTexCoordP4uiv, glGetNamedRenderbufferParameteriv, glGetNamedBufferSubData, glIsTexture,
glVertexAttribL1dv, glGetShaderPrecisionFormat, glBindBuffersBase, glDeleteRenderbuffers, glBlendEquationSeparate,
glUniformMatrix2x3dv, glGetTextureParameterfv, glFinish, glTexStorage3DMultisample, glVertexAttrib4Nusv,
glGetActiveAttrib, glVertexAttrib1f, glUniform1fv, glInvalidateSubFramebuffer, glNamedRenderbufferStorageMultisample,
glProgramUniform4iv, glDrawBuffer, glBindVertexArray, glColorMask, glGetTexLevelParameterfv,
glUniform2f, glProvokingVertex, glIsTransformFeedback, glGetQueryBufferObjectiv, glGetShaderSource,
glUniform1f, glGetQueryBufferObjectui64v, glProgramUniformMatrix3x4dv, glProgramUniform4f, glTexStorage3D,
glPointParameteriv, glGetProgramInterfaceiv, glBlendEquationSeparatei, glVertexAttrib2sv, glUniform2ui,
glUniform2dv, glGetProgramiv, glGetUniformuiv, glGetQueryObjectiv, glIsVertexArray,
glGetTextureParameteriv, glGetTexParameterfv, glProgramUniform2ui, glClearDepth, glBufferData,
glFrontFace, glMultiTexCoordP2ui, glFlushMappedNamedBufferRange, glBufferSubData, glGetProgramResourceName,
glMultiTexCoordP4ui, glTexImage3D, glVertexAttrib4fv, glGetVertexArrayiv, glVertexAttrib4iv,
glProgramUniform4ui, glBlendFunc, glVertexAttrib3d, glGetNamedFramebufferAttachmentParameteriv, glScissorArrayv,
glVertexP2ui, glGetTransformFeedbacki64_v, glGetProgramResourceLocationIndex, glFramebufferParameteri, glLineWidth,
glTexImage2DMultisample, glPushDebugGroup, glCheckNamedFramebufferStatus, glGetString, glBindTexture,
glDisableVertexArrayAttrib, glReadPixels, glGetTransformFeedbackVarying, glCopyTextureSubImage2D, glMultiDrawArraysIndirectCount,
glDrawBuffers, glFramebufferTexture1D, glUnmapBuffer, glUniformBlockBinding, glBlendFuncSeparatei,
glVertexAttribL1d, glGetCompressedTextureImage, glDisablei, glGetIntegerv, glVertexAttribP2ui,
glBlendFuncSeparate, glVertexP3ui, glNormalP3ui, glCreateQueries, glGetnCompressedTexImage,
glBindImageTextures, glDeleteProgram, glTextureStorage3DMultisample, glDepthRange, glCopyTexImage2D,
glClearNamedFramebufferiv, glUniformMatrix2fv, glPixelStoref, glGenTextures, glSamplerParameterIuiv,
glBeginConditionalRender, glProgramUniform3iv, glClearBufferfi, glBindBufferBase, glTexImage3DMultisample,
glUniform1dv, glClearStencil, glClearNamedFramebufferfi, glProgramUniform1iv, glMultiDrawElementsIndirect,
glTexCoordP3ui, glPolygonOffsetClamp, glCheckFramebufferStatus, glGetnMapdv, glBufferStorage,
glDeleteProgramPipelines, glGetActiveUniformBlockiv, glProgramUniform1dv, glHint, glBindImageTexture,
glGetQueryBufferObjecti64v, glTextureStorage2D, glProgramUniformMatrix2fv, glUniformMatrix3x4dv, glGetPointerv,
glClearBufferuiv, glTexParameteriv, glGetProgramStageiv, glGetUniformfv, glUniform1ui,
glGetAttachedShaders, glSamplerParameterfv, glCompressedTexImage1D, glTexBufferRange, glTextureStorage2DMultisample,
glGetGraphicsResetStatus, glCopyTexSubImage1D, glVertexAttrib4usv, glClear, glVertexAttribL4dv,
glEnableVertexArrayAttrib, glGetnUniformiv, glSecondaryColorP3uiv, glGetBufferParameteriv, glGetInternalformativ,
glVertexAttribLFormat, glGetQueryObjectuiv, glGetActiveUniformBlockName, glViewportArrayv, glProgramUniform2f,
glUseProgram, glProgramUniformMatrix4x3dv, glVertexAttrib2s, glGetSamplerParameterIuiv, glUniform4uiv,
glVertexAttribI2iv, glTexParameteri, glGetnPixelMapuiv, glDrawElementsInstancedBaseInstance, glBlitFramebuffer,
glTextureBarrier, glNamedFramebufferTexture, glFlush, glTexParameterIiv, glGetTexParameterIiv,
glProgramUniform3uiv, glClampColor, glShaderStorageBlockBinding, glProgramUniformMatrix3x2fv, glMapNamedBufferRange,
glGenerateTextureMipmap, glNormalP3uiv, glDrawTransformFeedback, glGetObjectLabel, glVertexArrayAttribFormat,
glReadnPixels, glGetSamplerParameteriv, glProgramUniformMatrix4x2dv, glDispatchComputeIndirect, glVertexAttribI4i,
glTextureParameteriv, glProgramUniform3f, glRenderbufferStorage, glMultiTexCoordP3uiv, glDrawTransformFeedbackInstanced,
glVertexAttribI3ui, glMultiDrawArrays, glVertexAttribL2dv, glVertexAttrib3dv, glBlitNamedFramebuffer,
glGetTextureParameterIuiv, glLogicOp, glRenderbufferStorageMultisample, glMultiDrawElements, glVertexAttrib1fv,
glTransformFeedbackBufferRange, glTextureParameterIuiv, glGetProgramResourceiv, glUniform3dv, glVertexAttrib2dv,
glUniformMatrix3dv, glProgramUniform1ui, glProgramUniformMatrix3fv, glUniformMatrix4x2dv, glVertexAttribBinding,
glClearNamedFramebufferuiv, glGetActiveUniform, glUniform3ui, glTransformFeedbackVaryings, glVertexAttribI4sv,
glUniform4f, glVertexAttrib4Niv, glTexCoordP1ui, glProgramUniformMatrix3dv, glSamplerParameteriv,
glInvalidateNamedFramebufferSubData, glDeleteTransformFeedbacks, glInvalidateBufferData, glVertexAttribP1uiv, glCopyTextureSubImage1D,
glGetProgramResourceIndex, glTexParameterIuiv, glIsEnabled, glAttachShader, glVertexAttribLPointer,
glShaderSource, glClearNamedBufferSubData, glUniformMatrix4x3dv, glMapNamedBuffer, glGetVertexAttribfv,
glStencilFuncSeparate, glVertexAttrib3f, glGetStringi, glUniform3uiv, glSamplerParameterIiv,
glIsFramebuffer, glInvalidateTexSubImage, glGetSamplerParameterIiv, glTexParameterfv, glGetnUniformfv,
glVertexAttrib4uiv, glClearTexSubImage, glStencilMask, glTexCoordP4ui, glObjectPtrLabel,
glGetShaderInfoLog, glDrawElementsIndirect, glGenerateMipmap, glGetTextureLevelParameterfv, glCompressedTexSubImage1D,
glEndTransformFeedback, glBlendEquationi, glGetNamedFramebufferParameteriv, glProgramUniform2fv, glPolygonMode,
glGetTextureLevelParameteriv, glUniformSubroutinesuiv, glGetBufferSubData, glGetUniformIndices, glGetBufferParameteri64v,
glDrawTransformFeedbackStream, glTextureView, glCreateBuffers, glUniform3f, glStencilMaskSeparate,
glDeleteBuffers, glCompressedTextureSubImage3D, glIsProgram, glDepthFunc, glIsRenderbuffer,
glCompressedTexImage2D, glVertexAttribP3ui, glTexStorage1D, glMultiDrawArraysIndirect, glDrawElements,
glGetVertexAttribdv, glScissorIndexedv, glLinkProgram, glGetTransformFeedbackiv, glUniformMatrix3x4fv,
glCreateVertexArrays, glVertexAttribI3i, glUniform4dv, glUniformMatrix3x2fv, glVertexArrayVertexBuffers,
glBindBufferRange, glDispatchCompute, glSamplerParameterf, glBlendEquation, glUniform3fv,
glMapBufferRange, glNamedFramebufferTextureLayer, glProgramUniform1i, glQueryCounter, glGenRenderbuffers,
glBindRenderbuffer, glClearColor, glEndConditionalRender, glCreateFramebuffers, glVertexAttribI3uiv,
glCreateShaderProgramv, glProgramUniform3ui, glVertexAttribP3uiv, glGetTexParameteriv, glDrawTransformFeedbackStreamInstanced,
glVertexAttrib4s, glClearTexImage, glGetActiveUniformName, glProgramUniform1d, glUniform4fv,
glVertexAttrib1sv, glTextureStorage1D, glDrawArrays, glVertexAttrib1d, glCreateTransformFeedbacks,
glCreateRenderbuffers, glGetNamedBufferParameteri64v, glGetTexLevelParameteriv, glVertexArrayAttribIFormat, glProgramUniform1f,
glGetnMapfv, glIsSync, glClientWaitSync, glProgramUniformMatrix2x4fv, glBindSamplers,
glScissor, glTransformFeedbackBufferBase, glClipControl, glVertexAttribP4ui, glMinSampleShading,
glTextureParameterf, glVertexAttribL2d, glClearBufferData, glVertexAttribI3iv, glCopyNamedBufferSubData,
glGetProgramPipelineiv, glVertexAttribFormat, glCompressedTextureSubImage1D, glTextureParameterIiv, glGetVertexArrayIndexed64iv,
glGetError, glGetDoublev, glFenceSync, glVertexArrayAttribLFormat, glVertexAttribI4ubv,
glProgramUniform4dv, glUniform2i, glGetActiveSubroutineUniformiv, glInvalidateBufferSubData, glProgramUniformMatrix2dv,
glProgramUniform2dv, glUniform1d, glGetFramebufferParameteriv, glNamedBufferData, glStencilFunc,
glUniform3i, glCopyTextureSubImage3D, glVertexAttrib4Nbv, glUniform2uiv, glBeginQueryIndexed,
glClearDepthf, glVertexAttribI1uiv, glViewportIndexedfv, glGetSubroutineIndex, glCompressedTextureSubImage2D,
glGetnMinmax, glTexImage1D, glUniformMatrix3fv, glGetInteger64i_v, glGetnPixelMapusv,
glBindAttribLocation, glReleaseShaderCompiler, glColorMaski, glVertexAttribL4d, glGetNamedBufferPointerv,
glProgramUniformMatrix2x4dv, glProgramUniform4uiv, glGetActiveSubroutineUniformName, glProgramUniform2iv, glGetUniformBlockIndex,
glBindTransformFeedback, glCopyTexSubImage3D, glGenQueries, glBindTextures, glVertexP4ui,
glUniformMatrix2dv, glGetBooleanv, glGetUniformiv, glGenVertexArrays, glGenProgramPipelines,
glColorP4uiv, glProgramUniform3fv, glVertexAttribL3dv, glEnableVertexAttribArray, glGetQueryiv,
glVertexAttribIFormat, glBindBuffer, glGetUniformSubroutineuiv, glClearBufferSubData, glProgramUniformMatrix2x3fv,
glVertexArrayAttribBinding, glVertexAttrib3fv, glVertexAttribIPointer, glTexSubImage2D, glIsProgramPipeline,
glGetnHistogram, glBlendColor, glVertexAttrib2d, glGetnMapiv, glGetBufferPointerv,
glCompressedTexSubImage3D, glProgramUniform2d, glBindProgramPipeline, glGetUniformdv, glGetnUniformdv,
glBeginTransformFeedback, glUniformMatrix4x2fv, glGenFramebuffers, glGetVertexAttribPointerv, glUniform4ui,
glGetTextureImage, glUniformMatrix2x4fv, glBindSampler, glVertexAttribI4ui, glUniform2d,
glCompressedTexSubImage2D, glMapBuffer, glFramebufferTexture, glProgramUniformMatrix4x3fv, glBindFramebuffer,
glBeginQuery, glTexBuffer, glVertexP2uiv, glCreateSamplers, glUniform4iv,
glVertexAttribI2ui, glActiveShaderProgram, glGetnColorTable, glVertexAttribI4iv, glMultiDrawElementsBaseVertex,
glPopDebugGroup, glGetNamedBufferParameteriv, glInvalidateNamedFramebufferData, glUniform1uiv, glTexSubImage1D,
glGetTexParameterIuiv, glClearBufferfv, glResumeTransformFeedback, glVertexAttrib4Nubv, glVertexAttrib4Nuiv,
glProgramUniformMatrix2x3dv, glTexImage2D, glVertexAttribI2uiv, glGetProgramPipelineInfoLog, glIsShader,
glFramebufferTexture2D, glDebugMessageControl, glScissorIndexed, glPointParameterfv, glCopyTexSubImage2D,
glDrawRangeElements, glIsQuery, glGetShaderiv, glGetnUniformuiv, glDisable,
glViewportIndexedf, glFlushMappedBufferRange, glDisableVertexAttribArray, glDrawRangeElementsBaseVertex, glPixelStorei,
glMultiTexCoordP1ui, glGetSubroutineUniformLocation, glVertexAttribL3d, glGetnPixelMapfv, glGetProgramBinary,
glVertexAttrib4Nsv, glDrawArraysInstanced, glTexCoordP1uiv, glVertexAttrib4dv, glSecondaryColorP3ui,
glUniform4d, glActiveTexture, glProgramUniform2i, glSpecializeShader, glMultiDrawElementsIndirectCount,
glSampleMaski, glDrawArraysInstancedBaseInstance, glGetTransformFeedbacki_v, glCompressedTexImage3D, glMemoryBarrierByRegion,
glProgramUniform4i, glUniformMatrix4fv, glVertexAttrib3s, glProgramUniformMatrix3x2dv, glVertexAttribI4bv,
glGetFragDataIndex, glDrawElementsInstancedBaseVertex, glTextureSubImage2D, glProgramUniform1uiv, glNamedFramebufferDrawBuffer,
glNamedFramebufferDrawBuffers, glProgramUniformMatrix4x2fv, glVertexAttribI1ui, glGetTexImage, glVertexAttrib4bv,
glGetSamplerParameterfv, glUniform3d, glWaitSync, glStencilOp, glColorP4ui,
glGetVertexAttribIiv, glVertexAttrib4ubv, glProgramUniform2uiv, glTextureSubImage3D, glSamplerParameteri,
glDetachShader, glGetBooleani_v, glGetVertexAttribiv, glTexCoordP2ui, glUniform1i,
glGetFramebufferAttachmentParameteriv, glEndQueryIndexed, glNamedFramebufferReadBuffer, glUnmapNamedBuffer, glGenTransformFeedbacks,
glCreateProgram, glGetVertexArrayIndexediv, glBindVertexBuffer, glCopyBufferSubData, glSampleCoverage,
glTexCoordP3uiv, glDepthRangeIndexed, glVertexAttrib1dv, glVertexAttribP4uiv, glGetnSeparableFilter,
glProgramUniform4fv, glGetnPolygonStipple, glFramebufferRenderbuffer, glVertexArrayBindingDivisor, glGetVertexAttribLdv,
glDeleteFramebuffers, glGenSamplers, glTexCoordP2uiv, glCopyTexImage1D, glVertexAttrib3sv,
glBindBuffersRange, glGetAttribLocation, glUniformMatrix4x3fv, glMemoryBarrier, glBindVertexBuffers,
glVertexArrayVertexBuffer, glCullFace, glTexStorage2DMultisample, glGetIntegeri_v, glTextureSubImage1D,
glBindFragDataLocationIndexed, glDepthRangeArrayv, glGetActiveAtomicCounterBufferiv, glUniformMatrix4dv, glProgramUniformMatrix3x4fv,
glViewport, glTextureParameterfv, glTexSubImage3D, glGetProgramInfoLog, glGetTextureSubImage,
glGetTextureParameterIiv, glMultiTexCoordP3ui, glNamedFramebufferParameteri, glPointSize, glPatchParameteri,
glGetInternalformati64v, glProgramUniform3dv, glTextureParameteri, glTexParameterf, glVertexAttrib2fv,
glVertexAttribP2uiv, glProgramUniform1fv, glGetInteger64v, glGetMultisamplefv;
public import glad.gl.enums :
GL_FRAMEBUFFER_UNDEFINED, GL_RG32I, GL_COLOR_ATTACHMENT3, GL_VERTEX_BINDING_DIVISOR, GL_MAX_VARYING_FLOATS,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_TEXTURE26, GL_GREEN, GL_CLIP_DISTANCE1, GL_STENCIL_BACK_PASS_DEPTH_FAIL,
GL_RENDERBUFFER_INTERNAL_FORMAT, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_DEBUG_GROUP_STACK_DEPTH, GL_RG8UI,
GL_ACTIVE_RESOURCES, GL_SPIR_V_EXTENSIONS, GL_TEXTURE_BINDING_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY, GL_TESS_EVALUATION_SHADER_INVOCATIONS,
GL_COLOR_ATTACHMENT0, GL_DEPTH_RANGE, GL_FLOAT_MAT2x3, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_TEXTURE_2D,
GL_DISPATCH_INDIRECT_BUFFER, GL_PROXY_TEXTURE_2D, GL_FRAMEBUFFER_COMPLETE, GL_MAX_VARYING_COMPONENTS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,
GL_QUADS, GL_SYNC_FENCE, GL_RGBA8I, GL_CLIP_DEPTH_MODE, GL_MAX_LABEL_LENGTH,
GL_RG16F, GL_TEXTURE_GATHER, GL_UNPACK_SWAP_BYTES, GL_FLOAT_VEC4, GL_BLEND_DST,
GL_FLOAT_MAT3x4, GL_TEXTURE17, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_TESS_EVALUATION_SHADER_BIT, GL_MEDIUM_INT,
GL_COMPRESSED_TEXTURE_FORMATS, GL_STATIC_READ, GL_ACTIVE_PROGRAM, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_MAX_RECTANGLE_TEXTURE_SIZE,
GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_DEPTH_CLEAR_VALUE, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_INT_IMAGE_1D_ARRAY, GL_COMPILE_STATUS,
GL_TEXTURE_WIDTH, GL_ONE_MINUS_SRC_COLOR, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_INT_VEC2, GL_POST_CONVOLUTION_COLOR_TABLE,
GL_DOUBLEBUFFER, GL_LOCATION, GL_PACK_LSB_FIRST, GL_TRIANGLE_STRIP, GL_UPPER_LEFT,
GL_RGB8_SNORM, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_STENCIL_BUFFER_BIT, GL_INCR,
GL_ACTIVE_ATTRIBUTES, GL_SHORT, GL_RG32F, GL_IMAGE_CLASS_10_10_10_2, GL_MAX_PROGRAM_TEXEL_OFFSET,
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_QUERY_BY_REGION_WAIT, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_CLIP_DISTANCE2, GL_MAX_PATCH_VERTICES,
GL_COMPRESSED_SRGB_ALPHA, GL_SEPARABLE_2D, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_SHADER_STORAGE_BUFFER_BINDING, GL_INT_SAMPLER_2D,
GL_DEPTH_RENDERABLE, GL_FRONT_FACE, GL_TRIANGLE_STRIP_ADJACENCY, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_UNSIGNED_INT_IMAGE_2D_RECT,
GL_FUNC_ADD, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_IMAGE_CLASS_2_X_8, GL_DOUBLE_MAT4x3, GL_TESS_CONTROL_SUBROUTINE,
GL_VIEW_CLASS_RGTC1_RED, GL_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_LAYERS, GL_SRGB_READ,
GL_DOUBLE_VEC3, GL_SAMPLER_1D_ARRAY_SHADOW, GL_COLOR_WRITEMASK, GL_SHADER_STORAGE_BARRIER_BIT, GL_STENCIL_PASS_DEPTH_PASS,
GL_CLIPPING_INPUT_PRIMITIVES, GL_DRAW_BUFFER4, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_RENDERBUFFER_WIDTH, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
GL_IMAGE_CLASS_1_X_8, GL_DEBUG_SEVERITY_MEDIUM, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_PRIMITIVES_GENERATED, GL_SRC_ALPHA_SATURATE,
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_MAX_VERTEX_ATTRIB_STRIDE, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_SHADER_IMAGE_ATOMIC, GL_PRIMITIVE_RESTART_FIXED_INDEX,
GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_FLOAT_MAT3x2, GL_PATCH_VERTICES, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
GL_INTERNALFORMAT_ALPHA_TYPE, GL_QUERY_WAIT_INVERTED, GL_FRONT_LEFT, GL_SHADER, GL_COMPATIBLE_SUBROUTINES,
GL_CLEAR, GL_DYNAMIC_DRAW, GL_TEXTURE_LOD_BIAS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_REFERENCED_BY_TESS_EVALUATION_SHADER,
GL_IMAGE_BINDING_ACCESS, GL_PATCH_DEFAULT_INNER_LEVEL, GL_IMAGE_1D_ARRAY, GL_NAME_LENGTH, GL_COLOR_ATTACHMENT25,
GL_LOWER_LEFT, GL_LEFT, GL_LINE_WIDTH, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_FRAMEBUFFER_RENDERABLE,
GL_MAX_CULL_DISTANCES, GL_SHADER_TYPE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB12, GL_MIRROR_CLAMP_TO_EDGE,
GL_QUERY_WAIT, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_BUFFER_IMMUTABLE_STORAGE, GL_NUM_SHADER_BINARY_FORMATS, GL_STENCIL_VALUE_MASK,
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_COLOR_ATTACHMENT13, GL_DRAW_BUFFER9, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_CONVOLUTION_2D,
GL_ALL_SHADER_BITS, GL_VERTEX_SHADER_INVOCATIONS, GL_RGBA8, GL_VENDOR, GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
GL_TIMEOUT_EXPIRED, GL_PIXEL_PACK_BUFFER, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_COLOR_BUFFER_BIT, GL_CURRENT_QUERY,
GL_PACK_ROW_LENGTH, GL_INVERT, GL_UNIFORM_IS_ROW_MAJOR, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_RGB565,
GL_PROXY_TEXTURE_CUBE_MAP, GL_R8UI, GL_BACK_LEFT, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_DRAW_BUFFER2,
GL_RENDERBUFFER_DEPTH_SIZE, GL_MAP_UNSYNCHRONIZED_BIT, GL_VERSION, GL_PACK_SKIP_ROWS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,
GL_IMAGE_2D_ARRAY, GL_TEXTURE_BINDING_RECTANGLE, GL_COMPRESSED_RGB8_ETC2, GL_TEXTURE_2D_MULTISAMPLE, GL_INTERNALFORMAT_BLUE_TYPE,
GL_BGR_INTEGER, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_GET_TEXTURE_IMAGE_FORMAT, GL_SAMPLER_1D, GL_TEXTURE3,
GL_TEXTURE20, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_TRANSFORM_FEEDBACK_VARYING, GL_SAMPLE_POSITION, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
GL_ONE_MINUS_DST_ALPHA, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_INTERNALFORMAT_DEPTH_SIZE, GL_DOUBLE_VEC4,
GL_TEXTURE1, GL_INTERNALFORMAT_RED_SIZE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_VERTEX_TEXTURE, GL_UNSIGNED_NORMALIZED,
GL_CLIENT_STORAGE_BIT, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_STEREO, GL_DEPTH_COMPONENTS,
GL_TEXTURE_BLUE_SIZE, GL_SAMPLER_2D_MULTISAMPLE, GL_CONDITION_SATISFIED, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_HISTOGRAM,
GL_STREAM_READ, GL_TEXTURE, GL_RENDERBUFFER_BINDING, GL_NUM_PROGRAM_BINARY_FORMATS, GL_DEBUG_CALLBACK_FUNCTION,
GL_FRAGMENT_TEXTURE, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT, GL_QUERY_NO_WAIT, GL_SRC_COLOR,
GL_MAX_DRAW_BUFFERS, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_TEXTURE_BORDER_COLOR, GL_NAND,
GL_UNSIGNED_INT_SAMPLER_3D, GL_COLOR_ATTACHMENT28, GL_TOP_LEVEL_ARRAY_SIZE, GL_R16, GL_LOW_FLOAT,
GL_VIEW_CLASS_64_BITS, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_R16UI, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_MAX_COMPUTE_WORK_GROUP_COUNT,
GL_BLEND_COLOR, GL_UNSIGNED_INT_SAMPLER_2D, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_SHADER_IMAGE_STORE, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_CURRENT_PROGRAM, GL_MEDIUM_FLOAT, GL_NUM_EXTENSIONS,
GL_EXTENSIONS, GL_UNSIGNED_SHORT, GL_VALIDATE_STATUS, GL_INT_SAMPLER_CUBE, GL_QUERY_COUNTER_BITS,
GL_TEXTURE_IMAGE_TYPE, GL_SRC1_ALPHA, GL_STENCIL_CLEAR_VALUE, GL_TEXTURE_SWIZZLE_RGBA, GL_COLOR_ATTACHMENT6,
GL_BOOL_VEC3, GL_CLAMP_TO_EDGE, GL_POINT_SIZE_GRANULARITY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
GL_INTERNALFORMAT_SHARED_SIZE, GL_COMPUTE_SHADER_INVOCATIONS, GL_TEXTURE_WRAP_R, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_STENCIL_RENDERABLE,
GL_TIME_ELAPSED, GL_TEXTURE23, GL_TEXTURE24, GL_RGB8I, GL_COLOR_LOGIC_OP,
GL_PACK_ALIGNMENT, GL_PRIMITIVES_SUBMITTED, GL_COLOR_TABLE, GL_INTERNALFORMAT_PREFERRED, GL_UNPACK_IMAGE_HEIGHT,
GL_RGBA32I, GL_DEBUG_SEVERITY_HIGH, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_DYNAMIC_COPY, GL_TEXTURE5,
GL_TEXTURE_FETCH_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_TEXTURE_MIN_LOD, GL_SAMPLE_MASK_VALUE, GL_OR,
GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_2D_ARRAY, GL_DYNAMIC_READ, GL_GREEN_INTEGER, GL_READ_PIXELS_TYPE,
GL_TEXTURE_UPDATE_BARRIER_BIT, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_R8_SNORM, GL_BLEND_EQUATION_ALPHA, GL_ARRAY_BUFFER_BINDING,
GL_VIEWPORT, GL_FILTER, GL_MAP_READ_BIT, GL_R32UI, GL_UNSIGNED_BYTE_3_3_2,
GL_TEXTURE_BINDING_2D_ARRAY, GL_COLOR_ATTACHMENT10, GL_UNIFORM, GL_IMAGE_TEXEL_SIZE, GL_DEPTH_TEST,
GL_GEQUAL, GL_INTERNALFORMAT_STENCIL_SIZE, GL_DRAW_BUFFER11, GL_RG8, GL_ISOLINES,
GL_OR_REVERSE, GL_MAP_INVALIDATE_RANGE_BIT, GL_FLOAT_MAT2, GL_BOOL_VEC2, GL_INT_2_10_10_10_REV,
GL_VIEW_COMPATIBILITY_CLASS, GL_TEXTURE2, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_READ_PIXELS,
GL_RGB8UI, GL_COLOR_ATTACHMENT12, GL_PACK_IMAGE_HEIGHT, GL_UNIFORM_ARRAY_STRIDE, GL_RENDERBUFFER_BLUE_SIZE,
GL_MAX_CLIP_DISTANCES, GL_R16_SNORM, GL_ONE_MINUS_SRC_ALPHA, GL_PACK_SKIP_PIXELS, GL_RG_INTEGER,
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_COMPRESSED_SRGB, GL_SHADER_BINARY_FORMATS, GL_R8, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
GL_MIN_PROGRAM_TEXEL_OFFSET, GL_RENDERBUFFER_STENCIL_SIZE, GL_INNOCENT_CONTEXT_RESET, GL_LOSE_CONTEXT_ON_RESET, GL_SAMPLE_COVERAGE_INVERT,
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_STENCIL, GL_INTERNALFORMAT_BLUE_SIZE, GL_COLOR_ATTACHMENT2, GL_ONE_MINUS_SRC1_ALPHA,
GL_IMAGE_2D_MULTISAMPLE, GL_GUILTY_CONTEXT_RESET, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_FUNC_SUBTRACT, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,
GL_STENCIL_INDEX4, GL_LINE_STRIP_ADJACENCY, GL_MAX_SAMPLE_MASK_WORDS, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_VEC2,
GL_RGB32F, GL_TEXTURE_BINDING_1D, GL_COLOR_ATTACHMENT22, GL_DEBUG_TYPE_ERROR, GL_INT_SAMPLER_1D,
GL_TEXTURE_TARGET, GL_FLOAT_MAT2x4, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_COMPRESSED_RG11_EAC, GL_MAX_RENDERBUFFER_SIZE,
GL_MANUAL_GENERATE_MIPMAP, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_MAX_NAME_LENGTH, GL_COLOR_ATTACHMENT7, GL_SHADER_COMPILER,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_DITHER, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_RENDERBUFFER_ALPHA_SIZE,
GL_TEXTURE31, GL_COLOR_ATTACHMENT11, GL_MAX, GL_STENCIL_BACK_REF, GL_MAX_CUBE_MAP_TEXTURE_SIZE,
GL_TEXTURE_MAX_LEVEL, GL_UNIFORM_BLOCK, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_TRANSFORM_FEEDBACK, GL_MAX_COMBINED_IMAGE_UNIFORMS,
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_ATOMIC_COUNTER_BUFFER, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,
GL_STACK_OVERFLOW, GL_SCISSOR_BOX, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_CONTEXT_LOST, GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_FLOAT_MAT4x2, GL_VIEWPORT_SUBPIXEL_BITS, GL_DRAW_BUFFER7, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_PROXY_TEXTURE_1D,
GL_COLOR_ATTACHMENT27, GL_ALPHA, GL_FRAGMENT_SUBROUTINE, GL_RGB9_E5, GL_MAX_COMBINED_DIMENSIONS,
GL_UNIFORM_BLOCK_NAME_LENGTH, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_INVALID_VALUE, GL_UNSIGNED_INT_SAMPLER_1D, GL_COMPRESSED_R11_EAC,
GL_SRC_ALPHA, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_UNIFORM_NAME_LENGTH, GL_VIEW_CLASS_48_BITS, GL_COPY_READ_BUFFER_BINDING,
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_DST_COLOR, GL_MAX_TEXTURE_LOD_BIAS, GL_RED, GL_RGBA,
GL_RGB, GL_TESS_GEN_VERTEX_ORDER, GL_UNPACK_SKIP_PIXELS, GL_STENCIL_FAIL, GL_GEOMETRY_SHADER,
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_SIGNALED, GL_SAMPLE_COVERAGE, GL_MAX_WIDTH, GL_STATIC_COPY,
GL_TESS_EVALUATION_SHADER, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_TEXTURE12, GL_VERTEX_ARRAY_BINDING,
GL_NOOP, GL_INT_IMAGE_2D_ARRAY, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_IMAGE_CLASS_4_X_32, GL_VERTEX_ATTRIB_ARRAY_DIVISOR,
GL_INT_SAMPLER_1D_ARRAY, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_UNSIGNED_INT_IMAGE_2D, GL_FRAMEBUFFER_UNSUPPORTED,
GL_COMPRESSED_SIGNED_RED_RGTC1, GL_SRGB_ALPHA, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_DOUBLE_MAT3,
GL_READ_WRITE, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FIXED_ONLY, GL_VERTEX_BINDING_BUFFER, GL_CLAMP_READ_COLOR,
GL_TEXTURE_BUFFER_SIZE, GL_PRIMITIVE_RESTART_INDEX, GL_DOUBLE_MAT4, GL_BUFFER_BINDING, GL_UNIFORM_BUFFER_START,
GL_LAYER_PROVOKING_VERTEX, GL_SAMPLER_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_DONT_CARE, GL_BLEND_EQUATION,
GL_SAMPLE_COVERAGE_VALUE, GL_IMAGE_COMPATIBILITY_CLASS, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_NUM_SPIR_V_EXTENSIONS, GL_ARRAY_SIZE,
GL_QUERY_BUFFER_BARRIER_BIT, GL_VERTEX_ATTRIB_BINDING, GL_CONTEXT_PROFILE_MASK, GL_COLOR_ATTACHMENT8, GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW,
GL_GEOMETRY_SHADER_INVOCATIONS, GL_UNIFORM_BLOCK_INDEX, GL_IMAGE_CUBE, GL_TEXTURE_BINDING_2D, GL_STENCIL_BACK_FUNC,
GL_COLOR_ATTACHMENT31, GL_DRAW_BUFFER12, GL_DEPTH_COMPONENT, GL_COLOR_ATTACHMENT1, GL_MAX_TEXTURE_SIZE,
GL_FRONT, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_FRONT_AND_BACK, GL_LOGIC_OP_MODE, GL_TESS_CONTROL_TEXTURE,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_NOR, GL_ALWAYS, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_BUFFER_DATA_SIZE,
GL_TEXTURE6, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_TEXTURE_MAX_ANISOTROPY, GL_DRAW_BUFFER10,
GL_IMAGE_PIXEL_TYPE, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_COMPUTE_SUBROUTINE, GL_SMOOTH_POINT_SIZE_RANGE,
GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_MAX_VERTEX_STREAMS, GL_VIEW_CLASS_16_BITS, GL_DEBUG_CALLBACK_USER_PARAM, GL_DRAW_INDIRECT_BUFFER_BINDING,
GL_TEXTURE_RED_SIZE, GL_IMAGE_CLASS_11_11_10, GL_TEXTURE30, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
GL_DOUBLE_VEC2, GL_UNSIGNED_INT_5_9_9_9_REV, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_COLOR_ATTACHMENT19,
GL_FRAGMENT_SHADER_BIT, GL_QUERY_BY_REGION_NO_WAIT, GL_SYNC_FLUSH_COMMANDS_BIT, GL_QUERY, GL_DYNAMIC_STORAGE_BIT,
GL_MIRRORED_REPEAT, GL_FRAMEBUFFER_SRGB, GL_MAX_FRAMEBUFFER_LAYERS, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_INT_IMAGE_1D,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_STENCIL_FUNC, GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_BUFFER_USAGE, GL_MAX_UNIFORM_BLOCK_SIZE, GL_DRAW_BUFFER0, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_FIRST_VERTEX_CONVENTION, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_STENCIL_ATTACHMENT, GL_DEBUG_TYPE_PERFORMANCE,
GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_DEBUG_OUTPUT, GL_COLOR_ATTACHMENT15, GL_HALF_FLOAT, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_TRANSFORM_FEEDBACK_BUFFER_INDEX, GL_BUFFER_MAP_POINTER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_SIZE,
GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNPACK_SKIP_ROWS, GL_PROGRAM_BINARY_LENGTH, GL_READ_FRAMEBUFFER_BINDING, GL_COMPRESSED_RED_RGTC1,
GL_ONE_MINUS_CONSTANT_ALPHA, GL_QUERY_BY_REGION_WAIT_INVERTED, GL_IMAGE_CLASS_2_X_16, GL_DEBUG_SOURCE_OTHER, GL_SAMPLER_2D_RECT,
GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SYNC_CONDITION, GL_DELETE_STATUS, GL_RG16I, GL_DEPTH_FUNC,
GL_TEXTURE_VIEW, GL_DRAW_BUFFER5, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_AND_INVERTED, GL_TEXTURE_CUBE_MAP_ARRAY,
GL_INCR_WRAP, GL_GEOMETRY_INPUT_TYPE, GL_ONE_MINUS_DST_COLOR, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_VIEW_CLASS_RGTC2_RG,
GL_SHADING_LANGUAGE_VERSION, GL_PACK_SWAP_BYTES, GL_CONTEXT_CORE_PROFILE_BIT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMAGE_CLASS_4_X_16,
GL_MAX_TESS_GEN_LEVEL, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_CONTEXT_FLAG_DEBUG_BIT, GL_RGBA16UI, GL_POINT_FADE_THRESHOLD_SIZE,
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_2D, GL_CLIP_DISTANCE7,
GL_RG16_SNORM, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_DEBUG_LOGGED_MESSAGES, GL_COMPRESSED_RG, GL_RGB4,
GL_UNSIGNED_SHORT_5_6_5_REV, GL_COMMAND_BARRIER_BIT, GL_RGBA12, GL_POLYGON_OFFSET_UNITS, GL_MAX_VERTEX_ATTRIBS,
GL_KEEP, GL_POINT_SIZE_RANGE, GL_TEXTURE21, GL_RGB10_A2, GL_SMOOTH_LINE_WIDTH_GRANULARITY,
GL_MAX_COLOR_ATTACHMENTS, GL_PATCHES, GL_SRGB_WRITE, GL_MAX_TESS_PATCH_COMPONENTS, GL_VIEWPORT_BOUNDS_RANGE,
GL_TRANSFORM_FEEDBACK_PAUSED, GL_R32F, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_SAMPLER_2D_RECT_SHADOW, GL_TEXTURE_HEIGHT,
GL_STENCIL_INDEX8, GL_TEXTURE14, GL_DEBUG_SOURCE_THIRD_PARTY, GL_PIXEL_UNPACK_BUFFER, GL_COLOR_ENCODING,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE10, GL_SYNC_FLAGS, GL_OBJECT_TYPE,
GL_CAVEAT_SUPPORT, GL_MULTISAMPLE, GL_INT_IMAGE_BUFFER, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_ONE,
GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_QUERY_TARGET, GL_POLYGON_OFFSET_FACTOR, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
GL_MAX_FRAMEBUFFER_HEIGHT, GL_CLIP_DISTANCE4, GL_NUM_ACTIVE_VARIABLES, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_COLOR_ATTACHMENT18,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE18, GL_READ_BUFFER, GL_BYTE, GL_LOW_INT,
GL_POINT, GL_STENCIL_TEST, GL_COLOR, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_COPY_WRITE_BUFFER,
GL_TESS_GEN_POINT_MODE, GL_INVALID_FRAMEBUFFER_OPERATION, GL_MAX_IMAGE_UNITS, GL_TEXTURE_DEPTH, GL_BLEND_SRC,
GL_WRITE_ONLY, GL_DEPTH_STENCIL_ATTACHMENT, GL_SAMPLER_2D_ARRAY_SHADOW, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_POINT_SIZE,
GL_COLOR_RENDERABLE, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_TEXTURE_ALPHA_SIZE, GL_DRAW_BUFFER14, GL_CLEAR_BUFFER,
GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_MAX_SAMPLES, GL_TEXTURE9, GL_UNIFORM_BARRIER_BIT,
GL_DRAW_BUFFER13, GL_MAX_ELEMENTS_INDICES, GL_QUERY_RESULT, GL_INVALID_OPERATION, GL_RGB16I,
GL_MAX_VIEWPORTS, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_LINE, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_TEXTURE_DEPTH_TYPE,
GL_ARRAY_STRIDE, GL_TEXTURE_3D, GL_SAMPLER_1D_ARRAY, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_UNSIGNED_INT_IMAGE_CUBE,
GL_RGBA32F, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_FRACTIONAL_EVEN, GL_REFERENCED_BY_COMPUTE_SHADER, GL_TESS_GEN_MODE,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_CONSTANT_ALPHA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_IMAGE_PIXEL_FORMAT, GL_SAMPLES_PASSED,
GL_TEXTURE_VIEW_MIN_LEVEL, GL_COLOR_COMPONENTS, GL_TEXTURE27, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_VERTEX_ATTRIB_RELATIVE_OFFSET,
GL_FLOAT, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_SAMPLER, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_PROGRAM_POINT_SIZE,
GL_TEXTURE8, GL_IS_ROW_MAJOR, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_OR_INVERTED, GL_COMPUTE_SHADER,
GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_SPIR_V_BINARY, GL_COLOR_ATTACHMENT29, GL_CLIP_ORIGIN, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
GL_GEOMETRY_OUTPUT_TYPE, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_DOUBLE_MAT2x4,
GL_BLUE_INTEGER, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_UNDEFINED_VERTEX, GL_NO_RESET_NOTIFICATION, GL_TEXTURE_COMPARE_FUNC,
GL_DOUBLE_MAT3x4, GL_FRONT_RIGHT, GL_STENCIL_BACK_FAIL, GL_UNSIGNED_BYTE_2_3_3_REV, GL_MIN_MAP_BUFFER_ALIGNMENT,
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_SAMPLER_2D_SHADOW, GL_PROXY_COLOR_TABLE, GL_FRAGMENT_SHADER,
GL_GEOMETRY_SUBROUTINE, GL_DRAW_FRAMEBUFFER, GL_GET_TEXTURE_IMAGE_TYPE, GL_TIMEOUT_IGNORED, GL_SEPARATE_ATTRIBS,
GL_OUT_OF_MEMORY, GL_DEBUG_TYPE_OTHER, GL_PIXEL_BUFFER_BARRIER_BIT, GL_LINE_WIDTH_GRANULARITY, GL_ATOMIC_COUNTER_BARRIER_BIT,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_BUFFER_UPDATE_BARRIER_BIT, GL_UNIFORM_BUFFER_BINDING, GL_IMAGE_CLASS_1_X_16, GL_R16F,
GL_SAMPLE_MASK, GL_IMAGE_2D_RECT, GL_SRGB, GL_ZERO, GL_UNSIGNED_INT_IMAGE_1D,
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_TEXTURE0, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_TRANSFORM_FEEDBACK_BUFFER,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_TESS_GEN_SPACING, GL_TEXTURE7, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
GL_FLOAT_MAT4, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_TESS_CONTROL_SHADER, GL_STACK_UNDERFLOW,
GL_BLEND_SRC_ALPHA, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_DRAW_BUFFER3, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TESS_EVALUATION_SUBROUTINE,
GL_SRGB8_ALPHA8, GL_VERTEX_ARRAY, GL_RG16, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,
GL_COMPRESSED_SIGNED_RG11_EAC, GL_RGB16UI, GL_R8I, GL_MAX_IMAGE_SAMPLES, GL_POLYGON_OFFSET_POINT,
GL_RGB10, GL_LEQUAL, GL_COLOR_ATTACHMENT17, GL_CLIP_DISTANCE0, GL_PROGRAM_PIPELINE_BINDING,
GL_INTERNALFORMAT_DEPTH_TYPE, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_VIEW_CLASS_128_BITS, GL_RGB8, GL_BLEND_SRC_RGB,
GL_UNSIGNED_SHORT_5_5_5_1, GL_CONTEXT_FLAGS, GL_TEXTURE_ALPHA_TYPE, GL_UNKNOWN_CONTEXT_RESET, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_NOTEQUAL, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_UNPACK_ROW_LENGTH, GL_ELEMENT_ARRAY_BUFFER_BINDING,
GL_COLOR_ATTACHMENT9, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_ATTACHED_SHADERS, GL_TEXTURE_DEPTH_SIZE, GL_SUBPIXEL_BITS,
GL_DEBUG_TYPE_MARKER, GL_VIEW_CLASS_96_BITS, GL_TEXTURE22, GL_RGBA_INTEGER, GL_MAP_FLUSH_EXPLICIT_BIT,
GL_INT_VEC4, GL_CLEAR_TEXTURE, GL_R3_G3_B2, GL_COLOR_ATTACHMENT24, GL_INT_SAMPLER_2D_MULTISAMPLE,
GL_DEPTH, GL_AND_REVERSE, GL_RG, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGB16F,
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, GL_BLOCK_INDEX, GL_SAMPLES, GL_TRIANGLES_ADJACENCY, GL_DST_ALPHA,
GL_TYPE, GL_COLOR_ATTACHMENT21, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_BUFFER_ACCESS_FLAGS, GL_POINTS,
GL_MAX_ELEMENTS_VERTICES, GL_DEPTH_COMPONENT16, GL_STATIC_DRAW, GL_IMAGE_CLASS_2_X_32, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,
GL_STENCIL_COMPONENTS, GL_RENDERBUFFER_SAMPLES, GL_INTERNALFORMAT_SUPPORTED, GL_RENDERBUFFER, GL_REFERENCED_BY_GEOMETRY_SHADER,
GL_BLEND_DST_ALPHA, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_IMAGE_3D, GL_COLOR_ATTACHMENT30, GL_IMAGE_2D,
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_STREAM_COPY, GL_FRAMEBUFFER_BINDING, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_INVALID_ENUM,
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_RG16UI, GL_RGB32I, GL_RGB5_A1, GL_BOOL,
GL_UNIFORM_MATRIX_STRIDE, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_RGB16_SNORM, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_MAX_COMPUTE_IMAGE_UNIFORMS,
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_TEXTURE_INTERNAL_FORMAT, GL_SAMPLER_1D_SHADOW, GL_POLYGON_OFFSET_FILL, GL_DEPTH_CLAMP,
GL_POLYGON_MODE, GL_INTERLEAVED_ATTRIBS, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_MINOR_VERSION, GL_COMPRESSED_RGBA8_ETC2_EAC,
GL_PROGRAM_SEPARABLE, GL_TEXTURE_RED_TYPE, GL_DEBUG_SOURCE_API, GL_CONSTANT_COLOR, GL_MAP_WRITE_BIT,
GL_UNIFORM_OFFSET, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_UNIFORM_BLOCK_DATA_SIZE, GL_REPLACE, GL_TESS_EVALUATION_TEXTURE,
GL_LINE_STRIP, GL_COMPUTE_TEXTURE, GL_TEXTURE13, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_UNSIGNED_INT_IMAGE_3D,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_VIEW_CLASS_BPTC_FLOAT, GL_PRIMITIVE_RESTART, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_DEBUG_TYPE_POP_GROUP,
GL_MAP_PERSISTENT_BIT, GL_WAIT_FAILED, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_POLYGON_SMOOTH, GL_RGB16,
GL_REPEAT, GL_VIEW_CLASS_BPTC_UNORM, GL_RENDERBUFFER_HEIGHT, GL_IMAGE_BINDING_FORMAT, GL_DRAW_INDIRECT_BUFFER,
GL_ALIASED_LINE_WIDTH_RANGE, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_STENCIL_WRITEMASK, GL_SHADER_BINARY_FORMAT_SPIR_V, GL_NEVER,
GL_DEBUG_SOURCE_SHADER_COMPILER, GL_PROXY_HISTOGRAM, GL_FRAMEBUFFER_DEFAULT, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_ACTIVE_UNIFORMS,
GL_UNPACK_LSB_FIRST, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_TESS_CONTROL_SHADER_PATCHES, GL_MAX_FRAMEBUFFER_SAMPLES, GL_DOUBLE_MAT2x3,
GL_TEXTURE28, GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, GL_LOCATION_INDEX, GL_RGBA8UI, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
GL_TEXTURE_MAX_ANISOTROPY, GL_RGBA16I, GL_CONTEXT_RELEASE_BEHAVIOR, GL_POLYGON_OFFSET_LINE, GL_POINT_SPRITE_COORD_ORIGIN,
GL_COPY, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_POLYGON_SMOOTH_HINT, GL_INFO_LOG_LENGTH, GL_TEXTURE_2D_ARRAY,
GL_MIPMAP, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_XOR, GL_BOOL_VEC4, GL_LAST_VERTEX_CONVENTION,
GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_TEXTURE25, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_MIN,
GL_MAX_TEXTURE_BUFFER_SIZE, GL_ALL_BARRIER_BITS, GL_DECR_WRAP, GL_SAMPLER_CUBE_MAP_ARRAY, GL_HIGH_INT,
GL_LINE_SMOOTH, GL_R11F_G11F_B10F, GL_RG8I, GL_MAX_TEXTURE_IMAGE_UNITS, GL_DEPTH_COMPONENT32,
GL_BLEND, GL_UNSIGNED_INT_VEC3, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_BINDING_OFFSET, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
GL_BGRA_INTEGER, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_DEPTH32F_STENCIL8, GL_COLOR_ATTACHMENT26, GL_POST_COLOR_MATRIX_COLOR_TABLE,
GL_RGBA16, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_RGBA32UI, GL_UNSIGNED_INT_8_8_8_8_REV, GL_COMPARE_REF_TO_TEXTURE,
GL_TEXTURE_SWIZZLE_A, GL_TRIANGLE_FAN, GL_IMAGE_BINDING_LAYERED, GL_DEBUG_SOURCE_APPLICATION, GL_CULL_FACE,
GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_PROGRAM_PIPELINE, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,
GL_SHADER_STORAGE_BUFFER_SIZE, GL_INT_VEC3, GL_VERTEX_SHADER_BIT, GL_TEXTURE_BUFFER_BINDING, GL_TEXTURE_SWIZZLE_G,
GL_DECR, GL_MAX_DEPTH, GL_INT_IMAGE_2D_RECT, GL_IMAGE_CLASS_4_X_8, GL_READ_FRAMEBUFFER,
GL_DEBUG_TYPE_PUSH_GROUP, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_TEXTURE_BUFFER_OFFSET, GL_DEPTH_STENCIL, GL_INTERNALFORMAT_ALPHA_SIZE,
GL_SAMPLE_SHADING, GL_SAMPLE_BUFFERS, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_TYPE,
GL_NONE, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_BLEND_DST_RGB, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_RGBA16_SNORM,
GL_ONE_MINUS_CONSTANT_COLOR, GL_COLOR_ATTACHMENT14, GL_CULL_FACE_MODE, GL_DEPTH_COMPONENT32F, GL_CW,
GL_MAX_3D_TEXTURE_SIZE, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_IMAGE_CUBE_MAP_ARRAY, GL_RENDERBUFFER_GREEN_SIZE,
GL_COMPUTE_SUBROUTINE_UNIFORM, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_QUERY_NO_WAIT_INVERTED, GL_VIEW_CLASS_32_BITS, GL_INT_SAMPLER_BUFFER,
GL_PROGRAM_INPUT, GL_TEXTURE_VIEW_MIN_LAYER, GL_COMPRESSED_RGBA, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_IMAGE_BINDING_NAME,
GL_ELEMENT_ARRAY_BUFFER, GL_PROXY_TEXTURE_RECTANGLE, GL_RGBA2, GL_TEXTURE_GATHER_SHADOW, GL_DRAW_BUFFER15,
GL_LINEAR_MIPMAP_LINEAR, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_FRAMEBUFFER, GL_STENCIL_BACK_WRITEMASK, GL_TEXTURE4,
GL_VIEW_CLASS_24_BITS, GL_LINEAR, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_RGB10_A2UI, GL_SYNC_GPU_COMMANDS_COMPLETE,
GL_QUERY_BUFFER_BINDING, GL_QUERY_BY_REGION_NO_WAIT_INVERTED, GL_MINMAX, GL_PIXEL_PACK_BUFFER_BINDING, GL_EQUAL,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_RG32UI, GL_TEXTURE_GREEN_TYPE, GL_UNPACK_SKIP_IMAGES, GL_READ_ONLY,
GL_FULL_SUPPORT, GL_TRUE, GL_SRGB8, GL_BUFFER_STORAGE_FLAGS, GL_FASTEST,
GL_COLOR_ATTACHMENT5, GL_BACK_RIGHT, GL_TEXTURE_MAG_FILTER, GL_VERTICES_SUBMITTED, GL_TRIANGLES,
GL_TRANSFORM_FEEDBACK_OVERFLOW, GL_TEXTURE16, GL_DOUBLE_MAT2, GL_PROVOKING_VERTEX, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
GL_UNPACK_ALIGNMENT, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_BLUE, GL_DEBUG_SEVERITY_LOW, GL_PROGRAM_BINARY_FORMATS,
GL_MIN_SAMPLE_SHADING_VALUE, GL_VIEW_CLASS_8_BITS, GL_SIGNED_NORMALIZED, GL_BGRA, GL_TEXTURE_1D_ARRAY,
GL_BLEND_EQUATION_RGB, GL_AND, GL_AUTO_GENERATE_MIPMAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_ATTACHMENT,
GL_UNIFORM_BLOCK_BINDING, GL_RENDERBUFFER_RED_SIZE, GL_COPY_READ_BUFFER, GL_TEXTURE11, GL_CLIP_DISTANCE6,
GL_LINK_STATUS, GL_FRACTIONAL_ODD, GL_IMAGE_1D, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_MAX_VERTEX_OUTPUT_COMPONENTS,
GL_PARAMETER_BUFFER, GL_INT_SAMPLER_2D_RECT, GL_SAMPLER_2D, GL_SAMPLER_BUFFER, GL_FRAMEBUFFER_BARRIER_BIT,
GL_DRAW_BUFFER8, GL_ZERO_TO_ONE, GL_COMPRESSED_RED, GL_TEXTURE_RECTANGLE, GL_TEXTURE_SHADOW,
GL_COPY_WRITE_BUFFER_BINDING, GL_IMAGE_CLASS_1_X_32, GL_FRAGMENT_SHADER_INVOCATIONS, GL_FIXED, GL_INTERNALFORMAT_RED_TYPE,
GL_RASTERIZER_DISCARD, GL_TRANSFORM_FEEDBACK_BINDING, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_COMPRESSED_SRGB8_ETC2, GL_ACTIVE_VARIABLES,
GL_UNSIGNED_INT_8_8_8_8, GL_MAX_VARYING_VECTORS, GL_LINE_WIDTH_RANGE, GL_INT_IMAGE_2D_MULTISAMPLE, GL_RGBA16F,
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_TEXTURE_BUFFER, GL_BUFFER_VARIABLE, GL_QUERY_BUFFER, GL_TRANSFORM_FEEDBACK_BARRIER_BIT,
GL_TEXTURE29, GL_DEPTH_BUFFER_BIT, GL_PARAMETER_BUFFER_BINDING, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_COMPUTE_WORK_GROUP_SIZE,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_SHADER_STORAGE_BUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_MAX_SUBROUTINES,
GL_CONTEXT_FLAG_NO_ERROR_BIT, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_CCW, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_COLOR_ATTACHMENT4,
GL_UNIFORM_BUFFER, GL_STENCIL_PASS_DEPTH_FAIL, GL_FLOAT_VEC2, GL_TEXTURE_COMPRESSED, GL_ACTIVE_UNIFORM_BLOCKS,
GL_INTERNALFORMAT_GREEN_TYPE, GL_DISPLAY_LIST, GL_FUNC_REVERSE_SUBTRACT, GL_SHADER_IMAGE_LOAD, GL_NEAREST,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_DEBUG_TYPE_PORTABILITY, GL_CLIP_DISTANCE3, GL_PACK_SKIP_IMAGES, GL_CLIP_DISTANCE5,
GL_TEXTURE_STENCIL_SIZE, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_GEOMETRY_TEXTURE, GL_INT, GL_BUFFER_MAP_LENGTH,
GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_SAMPLE_ALPHA_TO_ONE, GL_UNIFORM_BUFFER_SIZE, GL_QUERY_RESULT_AVAILABLE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_NUM_SAMPLE_COUNTS, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_SHADER_STORAGE_BUFFER_START, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,
GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_PROGRAM_POINT_SIZE, GL_MAP_INVALIDATE_BUFFER_BIT, GL_INTERNALFORMAT_STENCIL_TYPE, GL_MAX_VIEWPORT_DIMS,
GL_TEXTURE_SWIZZLE_R, GL_LOCATION_COMPONENT, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_RGB_INTEGER, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_RGB5, GL_TEXTURE_MAX_LOD, GL_UNSIGNED_SHORT_5_6_5, GL_ACTIVE_TEXTURE,
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_INT, GL_DOUBLE, GL_NEAREST_MIPMAP_LINEAR, GL_NO_ERROR,
GL_IMAGE_BUFFER, GL_CURRENT_VERTEX_ATTRIB, GL_HIGH_FLOAT, GL_COLOR_ATTACHMENT16, GL_LESS,
GL_TEXTURE_BINDING_3D, GL_COPY_INVERTED, GL_QUERY_RESULT_NO_WAIT, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_PROGRAM_OUTPUT,
GL_ANY_SAMPLES_PASSED, GL_NICEST, GL_UNSIGNALED, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_IMAGE_BINDING_LEVEL,
GL_MAX_DEBUG_MESSAGE_LENGTH, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_ATOMIC_COUNTER_BUFFER_START, GL_SYNC_STATUS, GL_COMPRESSED_RG_RGTC2,
GL_UNIFORM_SIZE, GL_TIMESTAMP, GL_TEXTURE19, GL_RGBA4, GL_TEXTURE_1D,
GL_ALREADY_SIGNALED, GL_CLIPPING_OUTPUT_PRIMITIVES, GL_SHADER_SOURCE_LENGTH, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_TEXTURE_MIN_FILTER,
GL_COMPRESSED_SIGNED_R11_EAC, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TOP_LEVEL_ARRAY_STRIDE, GL_CONVOLUTION_1D, GL_PIXEL_UNPACK_BUFFER_BINDING,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_RED_INTEGER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_READ_PIXELS_FORMAT,
GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_BUFFER_ACCESS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_COLOR_CLEAR_VALUE, GL_INTERNALFORMAT_GREEN_SIZE,
GL_DRAW_BUFFER6, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_TEXTURE_GREEN_SIZE, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,
GL_SAMPLER_BINDING, GL_SRC1_COLOR, GL_TEXTURE_BINDING_BUFFER, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_VERTEX_SUBROUTINE,
GL_GREATER, GL_FLOAT_MAT4x3, GL_TESS_CONTROL_SHADER_BIT, GL_MAX_HEIGHT, GL_VERTEX_SUBROUTINE_UNIFORM,
GL_UNSIGNED_INT_10_10_10_2, GL_GEOMETRY_SHADER_BIT, GL_LINEAR_MIPMAP_NEAREST, GL_TEXTURE_CUBE_MAP, GL_ACTIVE_SUBROUTINES,
GL_NUM_COMPATIBLE_SUBROUTINES, GL_SAMPLER_CUBE_SHADOW, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_TEXTURE15, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
GL_NEGATIVE_ONE_TO_ONE, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_TEXTURE_SAMPLES, GL_STENCIL_INDEX16, GL_UNSIGNED_BYTE,
GL_MAX_INTEGER_SAMPLES, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_FALSE, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_POLYGON_OFFSET_CLAMP,
GL_EQUIV, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_BUFFER,
GL_DEBUG_SEVERITY_NOTIFICATION, GL_MAX_FRAMEBUFFER_WIDTH, GL_DRAW_BUFFER, GL_DEPTH_WRITEMASK, GL_COMPRESSED_RGB,
GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_COLOR_ATTACHMENT23, GL_STENCIL_REF,
GL_IMAGE_BINDING_LAYER, GL_INT_SAMPLER_2D_ARRAY, GL_OFFSET, GL_CLAMP_TO_BORDER, GL_ONE_MINUS_SRC1_COLOR,
GL_FLOAT_MAT3, GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_R16I, GL_TEXTURE_BASE_LEVEL,
GL_MAX_ELEMENT_INDEX, GL_LINES, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_SCISSOR_TEST, GL_RIGHT,
GL_FLOAT_VEC3, GL_FILL, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_SET, GL_GEOMETRY_VERTICES_OUT,
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_NEAREST_MIPMAP_NEAREST, GL_COMPUTE_WORK_GROUP_SIZE, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TEXTURE_WRAP_S, GL_TEXTURE_SHARED_SIZE, GL_MAX_DEBUG_LOGGED_MESSAGES,
GL_LINE_SMOOTH_HINT, GL_MAP_COHERENT_BIT, GL_TEXTURE_WRAP_T, GL_BGR, GL_TRANSFORM_FEEDBACK_BUFFER_START,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_RGB32UI, GL_TEXTURE_VIEW_NUM_LEVELS, GL_COLOR_ATTACHMENT20, GL_PATCH_DEFAULT_OUTER_LEVEL,
GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_IS_PER_PATCH, GL_RG8_SNORM, GL_MATRIX_STRIDE, GL_SHADER_STORAGE_BLOCK,
GL_STENCIL_INDEX, GL_DOUBLE_MAT3x2, GL_SAMPLER_3D, GL_PROGRAM, GL_TEXTURE_IMMUTABLE_LEVELS,
GL_MAX_UNIFORM_LOCATIONS, GL_LINES_ADJACENCY, GL_R32I, GL_TEXTURE_IMAGE_FORMAT, GL_DEPTH_COMPONENT24,
GL_INT_SAMPLER_3D, GL_VERTEX_SHADER, GL_RENDERER, GL_INT_IMAGE_3D, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
GL_LINE_LOOP, GL_BUFFER_MAPPED, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_BUFFER_MAP_OFFSET,
GL_INVALID_INDEX, GL_DRAW_BUFFER1, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_MAJOR_VERSION,
GL_DOUBLE_MAT4x2, GL_STREAM_DRAW, GL_SAMPLER_CUBE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_COMPUTE_SHADER_BIT,
GL_TEXTURE_COMPARE_MODE, GL_STENCIL_BACK_VALUE_MASK, GL_FRAMEBUFFER_BLEND, GL_BACK, GL_STENCIL_INDEX1,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_COMPRESSION_HINT, GL_RGBA8_SNORM, GL_ARRAY_BUFFER
;