From 5727cfe8d1f8adbb1727258997c02ad94dc1c787 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Mon, 28 Oct 2013 23:19:04 -0400 Subject: [PATCH] use matrix.rotatez() instead of matrix.rotate() --- source/app.d | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/app.d b/source/app.d index 9da9003..226668b 100644 --- a/source/app.d +++ b/source/app.d @@ -62,7 +62,7 @@ void display(SDL_Window * window) glClear(GL_COLOR_BUFFER_BIT); view_matrix.make_identity(); - view_matrix.rotate(SDL_GetTicks() / 500.0, vec3(0.0, 0.0, 1.0)); + view_matrix.rotatez(SDL_GetTicks() / 500.0); glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr); glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, null);