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e009e312a3
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scale to adjust for non-square window size
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2013-10-28 23:20:17 -04:00 |
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5727cfe8d1
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use matrix.rotatez() instead of matrix.rotate()
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2013-10-28 23:19:04 -04:00 |
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6779466792
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make quad spin
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2013-10-28 23:13:31 -04:00 |
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ec149216ff
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use glamour for VAO, VBO, and Shader interfaces
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2013-10-28 22:49:20 -04:00 |
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a7d14a3aab
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add main event loop, init() and display()
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2013-10-27 15:49:56 -04:00 |
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cf24d96c11
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delete OpenGL context
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2013-10-27 15:10:09 -04:00 |
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6dddceb533
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create SDL window and GL context
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2013-10-27 15:08:21 -04:00 |
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1dedfa41bb
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initial dub project
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2013-10-27 12:46:17 -04:00 |
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