add a second player quad
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parent
a9ea9216ab
commit
3d05584a7e
21
src/game.d
21
src/game.d
@ -25,11 +25,11 @@ void init()
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glLoadIdentity();
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}
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void display(Player p)
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void display(Player p1, Player p2)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glTranslatef(p.x, p.y, 0);
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glTranslatef(p1.x, p1.y, 0);
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glBegin(GL_QUADS);
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glColor3f(1, 0, 0);
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glVertex3f(10, 20, 0.0);
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@ -38,6 +38,16 @@ void display(Player p)
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glVertex3f(10, -20, 0.0);
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glEnd();
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glPopMatrix();
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glPushMatrix();
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glTranslatef(p2.x, p2.y, 0);
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glBegin(GL_QUADS);
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glColor3f(0, 0, 1);
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glVertex3f(10, 20, 0.0);
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glVertex3f(-10, 20, 0.0);
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glVertex3f(-10, -20, 0.0);
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glVertex3f(10, -20, 0.0);
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glEnd();
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glPopMatrix();
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SDL_GL_SwapBuffers();
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}
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@ -48,8 +58,11 @@ int main(char[][] args)
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DerelictGLU.load();
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Player p1 = new Player();
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p1.x = WIDTH / 2;
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Player p2 = new Player();
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p1.x = WIDTH / 2 - 100;
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p1.y = HEIGHT / 2;
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p2.x = WIDTH / 2 + 100;
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p2.y = HEIGHT / 2;
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if (SDL_Init(SDL_INIT_EVERYTHING))
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{
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@ -81,7 +94,7 @@ int main(char[][] args)
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break;
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}
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}
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display(p1);
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display(p1, p2);
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}
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SDL_Quit();
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